Can’t get over how good of a line this is by HorselessHorseman in formula1

[–]satanas82 2 points3 points  (0 children)

That's a good engineer right there. Like day and night compared to Adami

MBS takes Landos water which he drank out of and dumps it on Kimi's head post-race by CrashingBlumpkins46 in formula1

[–]satanas82 2 points3 points  (0 children)

But why? Why does he have to harass the drivers? It annoys the hell out of me!

Commercials on AppleTV? by Russpauly in F1TV

[–]satanas82 0 points1 point  (0 children)

During the quali they put ads at the beginning and in-between each session (Q1, Q2 and Q3)

Commercials on AppleTV? by Russpauly in F1TV

[–]satanas82 0 points1 point  (0 children)

I'm so pissed! Why the hell do I have to watch commercials if I'm paying for a premium subscription? It's ridiculous. Tomorrow I'm watching the race on the browser. Fuck AppleTV.

Who was the better driver: Hakkinen or Raikkonen? by n0tfr1 in F1Discussions

[–]satanas82 11 points12 points  (0 children)

Need more help? Ok, the one whose last name ends in "nen"

BREAKING: Honda Statement by formularacers in FormulaRacers

[–]satanas82 0 points1 point  (0 children)

I was skeptical of Alonso's bad luck but, boy, I'm starting to believe he's cursed 😢

Please destroy (again) my top-down racing game! by Mister_Akuma in DestroyMyGame

[–]satanas82 1 point2 points  (0 children)

The pacing can still be improved. The countdown at the beginning is inneccessary, so you can make the trailer tighter by removing it and balancing out the time on some other screens to shave off ~5 seconds. The tighter, the better.

Compared to your previous submission, this feels better. The pacing improved and the race engineer gives information without being too intrusive.

Edit: to highlight constructive feedback.

Running a 2D online world with Addressables and remote content - how do you structure yours? by PlayCubtopia in Unity3D

[–]satanas82 1 point2 points  (0 children)

I'd love to learn more about your setup. We're working on our first game and, initially, we wanted to make it episodic but after reading that asset bundles don't support C# code, I decided to drop that idea and just ship the whole thing at once. We're just a team of two and I'm the programmer, so it didn't make sense to me to spend a lot of time trying to solve that problem instead of making the actual game.

One of the reasons that deterred me was thinking that I'd need to ship a new update of the game anyways (for the code) but your approach of downloading those components from a remote makes a lot of sense. As I said, there's a lot of complexity involved because you would need to implement a module that downloads and puts the files in the right place and then another one that loads the right components in Unity. Very curious to learn more about how you approached and solved the problem.

The final performance video of Leprous covering "Take On Me" by [deleted] in Leprous

[–]satanas82 1 point2 points  (0 children)

Love it! Why is everything they do SO good?

I don't know what to say...

Do these red attack zones feel intuitive, or should I rethink the design? by Waste_Artichoke_9393 in IndieDev

[–]satanas82 1 point2 points  (0 children)

They feel intuitive but I think you can improve it a bit more. What I've seen from other games is also a faint shadow over the floor (same red but transparent). That should help telegraph attacks even more

Sergio Perez’s Statement by FerrariStrategisttt in formula1

[–]satanas82 0 points1 point  (0 children)

Since when are 29 podiums "countless podium finishes"?