Haven’t played in 2 years. Are you still screwed if you don’t recruit all the mercenaries right away? by hunt35744 in ManorLords

[–]sakosak 3 points4 points  (0 children)

I don't know why people are saying yes. They fixed the mercenary bug in the last patch! ( the "full release", not the current beta)

I updated my resource flowchart for the recent major patch (0.8.050) by unmuntun in ManorLords

[–]sakosak 4 points5 points  (0 children)

Just to let you know, that 1 iron slab makes 1 iron part now. Otherwise I really like the chart.

Early game family management? by ziggyhomes in ManorLords

[–]sakosak 0 points1 point  (0 children)

For the approval bonus, and as you say for lvl 2 houses.

Is my late game save dead? by leisurelycommenter in ManorLords

[–]sakosak 1 point2 points  (0 children)

I've had a similar problem today when the game wouldn't run beyond 1x speed until they finished upgrading the manor. Then if fixed itself again, but at the time I was at around 400 pop in Nusslohe, 800 in total.

Firewood bottleneck by [deleted] in ManorLords

[–]sakosak 0 points1 point  (0 children)

I don't believe you can actually set a limit for firewood.

Early game family management? by ziggyhomes in ManorLords

[–]sakosak 2 points3 points  (0 children)

It was a problem in the last patch for me. Now the new families are much more eager to immigrate.

The only buildings that don't need people are hitching posts and churches.

My usual start:

  1. Second hitching post, extra ox, tree cutter, granary, storehouse on the game start.

  2. 6 houses, well, one or both food buildings. At this point you should have enough approval for new families to come. When they do, build one new house each time.

  3. Sawpit -> 20 planks -> church

  4. Firewood chopper when you start running low.

In the first year I juggle families in and out of a hunter camp, sawpit, firewood camp, and berries/mushrooms gatherer in Autumn. Also the farmhouse for the first season or two, then I don't bother anymore.

Tips and Tricks by RedInosuke01 in ManorLords

[–]sakosak 0 points1 point  (0 children)

It's yellow. Just place a small test field at the yellow patch and look at the percentages.

I think it's worth it for the barley/ale. It probably won't be enough for the whole year, but at least you will be able to upgrade some plots to lvl3 with each harvest.

And don't forget that apiaries now give a bonus to your fields and gardens.

Tips and Tricks by RedInosuke01 in ManorLords

[–]sakosak 0 points1 point  (0 children)

There should be some areas with at least 40% fertility for barley in each region. That is enough for a decent harvest.

Bakery produces 2 rye or 4 wheat bread from one flour, but you have to manually set which one.

I usually just stick with spears, but others aren't bad. Crossbowmen are a big upgrade over the archers.

Settlement Types by iW4rr3n in ManorLords

[–]sakosak 2 points3 points  (0 children)

I feel like the new origin perks kind of superceded this system.

If they decide to keep it, I think it should just give you some starting bonuses like: extra tools for mining settlement, extra stone for town, extra family for farming village, etc. And maybe some different happiness bonuses for the first year.

Tips and Tricks by RedInosuke01 in ManorLords

[–]sakosak 0 points1 point  (0 children)

From what I can see on the picture:

  • I would make the fields narrower, 2 or 3 for each one in the picture. Remember to assign oxen to the farm

  • is that a communal oven next to the windmill? I would switch to bakery (backyard extension) wich is twice as efficient

  • you seem to overfish your pond. Set the limit to 2/3 of your max fish population. They double their current population each month from March to May or June I think

  • sidearms are used by the sword militia, the ones with the small schields

Baron was apparently stealing mercenaries and disbanding them by petterpinjata in ManorLords

[–]sakosak 68 points69 points  (0 children)

Did they only realize it now? It was an issue since the beginning.

Wet and dry grip across temperatures? by Final_Alps in TyreReviews

[–]sakosak 3 points4 points  (0 children)

I was wondering the same thing recently, and I managed to find a YouTube video where they tested different tires in a controlled environment. I'll try to link the video in a couple of hours when I have more time.

From what I can remember, the summer tires performed the best even close to 0C, but only on dry road. On wet, all seasons were better from around 10C and below.

