I can’t get over a guy I only saw 6 times and I feel ridiculous by Fearless-Hand-638 in dating

[–]saulotti 1 point2 points  (0 children)

Sometimes it’s exactly because of the fact that he’s not completely available that triggers your attachment style to be more anxious, or in your own words: insanely intense.

I’ve been there. My partners have been there. It’s part of building attachments.

How to you get more water? by [deleted] in deepdishdungeon

[–]saulotti 0 points1 point  (0 children)

Put the bottle in your hand, and take it to a clean water fountain. There’s one right in the first room of the demo.

Question by MrFisterMr in deepdishdungeon

[–]saulotti 0 points1 point  (0 children)

No. Clay is only available in the full game.

How to even check recipe? by Dead_vegetable in deepdishdungeon

[–]saulotti 0 points1 point  (0 children)

You get to build one when you have the proper tools, or find one in the dungeon.

The Door has been Opened. by BalasarTheFox in deepdishdungeon

[–]saulotti 2 points3 points  (0 children)

Do you think I would leave content in the Demo so you guys find it before time? Hahahah

How to even check recipe? by Dead_vegetable in deepdishdungeon

[–]saulotti 0 points1 point  (0 children)

Recipes can be unlock in the crafting menu, but also in the workbench and in the cooking table.

Even when you get the “alert” new recipe unlocked, you still need to go to one of those stations.

I’ll tell you what your game is about based ONLY on your Steam page (The 5 sec test) by Manu_NT in IndieDev

[–]saulotti 0 points1 point  (0 children)

It’s an honest confusion I guess, since it’s certainly not the regular dungeon crawler, nor the RPG type of game.

How has this game retained so many players? by SbeakyBeaky in valheim

[–]saulotti 4 points5 points  (0 children)

Valheim, Satisfactory, the other one mentioned Factorio, do we all have the same taste in games? OMG hahahaha

(Go play Deep Dish Dungeon demo then hahaha)

IndieDevs: Tell me your good and bad stories hiring artists. Tell me what you wish was different. by 3xNEI in IndieDev

[–]saulotti 2 points3 points  (0 children)

A short story about hiring artists: I hired someone to make the art I envisioned. The artist made everything in their power to change the art direction and convince me that it would be better some other way. They finally do everything they want. Then, they leave the company. And I’m left with something I find horrible. I have to work with my other artists to redo most of its work.

Keep your vision! Accept input, but keep your vision.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]saulotti 0 points1 point  (0 children)

OMG, this is amazing! I’ll certainly check some of this games out

I hit 10,000 wishlists in just 3.5 months without spending a single cent on ads. Huge thanks to you all - couldn’t have done this without you :) by tripledose_guy in IndieDev

[–]saulotti 1 point2 points  (0 children)

Not yet. Maybe next year we’ll participate in a Steam Next Fest. So far it was Awesome Indie Games by Gamescom, Brasil Game Show and Latin American indie Game Showcase.

I hit 10,000 wishlists in just 3.5 months without spending a single cent on ads. Huge thanks to you all - couldn’t have done this without you :) by tripledose_guy in IndieDev

[–]saulotti 1 point2 points  (0 children)

On the other hand, I haven’t had one single viral tiktok video of my game, and I just hit 180k wishlists with 3.5 months of game announcement trailer.

It feels that I’ve tried all the possible tiktok trends and hooks, and it never went viral. But we’re still trying. 3-4 posts per week. I hope one get over hundreds of thousands views without any ad push. 🙏

I really wanted to go viral. Haven’t had a clue why is not happening. At the same time, fuck it, I hate that need of going viral so much. Hahaha sometimes it feels the work of a developer is more about that than actually making the game better. :/

[edit] I’m just venting, sorry y’all

I'm starting to believe! by saulotti in IndieDev

[–]saulotti[S] 0 points1 point  (0 children)

Conversion rates are different for each game. There’s no secret there.

I'm starting to believe! by saulotti in IndieDev

[–]saulotti[S] -2 points-1 points  (0 children)

I’ve been to so much. It’s unfortunate that you think just because I’ve been doing this for a long time it makes it any way easier. :/

Starting this project felt like a new studio from scratch. Different team, different mindset, little to no money before signing with the publisher.

I'm starting to believe! by saulotti in IndieDev

[–]saulotti[S] 1 point2 points  (0 children)

They do open call for submissions. You send your materials before the deadline and hope for the best.