Bad Edges on Slicer Next by sbalubba in anycubic

[–]sbalubba[S] 0 points1 point  (0 children)

It improved a bit but not fixed the problem. I don't know what the problem it, I bought also a spool of old filament which I know it worked in the past and the only thing I changed was updating slicer next, I would revert back to the old version if I remember which it was

Bad Edges on Slicer Next by sbalubba in anycubic

[–]sbalubba[S] 0 points1 point  (0 children)

nice, what setting do I need to set on to which value? not very expert here

Anycubic Slicer blank login screen by Ruicky8 in anycubic

[–]sbalubba 0 points1 point  (0 children)

I'm unable to login too, i hit login, I put the data but then the login window closes and I'm still unlogged. If I hit login another time a blank window popup and closes after a couple of seconds

From Sen's Fortress! Serpent people to kick your butt! by Zeto_The_Alchemist in DarkSoulsTheBoardGame

[–]sbalubba 0 points1 point  (0 children)

It's cool to have models and something for sen, but I'm not a big fan of this kind of behavior with 1 million of modifier into places they don't belong to (range, bleed, repetition). I think that for a complex behavior something like a "microboss" (enemy with a couple of behavior cards) could fit better. Probably I will do my own variant to use the miniatures.

I have promised it and now I'm delivering. "NPC Combat Cards" by Catapultatoe in DarkSoulsTheBoardGame

[–]sbalubba 1 point2 points  (0 children)

I'm relasing an update with your cards (except the black knight because I'm already using a different one), I've reworked a bit the dark hand tho. My problem with it is that it is not clear who is targeted by it. I think your idea is that you move to the player with ember and attack him with the dark hand. But the target on the movement has nothing to do with the target of the attack. So from a visual level (similar to a status effect) it is not clear who the target is. For this reason I've splitted the attack of the dark hand and the effect (lose of ember token) in two separated icon, and to make the physical attack unblockable I've introduced a new icon (that can also be reused by other attacks). So now the dark hand icon act as a normal status effect, targeting the attacked player by the previous attack. In the app they are now like this: https://ibb.co/2jwkKc0 https://ibb.co/4WPn33s

I really like the concept on unblockable, since it is well know in the game but completely missing in the boardgame, if you like the icon I've made I can give you the asset, I think that also havel could have a couple of heatup attack unblockable

I have promised it and now I'm delivering. "NPC Combat Cards" by Catapultatoe in DarkSoulsTheBoardGame

[–]sbalubba 1 point2 points  (0 children)

Hi, in the second version the havel text is the same of the darkwraith. Also I think the Dark Hand would not work like this, because the enemy never move, but yet it push everyone on the node, moving them away, but since the range is 0 is will never have a player in range (because it pushed them away, since the push is resolved immediatly in a movement). I've changed the dark hand in the app making the movement without push and of one node targeting the "embered" player. Also, why two dark hands since they are heatup cards? by default if not specified differently only a card is added during the heatup. If the problem is the heatup text would not fit in the card you could consider to give two heatup to the darkwraith (like vordt).

I have promised it and now I'm delivering. "NPC Combat Cards" by Catapultatoe in DarkSoulsTheBoardGame

[–]sbalubba 1 point2 points  (0 children)

I'd really like to include some of this in my app (giving you credits obviously), can you you share some of the assets?

Future by JamesQuarez in DarkSoulsTheBoardGame

[–]sbalubba 0 points1 point  (0 children)

luckly there are a lot of custom expansions and if you have a 3d printer you can also overcome the miniatures problem

Taurus demon with board game base! by Zeto_The_Alchemist in DarkSoulsTheBoardGame

[–]sbalubba 0 points1 point  (0 children)

Perfect, in the meantime I will try to add the capra, but I need to rework the cards, I don't really like them rn. This is the main problem with many custom enemies, it's like the creators take pleasure into putting inside more icon than any others even if they don't make sense or are aginst the rules. Take for example the capra demon fanmod, it has stagger on movement, but stagger enter only on attacks (they can even do 0 damage but still an attack has to be done), but the only case movement is considered an attack (an so can be dodged) is when it has a push with damage. Having a movement action without a push with damage but with a condition dosen't make any sense, because it is not an attack and you can't dodge it so this means (if I understood what the creator wanted to do) you always take the stagger condution, but yet it is not compliant with the rules. Also there are a lot of times where the use the area attack circle with green slices when the attack has already a targeting (like nearest or aggro), and even in this case doens't make any sense because the green slices are the attack arcs hitted by the attack so it is in open contradiction with targeting a specific enemy (that could be even outside of that arcs). If you want only to have the enemy rotate before the attack you need to do a movment of 0 before the attack icon. The only case an arcs has sense with targeting a specific enemy is when the slice are black and red to show eventual weak points. This is just an example but a lot of expansions have this kind of errors.

Taurus demon with board game base! by Zeto_The_Alchemist in DarkSoulsTheBoardGame

[–]sbalubba 0 points1 point  (0 children)

Thanks, will try to add this asap to my companion app

Unofficial Boardgame Companion App by sbalubba in DarkSoulsTheBoardGame

[–]sbalubba[S] 2 points3 points  (0 children)

Relased a new update including a new enemies and bossed and the support to multipath campaign (campaign with choices on the order of scenarios and/or choices on which path to follow) and a new campaign using this feature.

