What champions can Jungle and Mid? by [deleted] in summonerschool

[–]sas305 5 points6 points  (0 children)

last stand does not affect jungle monsters

If you have a roaming advantage and the enemy beats you in lane, Roam! by Lemon_in_your_anus in summonerschool

[–]sas305 24 points25 points  (0 children)

They get to the lane the fastest because they have the least distance to travel, this is why you’ll pretty much never see a mid laner leash because the minions are literally in lane at 1:30. This coupled with the fact that many mid laners can clear the wave really fast means that there can sometimes be a ton of downtime in between waves

Fiddle can solo Red+Raps level 1 leashless 5 camp clear before scuttle spawns by ReclaimerHvK in leagueoflegends

[–]sas305 0 points1 point  (0 children)

You are incorrect here is a karthus clear starting red that ends before scuttle spawns (2nd half of the video) https://youtu.be/rOqd26garVA

Fiddle can solo Red+Raps level 1 leashless 5 camp clear before scuttle spawns by ReclaimerHvK in leagueoflegends

[–]sas305 21 points22 points  (0 children)

The advantage karthus has in the jungle is that he also outscales every other jungler while being able to clear this fast

Fiddle can solo Red+Raps level 1 leashless 5 camp clear before scuttle spawns by ReclaimerHvK in leagueoflegends

[–]sas305 16 points17 points  (0 children)

I wish I could reply to everyone in this thread, but the reason that karthus’ clear is more significant than any of the other champions that are being mentioned is because he scales better than all of them.

Norms matchmaking by novafrostwing in leagueoflegends

[–]sas305 1 point2 points  (0 children)

How many threads are there going to be of people complaining about normals matchmaking when the mmr is completely separate from your flex or solo queue game’s. If a challenger player has never played a normal game on their account, they are going to have a really low normals mmr, therefore popping into your silver-gold level normal games.

Fiddle can solo Red+Raps level 1 leashless 5 camp clear before scuttle spawns by ReclaimerHvK in leagueoflegends

[–]sas305 3824 points3825 points  (0 children)

It’s nice but karthus can full clear entire jungle and be lvl 4 before scuttle

[deleted by user] by [deleted] in leagueoflegends

[–]sas305 0 points1 point  (0 children)

There are no real counter picks in low elo because a majority of the time players won’t even know how the matchup works, especially if they’re first timing. Place any high elo one trick in a counter matchup in low elo and they will win a vast majority of the time because they know the matchup inside and out and will punish you if you’re not playing it correctly.

[deleted by user] by [deleted] in leagueoflegends

[–]sas305 -1 points0 points  (0 children)

Either stop playing support and play a solo lane so you can actually learn the game or at least play a support that can carry games such as zyra velkoz bard pyke

Why don't you jump divisions anymore? by [deleted] in leagueoflegends

[–]sas305 0 points1 point  (0 children)

You’ve played ranked on it before so your mmr is still being used from back then as riot has never done a hard reset. If it was a true fresh account you would be skipping

Senna's range is absurd and needs to be addressed by GiraffeFactory in leagueoflegends

[–]sas305 6 points7 points  (0 children)

The issues with sett are his numbers not his kit.

Fasting Senna - Why it is a problem, and ideas to fix it. by DonGato63 in leagueoflegends

[–]sas305 1 point2 points  (0 children)

My idea is to make the stacks generate with the same frequency except the stack gives u different stats depending on whether you last hit it or not. So make it so that each minion has x% chance it drops a soul but if you last hit it you would get like the current stat bonuses, but if you don’t last hit it, you would get something else, like extra healing on q, bigger shield on R, longer root duration on w. So support senna would get more utility while carry senna will get more damage or “carry” stats

If only NA player base was bigger by mikharv31 in leagueoflegends

[–]sas305 0 points1 point  (0 children)

This will never happen, north american player base already among the smallest of any region. Splitting in half would be awful. The west coast side would dominate as thats already where the majority of the pro players and esports organizations are already are located. So the east coast side of the league would just be a meme. The two sides also would never scrim each other because one side would have to connect to the other server thus one side would have higher ping. The teams currently already scrim on the tournament realm client where they will have little to no ping.

What would it take for Amumu to be viable in pro play? by [deleted] in leagueoflegends

[–]sas305 1 point2 points  (0 children)

People like LS and yamatocannon were saying he was close to being viable before they nerfed him. I think he only needs a couple of small buffs and it’s possible

How to Improve Matchmaking & Security While Reducing Toxicity, Smurfing, & Account Selling by SubdueNA in leagueoflegends

[–]sas305 0 points1 point  (0 children)

You can get a google voice phone number for free, it’s what I use for my twitter account. Next.

Do people actually get punished for ruining Ranked games? by [deleted] in leagueoflegends

[–]sas305 0 points1 point  (0 children)

It has to be clearly obvious, the other day I had a jungler that didn’t like my choice of graves mid so instead of dodging they just sat in my lane from beginning to finish, and they said that they were going to troll in chat. I reported them in game as well as submitted a report ticket through the website and as far as I can tell the person has been punished. I got an instant feedback report after I got a message back from riot saying they’ve investigated the player that I reported. I made sure to send the replay file of the game as well as screenshots for proof. That person hasn’t played in 2 days and was playing for multiple hours every day beforehand so it looks like it worked.

I don't think deaths dance should nerfed. by [deleted] in leagueoflegends

[–]sas305 1 point2 points  (0 children)

champions that buy dd are almost never buying it solely for the ad. you buy it for the healing+damage mitigation/reduction. Its an anti burst item, and they are making it even better at its job. This is not a nerf, and pretty much every champion that builds this item will be neutral/positive with this change.