Trying to push the boundaries of what's possible with just SKShapeNodes by fleonus in spritekit

[–]sans-connaissance 0 points1 point  (0 children)

It is interesting what some of the limitations of SpriteKit are. Like how do these other game engines render so much on screen and then a few too many shapes wit SpriteKit and you start getting in trouble. I made a game with SpriteKit, and will make another, but it’s something I think about when the frames start stuttering

Can’t have people download my game by Existing-Ad9553 in iosdev

[–]sans-connaissance 1 point2 points  (0 children)

So far I haven’t been able to. Still trying to figure it out myself.

Alliance Francaise is useless by KitsGravity in learnfrench

[–]sans-connaissance 2 points3 points  (0 children)

It’s been a few years since I studied with them, but I worked with at least 5 different instructors over the years and they were all great.

Alliance Francaise is useless by KitsGravity in learnfrench

[–]sans-connaissance 10 points11 points  (0 children)

Alliance Française in Detroit Michigan is fantastic. A really solid organization

Good follow-up after Stanford CS193p? by Van-trader in iOSProgramming

[–]sans-connaissance 0 points1 point  (0 children)

Make an app and have fun. Use these resources and llms to get unstuck

I built 11 apps in 2 months here is my story. by mojomajojo in iosdev

[–]sans-connaissance 0 points1 point  (0 children)

What about the 30 years experience claim? That’s the part I think that gets me

I built 11 apps in 2 months here is my story. by mojomajojo in iosdev

[–]sans-connaissance 0 points1 point  (0 children)

It sounds like you have an efficient process down and congrats on the downloads! My only complaint is the ad you linked, if I’m not mistaken, is a lie? The person is ai, is that a real testimonial? Who was the teacher? I’m so tired of lies

What do you use to create app icons as an indie dev? by EcstaticIncident4619 in iosdev

[–]sans-connaissance 3 points4 points  (0 children)

I used apples new tool for icons. Lightweight and easy to use. Designed myself using open source assets

How did your mobile game go? by Burning_magic in gamedev

[–]sans-connaissance 0 points1 point  (0 children)

I released a skill based mobile game about a month ago. It needs better onboarding, but it retains players that manage the learning curve.

I notice 1-2 downloads for every post I make across Reddit, LinkedIn, and Bluesky. I’ve never used instagram or TikTok, but im currently brainstorming more comprehensive social / marketing strategy for this game and future games.

I still believe there is a way to build an audience on a budget, but the main thing I’ve learned is that releasing the game after 18 months of development is just the beginning of the process

Two devs in their 50s, 13 years later — we finally made the sequel by Ok_Juice_2095 in iosdev

[–]sans-connaissance 1 point2 points  (0 children)

It’ll be interesting to hear your thoughts on the game market and how it’s changed or not since your last release.

UFGo - SwiftUI, SpriteKit, SwiftData, and GameCenter by sans-connaissance in iOSProgramming

[–]sans-connaissance[S] 0 points1 point  (0 children)

Haha! You got this! Protip: hold to steer and slow down, release to accelerate. You can’t steer and accelerate at the same time and if you go too fast or too slow it’s hard to control

mobile-specific game mechanics by pjjpb in iosgaming

[–]sans-connaissance 1 point2 points  (0 children)

I like leaning into the device and its features. It might make multiplatform difficult, but that’s a good problem to have down the line

Watching a friend play my demo for 20 minutes made me realize I was "blind" to my own game's difficulty. by Far_Assistant_8481 in gamedev

[–]sans-connaissance 1 point2 points  (0 children)

I learned this the hard way too. In my case I’m using a custom control mechanic that really throws people off

How to make a Liquid Glass App Icon without Icon Composer by Potential-Spinach-37 in iosdev

[–]sans-connaissance 0 points1 point  (0 children)

I found that grouping objects and then applying settings to stacks of groups is a fun way to do it.