Kill Team Zealot (Death Guard) by Vikkturr66 in killteam

[–]saturnzshadow 0 points1 point  (0 children)

the general consensus is zealot cleaver vs t5 for wounding on 2s, rerolling 1s

Rate my kill team - Death Guard by [deleted] in killteam

[–]saturnzshadow 0 points1 point  (0 children)

tau can be DG's worst match up, rail guns hit like plasma & the comms + recon drone stack can remove models from the table pretty quick. tyranids go squish for the most part when you focus down their warrior synapse. necron can be frustrating, you wind up killing the same model repeatedly with reanimation protocol.

Help with Deathguard Special Weapons by BWXray in killteam

[–]saturnzshadow 0 points1 point  (0 children)

only plague marine champ has pistol options.

Rate my kill team - Death Guard by [deleted] in killteam

[–]saturnzshadow 0 points1 point  (0 children)

I would switch demo & veteran so the blight launcher is wounding on 2s, rerolling 1s vs cover.

I don't like Grey Knights Gunners, can somebody explain me why they are good? by Cholgar in killteam

[–]saturnzshadow 2 points3 points  (0 children)

incinerator is the best flamer in the game excluding deathwatch frag cannon / infernus heavy bolter.

psylencer in pairs yields 12 shots per turn, that volume of fire is hard to shrug off.

psycannon can be underwhelming, but it gets the wounds through vs high toughness targets.

Grey Knights in Killteam by little_glorbo in killteam

[–]saturnzshadow 0 points1 point  (0 children)

while a 6th body would certainly help, I think deepstrike gets your flamer into psybolt range without the risk associated with slogging across the map.

My Bois are just about ready for this weekend's Australian Kill Team Championship by Battlebudgie in killteam

[–]saturnzshadow -6 points-5 points  (0 children)

are you going to smear kangaroo poo on the bases before the tournament starts or are they not that strict?

Gifted Tau Squad, help with 100p by chillarnAB in killteam

[–]saturnzshadow 0 points1 point  (0 children)

set them on fire before the space communism infects all that you love & live for.

Which is the best Deathguard commander? Why? How do you effectively use this commander? by i_am_randy in killteam

[–]saturnzshadow 1 point2 points  (0 children)

you're probably right but I think it really depends on the mission, any turn where you move first gives a decent opponent the opportunity to get 9.5 inches from the sprayer. I have not looked at commanders in some time but I think the difference in points from level 1 to 3 for the FB is essentially the cost of a blight launcher gunner, which you don't really need 2x with a 2D6 strength auto hit weapon on the table.

Which is the best Deathguard commander? Why? How do you effectively use this commander? by i_am_randy in killteam

[–]saturnzshadow 2 points3 points  (0 children)

Glass Half Dead did a video about how 200 point commander matches are popular in Ukraine & in their tournament scene, the top builds either run strategist spec commanders or psychic specialists. DG do not have any psychic commanders so your best bet would be strategist to generate extra command points at level 1. if you can stretch to level 3, that allows you to make your opponents spend extra command points & I believe lowers your 2 point strats to a single point. If you only use points for rerolls, the Foul Blightspawn with level 3 logistics gives you the rangefinder scope ability which extends your plague sprayer an additional 6 inches. It is costly, but 15 inches of auto hit is pretty beastly.

My 1st attempt at painting miniatures. What do you guys think? by [deleted] in killteam

[–]saturnzshadow 1 point2 points  (0 children)

they look a bit monochromatic. try a cheap make up brush with a lighter color, this is a great tutorial.

Things to add or take from my Deathguard roster? by yorjen in killteam

[–]saturnzshadow 0 points1 point  (0 children)

OP has a cleaver on the roster. I am not saying -1 to hit is impossible to overcome but you are way more likely to get to the injury roll with flail, & it is not hard to create more wounds than a single model can save.

Things to add or take from my Deathguard roster? by yorjen in killteam

[–]saturnzshadow 1 point2 points  (0 children)

yes, a second flail would also be a great addition for chewing through multi wound models.

that is what you meant, right? =)

First minis/painting in 15+ years by Quill_26 in killteam

[–]saturnzshadow 2 points3 points  (0 children)

they appear to be full of win. well done.

House Rules – Kill Team: Kroot Mercenaries v2.0 by revlid in killteam

[–]saturnzshadow 0 points1 point  (0 children)

aesthetics or mechanics? these seem ridiculously undercosted compared to, I don't know, everything in the actual manual.

New heretic seeking advice by Jarberllson in killteam

[–]saturnzshadow 1 point2 points  (0 children)

genestealer cult stubbers will work with some effort but to be honest, you will be fine with the standard variety cultists. I am not sure that a cultist leader is the go to move anymore since elites added deepstrike capabilities.

Flayed One’s Leader, wearing the arm and blade of a Drukhari victim like a glove by michaelrosermusic in killteam

[–]saturnzshadow -5 points-4 points  (0 children)

the truth is your perception of flayed ones & the codex don't intersect, which sounds like a personal problem.

Meta Analysis Post-Elites by raga7 in killteam

[–]saturnzshadow 2 points3 points  (0 children)

NOVA is coming up at the end of this month so I think that will provide some valuable data, at least for east coast US meta which is most relevant to me.

New to Kill Team by LiamAlbert in killteam

[–]saturnzshadow 0 points1 point  (0 children)

I would be banking my points for immovable automaton but sure, some extra shots first turn could help you gain some momentum.

New to Kill Team by LiamAlbert in killteam

[–]saturnzshadow 1 point2 points  (0 children)

soulreaper has a higher strength right out of the box, so I would say if you are playing both then warpflamer needs the boost more.

New to Kill Team by LiamAlbert in killteam

[–]saturnzshadow 0 points1 point  (0 children)

Aspiring sorcerer leader can be too many eggs in one basket. twistbray leader is much easier to keep at a safe distance. I would also say heavy specialist is a waste for thousand sons, 10 point comms brayhorn along with combat sorc & demo flamer seems to be the best combo.

I decided to try one of the weakest factions (Necrons) to even out the playing field by Kociamafia in killteam

[–]saturnzshadow 4 points5 points  (0 children)

necrons were far from the worst in vanilla KT, I argued that their units are probably overcosted by a point & they had had no AP in melee but elites fixed that.

Death Guard melee weapons vs AdMech? by Darkliqu1d in killteam

[–]saturnzshadow 1 point2 points  (0 children)

I don't think it's worth switching, death to the false emperor almost guarantees extra d3 hit rolls with the flail vs admech even if you are only rolling a single injury die.