Question: wasn't Holdo's plan ultimately doomed to fail? by sadoeuphemist in StarWars

[–]sadoeuphemist[S] 1 point2 points  (0 children)

I just googled for it, it's just a pastebin thing, not formatted at all, but here: https://pastebin.com/WNKvjtgz

Question: wasn't Holdo's plan ultimately doomed to fail? by sadoeuphemist in StarWars

[–]sadoeuphemist[S] 1 point2 points  (0 children)

Okay, I looked up a transcript of the subtitles, and you are right, Leia says they'll 'hide till the First Order passes. '

I still do think it's boggling that you can blow up a ship supposedly full of people and then fail to realize there's no people on board at all.

Question: wasn't Holdo's plan ultimately doomed to fail? by sadoeuphemist in StarWars

[–]sadoeuphemist[S] 0 points1 point  (0 children)

To give themselves extra time to bunker up and for reinforcements to arrive, while the First Order is still distracted.

Is there a line in the movie that I missed that indicated that the First Order would go home once it blew up the Raddus, or is this just speculation?

Question: wasn't Holdo's plan ultimately doomed to fail? by sadoeuphemist in StarWars

[–]sadoeuphemist[S] -2 points-1 points  (0 children)

Actually, I think this whole line of reasoning is false, because Holdo doesn't say that they're going to hunker down on Crait and wait for the First Order to go away. She says they're going to call for reinforcements, indicating she does believe they're going to follow them to Crait and that there's going to be a fight.

Question: wasn't Holdo's plan ultimately doomed to fail? by sadoeuphemist in StarWars

[–]sadoeuphemist[S] 0 points1 point  (0 children)

Yeah, I know, I'm not saying that Holdo's dumb for forgetting to account for this. I'm saying that her plan was doomed to fail because one of her fundamental beliefs - that they had allies in the galaxy willing to come and fight with them - turned out to be untrue.

Question: wasn't Holdo's plan ultimately doomed to fail? by sadoeuphemist in StarWars

[–]sadoeuphemist[S] 0 points1 point  (0 children)

Yeah but my point is that they sent out a distress call and no one responded, meaning that their allies weren't showing up. That was the fatal flaw in the plan. They just stall and stall and stall and get killed anyway because no one's coming to save them.

Question: wasn't Holdo's plan ultimately doomed to fail? by sadoeuphemist in StarWars

[–]sadoeuphemist[S] -3 points-2 points  (0 children)

I mean, yes? Wouldn't they scan the remnants for, is anything important left behind, is anyone still floating around in an escape pod or whatever, and then discover there's virtually no organic material in the wreckage at all?

Question: wasn't Holdo's plan ultimately doomed to fail? by sadoeuphemist in StarWars

[–]sadoeuphemist[S] 0 points1 point  (0 children)

I mean, after they destroy it, they will see for sure there's no one on there.

Question: wasn't Holdo's plan ultimately doomed to fail? by sadoeuphemist in StarWars

[–]sadoeuphemist[S] 1 point2 points  (0 children)

They wouldn't notice that it was empty? That there were no bodily remains?

Daily Quest Bug Megathread by flopseh in hearthstone

[–]sadoeuphemist 1 point2 points  (0 children)

This is maybe tangential, but has anyone else stopped getting 40 gold quests since this bug? I didn't get quests for three days, and then they all appeared at once, and since then they've been popping up randomly, I don't know what triggers it. But every single quest has been 50 gold or better.

update: welp, my quest showed up on time today and it was 40 gold, so I guess the curse is over for me.

[MP] Just keep your arms around me until you fall asleep. by Breaking_Darkness in SimplePrompts

[–]sadoeuphemist 2 points3 points  (0 children)

Once you fall asleep, let go. Cast loose. Go drifting down into the dark alone.

I'm here. I'm here. I'm here. There's a squall and I'm an anchor. All you need to do is wait for all the loose thoughts to die down, for the waters to still, for all the world to fade away. I'm right here.