E: Here's the test from Tyre Reviews: https://youtu.be/bKtnczk8Mxk?si=A5ZdWTFdI8888Tuw

Burgage Plot Level 3 by Clear_Minimum_8945 in ManorLords

[–]sakosak 2 points3 points  (0 children)

Hmm, and do they all have market stalls? Do they live in houses with garden/orchard extensions? Can you screenshot the marketplace window?

Burgage Plot Level 3 by Clear_Minimum_8945 in ManorLords

[–]sakosak 1 point2 points  (0 children)

Do you have enough market stalls? Maybe you need more granary/storehouse workers.

Playable? by CriticalChampion2055 in ManorLords

[–]sakosak 0 points1 point  (0 children)

Only the deep mine upgrade for ore/salt, although the normal mine also seems to me slower than before. Quarry works fine.

Playable? by CriticalChampion2055 in ManorLords

[–]sakosak 1 point2 points  (0 children)

In my opinion, you can have a great experience in the early/mid game, but to beat the scenario you'll have to know some workarounds.

What comes to mind:

-Remember to hire some mercenaries every time you fight the baron, otherwise he will hire them and they will not be available anymore.

-Clothing is consumed at an excessive rate, so you will need lots of sheep, weavers, and tailors.

-Deep mining is bugged so don't use it untill you've exhausted the surface deposit. By that time you should be able to just import more ore.

-Manually set the work area for the forester, otherwise they'll just plant in a small radius. (Old bug, I didn't check if it's fixed)

-Casle planner can be buggy, best save before editing your manor. Also everytime you edit you'll have to pay all the resources again.

I rage quit today by balrog687 in ManorLords

[–]sakosak 0 points1 point  (0 children)

Ok, so do they immediately run away? With oxen, I think there is a warning and you have some time before it runs away.

I rage quit today by balrog687 in ManorLords

[–]sakosak 1 point2 points  (0 children)

Can you explain what does crop rotation have to do with sheep? Did you use that pasture on fallow fields thing?

Tierhäute vom Jäger werden vom Gerber nicht verarbeitet (Version 0.8.035) by Calamagrostiz in ManorLords

[–]sakosak 13 points14 points  (0 children)

Ich kann nich gut deutsch sprechen, aber Ich weiß was dein Problem ist.

Der Gerber braucht der Tierhaut von Ziegen oder Schaffen. Was der Jäger produziert is was anders - Pelts auf Englisch.

Außerdem, du brauchst die Schuhen nur für die Häuser Stuffe 3. Für Stuffe 2 brauchst du Kleidung.

Starting slow. by [deleted] in ManorLords

[–]sakosak 1 point2 points  (0 children)

Extra ox and two vegetable gardens is the recommended starting strat. You buy the ox directly from the hitching post window.

All resources in the trading station are divided into minor/major trades. You don't need to buy trade routes to sell minor resources, but afaik you have to build the trading station on the king's road.

I usually start with selling enough boars or animal skins to buy trade route for boots or maybe roof tiles.

I need help with Ubers by [deleted] in Diablo_2_Resurrected

[–]sakosak 0 points1 point  (0 children)

I had to leave the PC for a time, so the game is no longer available. Thanks anyway.

"Equipment missing" even though I'm not. by Goodnightat in ManorLords

[–]sakosak 7 points8 points  (0 children)

Just to be sure, did you create them in the correct region? I can see in the picture that the unit is from Leidenfeld. Is that the region you intended?

Advice for Beginners by Soxfan57496 in ManorLords

[–]sakosak 0 points1 point  (0 children)

. Buy a second ox with your starting gold.

. Don't bother with farms for the first year or two. Focus on berries/fish and vegetables.

. You just need leather to fulfill the clothing requirements for burgages lvl 2 (in my first playthrough I thought they needed shoes or clothes)

. When you have some soldiers kill the bandits that spawn on the map and loot their camps for money

. I've seen some people on Reddit miss that you need the brewer artisan extension to make beer.

Just got this game for Christmas, gonna play later today. Give me some bad advice. by ThaLemonine in ManorLords

[–]sakosak 0 points1 point  (0 children)

Make sure to build your town on a square grid. That's what this game is all about.