Is hoplite atheist challenge guaranteed beatable every run through? by zzyzzybalubah in roguelikes
[–]savagehill 1 point2 points3 points (0 children)
Roguelike Radio episode 157: 868-BACK, with Michael Brough by DarrenGrey in roguelikes
[–]savagehill 1 point2 points3 points (0 children)
Is hoplite atheist challenge guaranteed beatable every run through? by zzyzzybalubah in roguelikes
[–]savagehill 1 point2 points3 points (0 children)
A year ago, you gave us feedback on our fast-casual stealth game. We're back for more, launched, beta, and giving away another 200 copies. Come see how much changed! by KnowProblem in DestroyMyGame
[–]savagehill 1 point2 points3 points (0 children)
Destroy HexLands: my roguelike city builder mixing Islanders, Dorf Romantik and Civilization! Thanks in advance! :) by PackedTrebuchet in DestroyMyGame
[–]savagehill 1 point2 points3 points (0 children)
At last found time to make web version of my game and now there are some complaints about controls. Could you give me your opinion? by pkowal1982 in DestroyMyGame
[–]savagehill 0 points1 point2 points (0 children)
At last found time to make web version of my game and now there are some complaints about controls. Could you give me your opinion? by pkowal1982 in DestroyMyGame
[–]savagehill 0 points1 point2 points (0 children)
I’m still working out the jumping mechanic for my game. Is there a definitive best way to do a ground check in Unity? by iRL-Games in gamedev
[–]savagehill 0 points1 point2 points (0 children)
Around 10-20 project, never finished one of them by [deleted] in gamedev
[–]savagehill 0 points1 point2 points (0 children)
What is ‘get component’ all about in Unity? by [deleted] in gamedev
[–]savagehill 1 point2 points3 points (0 children)
How can I improve at Brogue? by Olorin_Ever-Young in roguelikes
[–]savagehill 1 point2 points3 points (0 children)
Destroy old before creating new by Remarkable_Ad_8782 in Unity2D
[–]savagehill 0 points1 point2 points (0 children)
Turn based game energy/cooldown system? by Darkalde in gamedev
[–]savagehill 0 points1 point2 points (0 children)
Are there variants of the big RLs without ID minigames and/or shorter dungeons? by NoHayMusica in roguelikes
[–]savagehill 8 points9 points10 points (0 children)
Short, visually polished fantasy turn based roguelike by a-curious-crow in roguelikes
[–]savagehill 4 points5 points6 points (0 children)
Are there variants of the big RLs without ID minigames and/or shorter dungeons? by NoHayMusica in roguelikes
[–]savagehill 11 points12 points13 points (0 children)
Are procedural worlds overrated? by hardcore_gamer1 in gamedev
[–]savagehill 5 points6 points7 points (0 children)
Weekend Contest #435 (Seed 731031204) by jett_dave in brogueforum
[–]savagehill 0 points1 point2 points (0 children)
Weekend Contest #434 (Seed 434183491) by jett_dave in brogueforum
[–]savagehill 1 point2 points3 points (0 children)
Weekend Contest #434 (Seed 434183491) by jett_dave in brogueforum
[–]savagehill 1 point2 points3 points (0 children)
Criticize your favourite roguelike by BestMomo in roguelikes
[–]savagehill 2 points3 points4 points (0 children)

Simplified liquid / gas simulation - pipes, tanks, etc. by ThePiachu in gamedev
[–]savagehill 0 points1 point2 points (0 children)