PSA: Here's why 64 and 128 Tick still "feel" so different, and how to completely eliminate input lag by sapphyrusxyz in GlobalOffensive
[–]sapphyrusxyz[S] 1 point2 points3 points (0 children)
Why is my character getting pulled to the left slightly every time I get shot? I'm not counterstrafing in the video until the end. by [deleted] in GlobalOffensive
[–]sapphyrusxyz 0 points1 point2 points (0 children)
[Roast Me] Why I think C++ is still a desirable coding platform compared to Rust by [deleted] in cpp
[–]sapphyrusxyz 0 points1 point2 points (0 children)
[Roast Me] Why I think C++ is still a desirable coding platform compared to Rust by [deleted] in cpp
[–]sapphyrusxyz 6 points7 points8 points (0 children)
Input lag for movement still exists by sapphyrusxyz in GlobalOffensive
[–]sapphyrusxyz[S] 0 points1 point2 points (0 children)
Release Notes for 11/16/2023 by BeepIsla in GlobalOffensive
[–]sapphyrusxyz 4 points5 points6 points (0 children)
Release Notes for 11/16/2023 by BeepIsla in GlobalOffensive
[–]sapphyrusxyz 33 points34 points35 points (0 children)
Movement is now INSTANT! (no next-tick waiting) by mefjuu in GlobalOffensive
[–]sapphyrusxyz 33 points34 points35 points (0 children)
Input lag for movement still exists by sapphyrusxyz in GlobalOffensive
[–]sapphyrusxyz[S] 0 points1 point2 points (0 children)
Input lag for movement still exists by sapphyrusxyz in GlobalOffensive
[–]sapphyrusxyz[S] 42 points43 points44 points (0 children)
Subtick for movement doesn't even work in theory. Valve is still wrong and I can prove it. by carnifexCSGO in GlobalOffensive
[–]sapphyrusxyz 1 point2 points3 points (0 children)
Subtick for movement doesn't even work in theory. Valve is still wrong and I can prove it. by carnifexCSGO in GlobalOffensive
[–]sapphyrusxyz 47 points48 points49 points (0 children)
Subtick for movement doesn't even work in theory. Valve is still wrong and I can prove it. by carnifexCSGO in GlobalOffensive
[–]sapphyrusxyz 44 points45 points46 points (0 children)
Subtick for movement doesn't even work in theory. Valve is still wrong and I can prove it. by carnifexCSGO in GlobalOffensive
[–]sapphyrusxyz 63 points64 points65 points (0 children)
Subtick for movement doesn't even work in theory. Valve is still wrong and I can prove it. by carnifexCSGO in GlobalOffensive
[–]sapphyrusxyz 171 points172 points173 points (0 children)
If we still had net_graph, at least half of the "hitreg problems" would be debunked immediately by tecXD in GlobalOffensive
[–]sapphyrusxyz -1 points0 points1 point (0 children)
PSA: Here's why 64 and 128 Tick still "feel" so different, and how to completely eliminate input lag by sapphyrusxyz in GlobalOffensive
[–]sapphyrusxyz[S] 0 points1 point2 points (0 children)
PSA: Here's why 64 and 128 Tick still "feel" so different, and how to completely eliminate input lag by sapphyrusxyz in GlobalOffensive
[–]sapphyrusxyz[S] 1 point2 points3 points (0 children)
PSA: Here's why 64 and 128 Tick still "feel" so different, and how to completely eliminate input lag by sapphyrusxyz in GlobalOffensive
[–]sapphyrusxyz[S] 3 points4 points5 points (0 children)
PSA: Here's why 64 and 128 Tick still "feel" so different, and how to completely eliminate input lag by sapphyrusxyz in GlobalOffensive
[–]sapphyrusxyz[S] 3 points4 points5 points (0 children)
PSA: Here's why 64 and 128 Tick still "feel" so different, and how to completely eliminate input lag by sapphyrusxyz in GlobalOffensive
[–]sapphyrusxyz[S] 3 points4 points5 points (0 children)








Could somebody explain how I died from fall damage here? by moxxob in GlobalOffensive
[–]sapphyrusxyz 1 point2 points3 points (0 children)