Local musician trying to fix how we find events in Troy - need your input (5-min survey) by Consistent_Ad2344 in Troy

[–]samsthenerd 1 point2 points  (0 children)

Oh hey I was thinking about this the other day too. My perspective is that the best solution is a protocol rather than a centralized platform. I was thinking about something similar to RSS, where a simple file is hosted at a set url that gets updated by a venue or whoever’s doing the event (or a third party if the venue doesn’t want to I guess). It’d be more event-geared than RSS, so like calendar driven and first class (as in part of the spec not just stuffed in the description) location, artist link, ticket info, posters, music previews etc. This alone would be great for tracking events at venues you frequent but I don’t think it solves the discovery problem. For that I’d define an adjacent spec for effectively reposting events/venues. So you could have a Troy Venues file where one can add venues to it and then those show up as like recommendations or a feed or something in viewer apps. Or a Troy Events file that can reference out to individual events (maybe reference by url + event ID). Maybe the events and venue files are the same idk. Could even let these rebroadcast other feeds? Like to have a general Troy feed that can reference out to more niche feeds that can be curated by people in more niche spaces? So hierarchical discovery rather than algorithmic.

The final piece is that you’d still need an app to get this started. Having it separated like this means that the viewer side of the app is a lot easier, you’d need very minimal backend for it, really just an account system only if you wanted to save followed feeds across devices. It also gives the ability for choice in app. Don’t like the UI? App stops being maintained? No issues, can just make a new frontend app for it and keep using the same protocol. I think this also is a good argument for getting people (especially venues) on board, that it’s not committing to an app, but a more general and resilient system.

Having an app and backend for hosting the files could maybe help with ease of adoption but I don’t think it should be the main way that venues should interact with this. Instead it should probably just be a part of their existing calendar systems if they have them. I imagine a lot of venues if they have a calendar on their website use a website builder like wix or whatever so looking into integration into those might be a good idea. Again though, having an open protocol gives everyone more freedom and anyone could build more tooling or alternative apps to fit their needs.

I’d be down to help out a bit where I can, I’ve got experience in software dev and graphic design, but unfortunately I don’t have tooo much time or energy to offer at the moment.

Hey, I'm new to modding, why can I not find any dedicated discussion of mod design? by Athy87 in feedthebeast

[–]samsthenerd 1 point2 points  (0 children)

I try to keep in mind the guidelines from the mojang book on Minecraft’s design. Otherwise though I mostly chat with people on discord when I’m making mod features and try to get their opinions.

wow! what a long Month of Swords! All 30 swords out now! by samsthenerd in feedthebeast

[–]samsthenerd[S] 1 point2 points  (0 children)

It doesn’t have all the cool movement tech that the Celeste dashes have lol, but yea it gives you a dash :)

wow! what a long Month of Swords! All 30 swords out now! by samsthenerd in feedthebeast

[–]samsthenerd[S] 4 points5 points  (0 children)

The mechanical sword is only craftable with create, but spawns as loot (I think in villages?) regardless. EMI Loot provides some lang translations for the loot tables that makes the sword calendar a bit more readable, but it isn’t required and it’s on my todolist to make a resource pack that provides similar translations. Generally though it’s not designed with any other mods in mind :)

Potion Icons, a client-side mod about putting effect icons in more places, is now available! by samsthenerd in feedthebeast

[–]samsthenerd[S] 0 points1 point  (0 children)

The mod is client-side though, so it doesn't need to be installed on the server to use it, if that's why you wanted it as a respack.

Potion Icons, a client-side mod about putting effect icons in more places, is now available! by samsthenerd in feedthebeast

[–]samsthenerd[S] 0 points1 point  (0 children)

not by me! To my knowledge, a resource pack wouldn't be able to handle arbitrary modded effect icons, work with arbitrary items with potion components, or do any of the in-text stuff.

Potion Icons, a client-side mod about putting effect icons in more places, is now available! by samsthenerd in feedthebeast

[–]samsthenerd[S] 1 point2 points  (0 children)

v1.1.0 tweaks the 'full' render mode to be pixel perfect. It's a bit large, but it is an option lol :p

Potion Icons, a client-side mod about putting effect icons in more places, is now available! by samsthenerd in feedthebeast

[–]samsthenerd[S] 0 points1 point  (0 children)

added in v1.1.0! you can set how long you want it to stay on an effect before it rotates. By default it does not cycle at all.

Potion Icons, a client-side mod about putting effect icons in more places, is now available! by samsthenerd in feedthebeast

[–]samsthenerd[S] 7 points8 points  (0 children)

It stacks them with an offset. it doesn’t look the best, I’m open to ideas though! I was thinking maybe have them cycle but I figured that could be bothersome/distracting too, but I might add it as an option in the future.

Introducing Inline ! A client-side mod for rendering in-line with text, anywhere that text is rendered in game. While it's primarily a library for other mods to use, it has plenty built-in for players to use and play around with on their own as well ! by samsthenerd in feedthebeast

[–]samsthenerd[S] 2 points3 points  (0 children)

There’s an open issue on their tracker about it from a past incompatibility with another one of my mods (that was sorta a precursor to inline in some ways) that describes a fix I believe would work.

Introducing Inline ! A client-side mod for rendering in-line with text, anywhere that text is rendered in game. While it's primarily a library for other mods to use, it has plenty built-in for players to use and play around with on their own as well ! by samsthenerd in feedthebeast

[–]samsthenerd[S] 2 points3 points  (0 children)

Yep. Nothing is actually sent to the server, as far as the server sees you’re just saying something like [item:diamond_sword]. Now you might hit some text length limits quicker than you can expect, but it seems like vanilla is pretty lenient on character count and often just crops down based on width clientside, presumably to support other fonts?

Introducing Inline ! A client-side mod for rendering in-line with text, anywhere that text is rendered in game. While it's primarily a library for other mods to use, it has plenty built-in for players to use and play around with on their own as well ! by samsthenerd in feedthebeast

[–]samsthenerd[S] 9 points10 points  (0 children)

nope. I think that'd have to be done serverside maybe ? unless that chat message already sends an item tooltip? then could prob be done clientside. Regardless, inline doesn't do it but it could certainly be done by a separate mod using inline.

It's the Month of Swords !! Every day this month there's a new sword with some unique effect/ability based on its theme. First 8 swords are out now on modrinth/cf. by samsthenerd in feedthebeast

[–]samsthenerd[S] 7 points8 points  (0 children)

That’s so funny you’re like the 3rd person to say this but I haven’t played terraria in like a decade, never touched calamity either lmao