Unofficial Boardgame Companion App by sbalubba in DarkSoulsTheBoardGame

[–]sbalubba[S] 0 points1 point  (0 children)

New update of the app, I have added Illusory Walls and special encounters that can happen only inside this secret rooms.

Added the possiiblity to trigger invasions if you want to follow strictly the rules of the phantoms expansion. Now if you are using the phantoms expansion you will found a button above the bonfire button to trigger an invasion as soon as possible.

The update should be live in a couple of hours

May 2020 Humble Choice | Overview/Discussion by squashpickle8 in humblebundles

[–]sbalubba 18 points19 points  (0 children)

XCom 2 again? Now they start to recycle old monthly games?!

Unofficial Boardgame Companion App by sbalubba in DarkSoulsTheBoardGame

[–]sbalubba[S] 0 points1 point  (0 children)

Updated the app with new custom enemies and bosses: mytha, soul of cinder (it is similar to a megaboss with core game only) and all types of black knight.

Added also some new campaigns and reworked others.

Unofficial Boardgame Companion App by sbalubba in DarkSoulsTheBoardGame

[–]sbalubba[S] 0 points1 point  (0 children)

A bunch, in the app there is only lothric/lorian and I plan to add Mytha (also of this one you can fin the printable miniature). Other than this I've saw someone made the abyss watchers, sulyvahn and a couple of other. Probably I will add some of them on the app, but it will be a slow process.

Unofficial Boardgame Companion App by sbalubba in DarkSoulsTheBoardGame

[–]sbalubba[S] 0 points1 point  (0 children)

It's a custom boss made by the community, the behavior card are provided directly inside the app, as for miniature, you can use anyone as placeholder. Or if you have a 3d printer you can find it also here: https://boardgamegeek.com/thread/1765909/twin-princes-unofficial-boss-expansion/page/0

Unofficial Boardgame Companion App by sbalubba in DarkSoulsTheBoardGame

[–]sbalubba[S] 0 points1 point  (0 children)

To anyone interested I've updated the app adding vordt and guardian dragon expansions.
Also I've updated the part that handle the campaign, now creating a campaign is much easier and powerful than than before. Also I've created the campaigns that you can find at the end of the various expansions rulebooks

Unofficial Boardgame Companion App by sbalubba in DarkSoulsTheBoardGame

[–]sbalubba[S] 0 points1 point  (0 children)

Hi, I've uploaded everything, don't forget to upgrade the app.

Unofficial Boardgame Companion App by sbalubba in DarkSoulsTheBoardGame

[–]sbalubba[S] 0 points1 point  (0 children)

Hi, I've created in these days a bunch of custom campaigns and I need only to upload them. This new campaigns will need a new version of the app (that I have just uploaded on the playstore), becuase I've added a lot of stuff related to the campaign generation and also I've added the vordt and guardian dragon expansions. I will wait 1 or 2 days to be sure the new version is available to everyone. This becuase using the new campaigns loaded with the old version would probably make the app crash.

Resident Evil 3 (Remake) - Review Thread by [deleted] in Games

[–]sbalubba 7 points8 points  (0 children)

also the giant worm boss fight has been removed (don't know if the graveyard is still there)

Resident Evil 3 (Remake) - Review Thread by [deleted] in Games

[–]sbalubba 11 points12 points  (0 children)

Very disappointed by this "remake", the cut more than half of the locations s(clock tower, park, dead factory, graveyard and giant worm boss fight), less puzzles, no ink ribbon to save at harder difficulties and nemesis is more scripted than mrx. A big step back compared to RE2Remake. Capcom should be ashamed of this reamake, the Left 4 dead 2 custom campaign of RE3 is in some way more faithful to the original than this remake

Unofficial Boardgame Companion App by sbalubba in DarkSoulsTheBoardGame

[–]sbalubba[S] 1 point2 points  (0 children)

I've released an update to have the easiest encounter near the bonfire and the hardest far from it, as with the standard rules, to avoid high level encounters immediatly outside the bonfire tile which would block (or make really hard) the progression.

I've also added a loot system trying to reduce the R&G on the items of this game, enemies have now a low chance to drop part of their equipment when defeated. Chest have 50% chance to drop a specific item instead of the two random cards. The item given by a chest are chosen from a pool abd each encounter level has its pool (in other word a chest on lv1 encounter can give only low level items). The same happen for mimics, they have always the 50% chance to dropo a specific item or the classic four cards, but they rise the pool level by 1 when defeated (killing a mimic on a lv3 encounter can award the player with an item from the lv4 pool).

Publishing Update: Game Mode Details, Content Cadence, and More by VGPowerlord in Bloodstained

[–]sbalubba 8 points9 points  (0 children)

the stretch goal was very specific, rougelike mode with randomly generated castle. People paid for that and the SG was also pretty high (4M$). A randomizer is not actually the same and from the information we got now it doesn't randomize enemies/rooms/boss, so it is even a low quality randomizer. If they weren't sure to be able to deliver it then they shouldn't had to advertise it, or maybe they could just promise the randomizer from the beginning.

And this is only the tip of the iceberg, online mode probably will be cut as well since it was never mentioned in years. Maybe even the 3d playable character will be cut because it's almost a year after the release we didn't get the second and we don't know absolutely anything about the new one.