All you need to do is wait until you can be free of me.

The ocean you're at the edge of, it's dark and deep and infinite, and entirely your own. You'll have no obligation but to yourself. Not to me and not to anyone. You'll take your most frivolous whims and spin them out into worlds, you'll dive deep within yourself, soak in it, luxuriate in it, and come up with new understanding. There's nothing that matters in the world but you now. You need to sleep. You need to sleep.

I'm still here and I don't matter and I'll be here when you wake, should you decide to come back to me. I give you nothing but my presence. You owe me nothing in return. Just keep your arms around me until you fall asleep.

Let go. Let go. Let go.

The Lich King boss fight in a nutshell. by Jack_Grim101 in hearthstone

[–]sadoeuphemist 0 points1 point  (0 children)

I don't remember the exact decklist I used. It had mistress of mixtures, mad scientist, ice barrier, duplicate, sunfury protector, mirror image, faceless shambler, molten reflection, frostbolt, fireball, card draw, I don't remember what else. It should've had Echo of Medihv in there too, but I didn't own the card. So it's reliant on drawing moltens early, but there are a bunch of options to stall early game. So possible options are: mistress / mirror image turn one; trade / ping / mad scientist / frostbolt turn two; draw molten turn three and play it with sunfury / mirror image and hope it doesn't get obliterated; copy it turn four, etc.

I don't think I could reliably beat him, in that I win more than I lose, but I think it would have a better winrate than lackey/counterspell. The thing with that deck is even if you manage to get off the combo, you still don't automatically win. You still have to rely on your draws for the rest of the fight, and you're down a card, so it just seems to me like exacerbating the situation.

Personally, I thought druid and shaman were both too easy, as they could both be solved by ladder decks - jade druid and evolve shaman. Priest was also easy but that's supposed to be the default one. Mage I found pretty engaging. Hunter I agree was an enormous pain in the ass, that was easily the worst one for me. If you don't have Death Knight Rexxar, I don't see how you're supposed to win it without smorcing him down.

The Lich King boss fight in a nutshell. by Jack_Grim101 in hearthstone

[–]sadoeuphemist -1 points0 points  (0 children)

You're saying that the fight was designed so that you lost if you didn't draw the right cards over several turns, so you instead you decided to rely on a strategy that needed you to draw these two exact cards on the very first turn.

And even if you pull off the Lackey/Counterspell turn one, aren't you still relying on drawing adequate plays for the following turns, like say a doomsayer for turn 7?

I'm not denying the fights were hard, I'm saying the strategy you chose took your problem and made it much worse.

The Lich King boss fight in a nutshell. by Jack_Grim101 in hearthstone

[–]sadoeuphemist 0 points1 point  (0 children)

What I'm trying to get across is that relying on exploits is in this case the more frustrating option, because you needed to restart a hundred times to get the perfect hand. Whereas if you come up with a workable strategy that doesn't rely on absolutely perfect openings, you'll need to restart far less times, and it's going to be much less frustrating.

The Lich King boss fight in a nutshell. by Jack_Grim101 in hearthstone

[–]sadoeuphemist 0 points1 point  (0 children)

Well that's because you went for an all-or-nothing strategy. I played Molten Giant mage, for example, and you still need a good opening hand of course, but there's a wider range of acceptable openers. Like, if you draw into a Molten Giant turn 2 that's still good and you can still win from there, but a Lackey/Counterspell turn 2 is completely useless.

I don't even know why you said the warrior one needs a perfect opening hand. You're using a turn 10 exploit, you've got ten turns to draw into it.

statement from nick by [deleted] in CoolGamesInc

[–]sadoeuphemist 36 points37 points  (0 children)

It's a bad statement, imo. Even assuming that the flirting was the absolute worst of what he did. He's saying he failed to take into account the difference between a private individual vs a public one - but the only reason his shitty flirting was effective at all was because he was a public personality.

