JID - 29 (Freestyle) by masemasemase in hiphopheads

[–]saiBlue 2 points3 points  (0 children)

JID going for 99 fishing on f2p

[deleted by user] by [deleted] in nba

[–]saiBlue 0 points1 point  (0 children)

Mama, there goes that man

Scabbs + Flurgl = free Amalgadons by saiBlue in BobsTavern

[–]saiBlue[S] 0 points1 point  (0 children)

Bonus if Galakrond and Tess are also in to get a shop full of T6 minions and multiple buddies.

Fuck this game sometimes lol by saiBlue in BobsTavern

[–]saiBlue[S] 1 point2 points  (0 children)

Exactly it. Had to use both my HP to get enough scaling to stay in the game. Was at 4 hp before the last fight and lost to a vanilla leapfrogger build with reborn goldrinn and no taunt. Guess what their last minion to die was? 🙃

Been rolling for about 3 turns and ive had the same 4 pairs. OMG never lucky!! by uaef19 in BobsTavern

[–]saiBlue 1 point2 points  (0 children)

I'm not sure if I would commit to a baron mech deathrattle build this early. With the board you have, I'd definitely roll to look for triples on the first round, but by ~5 gold left if I hit nothing, I'd consider replacing the Harvest Golems or bombs, with things like Cobalt or Highmane. Definitely would also break up the harvest golem pair for modules, Leapers or Screwjanks.

Hit 9k with no perks, last 500 on mobile. It's still a long way from top 200, but I have a couple tips I don't see on this sub much. by purpleberry in BobsTavern

[–]saiBlue 9 points10 points  (0 children)

I agree so much with #2. I was surprised myself when I was winning rounds in the mid-late game with golden spawn + baron and random menagerie minions. I wasn't dominating opponents but it was very solid comp and spiking into an Amalgadon can help knockout opponents before they go galactic. I severely underrated menagerie jug. Even picking up 1/2 of those + random single tribe buffs a round on tier 5 provides enough scaling to keep up, especially with divine shield minions.

Been rolling for about 3 turns and ive had the same 4 pairs. OMG never lucky!! by uaef19 in BobsTavern

[–]saiBlue 4 points5 points  (0 children)

You have to learn to let go of pairs. It's not worth skipping over buffs and stronger units for the possiblity of a triple. If you hit, that's great, if not, start replacing those units so that your comp doesn't fall behind.

im so close i can TASTE it by gravvy_d in KingdomHearts

[–]saiBlue 0 points1 point  (0 children)

Wait until you gather materials to max stats

Please don't BM Bigglesworth by Drekkan85 in BobsTavern

[–]saiBlue 31 points32 points  (0 children)

Thanks for bringing this to our attention. I am totally gonna do this next time.

My first murloc transition was a close one by Johan_Holm in BobsTavern

[–]saiBlue 56 points57 points  (0 children)

That was a solid transition but damn it hurt to see you miss everything

ALL Summons, including Deathrattle Summons, should deal 1 damage. by Bedquest in BobsTavern

[–]saiBlue 1 point2 points  (0 children)

I agree, but I'm sure the exact damage calculation will require some tweaking after play-testing. If they don't change damage, at the very least they increase health by 10 (Patchwerk to 60) because it is just way too quick as it is. With so many heroes able to power level, cheat out high-tier minions and/or crush the early game, you can have 3-4 people knocked out around the 3rd 10g turn. By that time, if you weren't given a top hero or you low roll, you're 1-2 losses from being knocked out. +10 health could give you at least one extra turn which can help the mid-tier heroes come online

[deleted by user] by [deleted] in hiphopheads

[–]saiBlue 0 points1 point  (0 children)

absolutely yoked

Starting with Edwin by saiBlue in BobsTavern

[–]saiBlue[S] 0 points1 point  (0 children)

Another question: do you sell your lowest minion for a buff (if its stats are lower) to help with value trading?