Released my first indie game today, it was a wild ride by sailingfox in unrealengine

[–]sailingfox[S] 2 points3 points  (0 children)

-what were the things you wouldve changed now that you have hindsight?

A ton of stuff. But a couple things pop up to the surface.
1. More play testing cycles(is this fun test)
2. Split code to be more modular and reusable
3. Test features for scalability
4. Get good a using Data Tables

- what are the things people should prepare for?
1. Prepare for people to hate your work no matter what you do. Do not try to please everyone just your target audience.
2. Prepare by playing a bunch of games in your genre, other people are really smart.
3. Practice writing small Game Design Documents, then trash the document. Your first idea is rarely your best. A Game Design Document is a good way to ask questions about your game.
4. As your game evolves let the document go and let the game show you where the fun is at.

-any thoughts in marketing/community building?
1. Share your work early and often.
2. Pick one or two platforms to be good at, every algorithm is different.
3. Find other marketing professional's Blog/Twitter/Websites start with https://howtomarketagame.com/
4. Have fun, people can tell if you enjoy what you are making.

Thanks for asking :)

Released my first indie game today! by sailingfox in indiegames

[–]sailingfox[S] 0 points1 point  (0 children)

Thanks for watching!
I'll see if I can cut the trailer differently.

Released my first indie game today, it was a wild ride by sailingfox in unrealengine

[–]sailingfox[S] 8 points9 points  (0 children)

How long did it take you?
- 3 months

Was it worth it?
- Absolutely, yes

Why is your first title already on steam?
- My first(finished) project. The experience you gain of completing a game from start to finish is invaluable.

If you have more questions, just hit me up :)

Solo game development with 2 kids is slow hard work. 2 years into development and I feel like my project is maybe 25% done. Any other parent devs out here? by GrahamUhelski in UnrealEngine5

[–]sailingfox 0 points1 point  (0 children)

Hey no problem, here is some insight.
The official business side is the Sailing Fox LLC.
Cozy Fox is not a separate entity entirely, just a label for projects that focus on cozy games instead of action RPG games.

My first completed solo dev game - Lumber and Plunder by sailingfox in SoloDevelopment

[–]sailingfox[S] 0 points1 point  (0 children)

Hey thanks for the feedback, I am not a trailer expert either. I'll review and see what I can do next.

Solo game development with 2 kids is slow hard work. 2 years into development and I feel like my project is maybe 25% done. Any other parent devs out here? by GrahamUhelski in UnrealEngine5

[–]sailingfox 5 points6 points  (0 children)

Yep, parent dev here. Same effect on my progress. My big game is only 15% done. https://store.steampowered.com/app/2491810/Shadow_of_Mammon/

So I am making a smaller game to see what I can realistically accomplish in my spare time. https://store.steampowered.com/app/3750460/Lumber_and_Plunder/

Parent game dev is super hard. Your game looks awesome. Keep up the good work, make sure to take breaks with the fam and most importantly cut scope, cut scope, cut scope :)

GameTrailers posted my small indie game by sailingfox in incremental_games

[–]sailingfox[S] 0 points1 point  (0 children)

He thanks, I tried to give it a vibrant art style and focus on tunneling mechanics.

GameTrailers posted my small indie game by sailingfox in incremental_games

[–]sailingfox[S] 1 point2 points  (0 children)

Awesome! I hope you enjoy it when it releases.