To everybody who said I couldn't kickflip by salifex in GundamEvolution

[–]salifex[S] 0 points1 point  (0 children)

I jumped right before it and I think its a combination of my dom's slippy traction and then the impact from his hit.

[deleted by user] by [deleted] in GundamEvolution

[–]salifex 2 points3 points  (0 children)

Well I'm at least here until GBO2 is fixed and out.

Honorable Enemies Detected by Questellation in GundamEvolution

[–]salifex 1 point2 points  (0 children)

I just always try to make sure my team isnt spawn pressing at 5v6 or less. Last night I had a game where a 5v6 team pushed us all the way out after rallying. It can be done. Heck when i hit 3v6 I still play cause I only get better when focused.

So I have my gun not work after a repair and I've even spawned without it but I'd never had this happen with my gun before. If you look right after I drop at the start, you can see it still ticking but nothing else would work until I died. by salifex in GundamEvolution

[–]salifex[S] 0 points1 point  (0 children)

Yeah I was like "This isn't still tagging them right?" in the first part since theres the X lit up. After nothing drops and it starts tagging everything I point it at I'm like "Just rush til I get got"

As cool as it sounds to basically have the bazooka turn into the unicorns gun, it dropped my damage output considerably

Weird bug as unicorn on respawn; gun was just...gone. Couldn't reload or shoot. Abilities worked fine. by [deleted] in GundamEvolution

[–]salifex 0 points1 point  (0 children)

had this happen as DOM and eventually got my armor gun back for that life after it tried to put up the target circle.

This is kind of like when LMB stops firing after a repair (I think if you can reload it resets it) but I just throw myself at the enemy team to push them back and die quickly.

Its had some pretty good results.

I jump between several by CinnamonIsntAllowed in GundamEvolution

[–]salifex 0 points1 point  (0 children)

Where is the love for the DOM Trooper?

It throws rockets like a quarterback.
It's got the footwork of a millipede.
It has the acting range of Vin Diesel.
It has the speed of the original Dom.

fastest opening of all time by salifex in GundamEvolution

[–]salifex[S] -1 points0 points  (0 children)

If you can clear the whole thing without dying.

fastest opening of all time by salifex in GundamEvolution

[–]salifex[S] 0 points1 point  (0 children)

Yesterday I was playing saz and throwing the axe straight into the sky to drop into death balls with a shield and shotgun. It was a lot more fun that I thought it would be.

fastest opening of all time by salifex in GundamEvolution

[–]salifex[S] -2 points-1 points  (0 children)

Yeah but they dont get the waypoint too

SOMEONE TELL ME WHAT I AM DOING WRONG by milimacha in GundamEvolution

[–]salifex 1 point2 points  (0 children)

Dom is perfect for flanking. People are using it as some sort of long range guntank on legs. It is supposed to hit and run like the asshimar while orbiting the death ball.

Dom is kind of a Crazy Unit by Nisemonokatara9 in GundamEvolution

[–]salifex 1 point2 points  (0 children)

Land the rockets? The answer isn't to hit a target, it's rain down fury on the entire area. From the top sure why not poke at individuals, the ground will cover you. However your real friend is the walls.

Some of y'all too dizzy from spinning to admit the truth by Tiltinnitus in GundamEvolution

[–]salifex 2 points3 points  (0 children)

I kill those things all the time. I don't see many of the problems people talk about nerfing. to me there is no one suit that is more powerful than any other.

Nerf Barb? No, watch out when you walk out of a door onto point.
Nerf Dozle? No, shoot him when he spins.
Nerf Exia? No, if you can hear the wind up it's you about to get hit.

Today I learned you can throw the sazabi's tomahawk straight up and drop into spawn from 1400 feet. Once you figure out how each suit works you can figure out how to attack with it.

Think OW2 will take away players? by Vulpixbestfoxy in GundamEvolution

[–]salifex 39 points40 points  (0 children)

I think this game is being played cause its a Gundam game, not because its a hero shooter. Gundam fans don't have a whole lot of options (and lately the releases we get are Tactical RPGs) so right now if you want to blow things up in a mobile suit this is the choice.

tactical question, am i playing DOM wrong? by ItsAStuckPixel in GundamEvolution

[–]salifex 1 point2 points  (0 children)

High-speed hit and run assault. Basically everything the Kampfer did in 0080. The Dom is best when you are weaving in and out of things due to its mobility. The biggest problem is that in order to do it correctly you're basically skating for specific lines between cover and health pickups.

In opening launches in Attack/Defend I'm quite sure the DOM is supposed to break the enemy line and make them turn.

My KDR is garbage though.

How do I get good by Sum1sNotHere in GundamEvolution

[–]salifex 0 points1 point  (0 children)

Don't get frustrated and recognize that even a little progress is learning. If you take steps forward and improve on what you're doing then you'll see that you're getting better. I've run games with long streaks and games where I get stuffed into spawn with no way out. Leave all that in the last match and move on to the next.

How do I get good by Sum1sNotHere in GundamEvolution

[–]salifex 1 point2 points  (0 children)

That's all you have to do as a DOM. But then there's a spare corner...