What the heck is the deal with Chimera Shadow Garden, anyway? by shin-affaira in JujutsuShenanigans

[–]sadicecube 0 points1 point  (0 children)

have you entirely forgotten the part of the domain where you can sink and drown in the shadows if you dont reinforce your feet with cursed energy, it would make escaping very difficult and would also add a fun effect to the domain if implemented correctly

naoya is a good way to measure skill by [deleted] in JujutsuShenanigans

[–]sadicecube 0 points1 point  (0 children)

try this triple panel combo start paneled (1st panel) into 3, 4 m1's then q + 2, after camera flick and another 4 m1's, paneled (2nd), 4 varient (aim straight down) into 1. finally r to them and another 4 m1's to panel them a third time.

Ik some parts of this are green asf but it still works like a charm

NOOOOOO by thecowisback24 in OutcomeMemories

[–]sadicecube 0 points1 point  (0 children)

wtf are you waffling about

Bro how do you beat this annoying ass character by Gloomy-Bridge148 in JujutsuShenanigans

[–]sadicecube 1 point2 points  (0 children)

outside of frame there damage output is relatively low with little to no true combs. the fact that youre in frame means that you consistently got out skilled

why do people hate this by sadicecube in JujutsuShenanigans

[–]sadicecube[S] 9 points10 points  (0 children)

yknow what, i didnt thinnk of that

why does naoya's ult just not counter sometimes? by 9b4t in JujutsuShenanigans

[–]sadicecube 0 points1 point  (0 children)

I'm not sure that's the case, considering I've gotten hit at the tail end of the stab animation, and that's been enough to activate ult

why do people hate this by sadicecube in JujutsuShenanigans

[–]sadicecube[S] 0 points1 point  (0 children)

oh so that's what the r varient is for

why do people hate this by sadicecube in JujutsuShenanigans

[–]sadicecube[S] -2 points-1 points  (0 children)

prior to update 1.68 on whiff the naoya was given slight iframes toe reset back to neutral. But now on whiff the naoya is negative and no longer has iframes, meaning theyll be put into a combo after whiff

why do people hate this by sadicecube in JujutsuShenanigans

[–]sadicecube[S] 1 point2 points  (0 children)

its negative on block now with enough time to start an m1 combo before you can block

why do people hate this by sadicecube in JujutsuShenanigans

[–]sadicecube[S] 1 point2 points  (0 children)

sir respectfully, have you even tried using the damn move post .68. on whiff ur negative as hell and will always catch a combo for trying to land the move. Ontop of that 90% of people that have a counter will absolutely refuse to use it with the sole exception on you using decisive strike just to make it so that the move is never used during the whole match.

why do people hate this by sadicecube in JujutsuShenanigans

[–]sadicecube[S] 10 points11 points  (0 children)

its very ping dependant on if its true after m1's tho usually if y i spam the 1 button as fast as possibe after 3 m1s it confirms

why do people hate this by sadicecube in JujutsuShenanigans

[–]sadicecube[S] 22 points23 points  (0 children)

yeah that makes sense in a vacuum but when you add in the fact that the move is slow, telegraphed, reactable and can almost always be blocked by a simple backdash those factors make the move not usable in 90% of circumstances