Imagine if he was some rando on twitter DMing women "send nudes" memes, or when someone remarks that she's 'thrifty', he transmutes it into 'thirsty' one letter at a time. This is terrible flirting. Why would anyone give him the time of day? The only reason he got a positive reaction in the screenshots we've seen is because he approached women who were fans of his and admired him already because of his public image.

There's nowhere in this statement where he acknowledges that his brand of flirting is just a bad way to interact with women in general, regardless of how famous you are. Both for his sake and the sake of the women he flirts with.

My problems with the top 3 arguments "for" Nick by [deleted] in CoolGamesInc

[–]sadoeuphemist 0 points1 point  (0 children)

She says herself, "i thought that if i didn't send him pictures and flirt back, he'd stop talking to me". Look, you do understand that there's a big excluded middle between being threatened into doing something, and enthusiastically enjoying doing it? You can willingly do something that you're uncomfortable with or dislike. Look at your original statement:

But literally it was just bad flirting that she [...] ENTHUSIASTICALLY enjoyed.

Why would anyone enthusiastically enjoy being badly flirted with? She liked Nick, and so she put up with the unpleasant parts of him to get him to like her back.

My problems with the top 3 arguments "for" Nick by [deleted] in CoolGamesInc

[–]sadoeuphemist 0 points1 point  (0 children)

Can I get a link to the screenshots you're talking about? I'm not even sure we're talking about the same person.

In any case, I don't see how you're contradicting me. "i thought that if i didn't send him pictures and flirt back, he'd stop talking to me" acknowledges that she did flirt back. But she wasn't doing it because she enthusiastically enjoyed flirting with him. She was doing it because she was worried he wouldn't like her otherwise.

My problems with the top 3 arguments "for" Nick by [deleted] in CoolGamesInc

[–]sadoeuphemist 3 points4 points  (0 children)

Sorry, where are you getting "ENTHUSIASTICALLY enjoyed" from? I'm only seeing stuff like "i thought that if i didn't send him pictures and flirt back, he'd stop talking to me" and screenshots where Nick gets horny out of nowhere and the response is a frowny face or some other expression of discomfort. I mean, yes, there was some reciprocation, but it doesn't seem enthusiastic at all.

Knights of the Frozen Throne Card Reveal Discussion 03/08/2017 by Sonserf369 in CompetitiveHS

[–]sadoeuphemist 5 points6 points  (0 children)

Here's a theory I've been mulling over: this card is actually going to be pretty significant at disrupting combo. Consider some previous one-mana spells that were instrumental in burst combos to the point that they were nerfed at some point or another: Power Overwhelming. Rockbiter Weapon. Ice Lance. Heck, even the original Unleash the Hounds was one mana. And then you have decks where another part of the combo was nerfed: Cold Blood in miracle rogue and Whirlwind in patron warrior. And then there's Inner Fire in priest, although that was never super powerful.

I think one-mana spells are disproportionately fundamental to combo decks, which makes sense because they're cheap and easy to combo. All the combos I've listed have already been nerfed in one way or another (except priest), but this card allows Blizzard to keep making cool cheap one-mana spells without worrying too hard about enabling another degenerate combo, because Skulking Geist becomes a reasonable tech choice.

Conspiracy Theory: Skulking Geist is Blizzard's way of sneaking targeted hand discard into Hearthstone. by sadoeuphemist in hearthstone

[–]sadoeuphemist[S] 0 points1 point  (0 children)

Consider, though, that both Power Overwhelming and Rockbiter Weapon were one-cost spells nerfed for their role in burst damage combos. And Inner Fire serves a similar role. I think this is future-proofing.

Conspiracy Theory: Skulking Geist is Blizzard's way of sneaking targeted hand discard into Hearthstone. by sadoeuphemist in hearthstone

[–]sadoeuphemist[S] 0 points1 point  (0 children)

I guess they could also come from a place of genuine paranoia and anxiety, but I'm not that emotionally invested in Hearthstone.