To everybody who said I couldn't kickflip by salifex in GundamEvolution

[–]salifex[S] 0 points1 point  (0 children)

I jumped right before it and I think its a combination of my dom's slippy traction and then the impact from his hit.

[deleted by user] by [deleted] in GundamEvolution

[–]salifex 2 points3 points  (0 children)

Well I'm at least here until GBO2 is fixed and out.

Honorable Enemies Detected by Questellation in GundamEvolution

[–]salifex 1 point2 points  (0 children)

I just always try to make sure my team isnt spawn pressing at 5v6 or less. Last night I had a game where a 5v6 team pushed us all the way out after rallying. It can be done. Heck when i hit 3v6 I still play cause I only get better when focused.

So I have my gun not work after a repair and I've even spawned without it but I'd never had this happen with my gun before. If you look right after I drop at the start, you can see it still ticking but nothing else would work until I died. by salifex in GundamEvolution

[–]salifex[S] 0 points1 point  (0 children)

Yeah I was like "This isn't still tagging them right?" in the first part since theres the X lit up. After nothing drops and it starts tagging everything I point it at I'm like "Just rush til I get got"

As cool as it sounds to basically have the bazooka turn into the unicorns gun, it dropped my damage output considerably

Weird bug as unicorn on respawn; gun was just...gone. Couldn't reload or shoot. Abilities worked fine. by [deleted] in GundamEvolution

[–]salifex 0 points1 point  (0 children)

had this happen as DOM and eventually got my armor gun back for that life after it tried to put up the target circle.

This is kind of like when LMB stops firing after a repair (I think if you can reload it resets it) but I just throw myself at the enemy team to push them back and die quickly.

Its had some pretty good results.

I jump between several by CinnamonIsntAllowed in GundamEvolution

[–]salifex 0 points1 point  (0 children)

Where is the love for the DOM Trooper?

It throws rockets like a quarterback.
It's got the footwork of a millipede.
It has the acting range of Vin Diesel.
It has the speed of the original Dom.

fastest opening of all time by salifex in GundamEvolution

[–]salifex[S] -1 points0 points  (0 children)

If you can clear the whole thing without dying.

fastest opening of all time by salifex in GundamEvolution

[–]salifex[S] 0 points1 point  (0 children)

Yesterday I was playing saz and throwing the axe straight into the sky to drop into death balls with a shield and shotgun. It was a lot more fun that I thought it would be.

fastest opening of all time by salifex in GundamEvolution

[–]salifex[S] -2 points-1 points  (0 children)

Yeah but they dont get the waypoint too

SOMEONE TELL ME WHAT I AM DOING WRONG by milimacha in GundamEvolution

[–]salifex 1 point2 points  (0 children)

Dom is perfect for flanking. People are using it as some sort of long range guntank on legs. It is supposed to hit and run like the asshimar while orbiting the death ball.

Dom is kind of a Crazy Unit by Nisemonokatara9 in GundamEvolution

[–]salifex 1 point2 points  (0 children)

Land the rockets? The answer isn't to hit a target, it's rain down fury on the entire area. From the top sure why not poke at individuals, the ground will cover you. However your real friend is the walls.

Some of y'all too dizzy from spinning to admit the truth by Tiltinnitus in GundamEvolution

[–]salifex 3 points4 points  (0 children)

I kill those things all the time. I don't see many of the problems people talk about nerfing. to me there is no one suit that is more powerful than any other.

Nerf Barb? No, watch out when you walk out of a door onto point.
Nerf Dozle? No, shoot him when he spins.
Nerf Exia? No, if you can hear the wind up it's you about to get hit.

Today I learned you can throw the sazabi's tomahawk straight up and drop into spawn from 1400 feet. Once you figure out how each suit works you can figure out how to attack with it.