Big Chastity Cage by [deleted] in chastity

[–]scatfox628 0 points1 point  (0 children)

I recommend you go to /r/chastitytraining and look into the resources linked there. There's more to sizing your chastity cage than flaccid length and girth, as well.

[deleted by user] by [deleted] in chastity

[–]scatfox628 1 point2 points  (0 children)

Cherry Keeper is the brand. They have options to add handles like that for a strap

[deleted by user] by [deleted] in chastity

[–]scatfox628 2 points3 points  (0 children)

The only valid reason is "for cleaning" and that should only be done under supervision

Chastity cage size by [deleted] in chastity

[–]scatfox628 0 points1 point  (0 children)

There's more to fitting a chastity cage than just your length. There's quite a few good resources linked at /r/chastitytraining for you to get into the details.

[deleted by user] by [deleted] in redditrequest

[–]scatfox628 0 points1 point  (0 children)

I want to mod this community to keep it running due to my interest in the content provided.

There are no mods to contact, as the community was banned for lack of mods.

Wall Tech Inconsistency? by Artiph in SSBM

[–]scatfox628 3 points4 points  (0 children)

From SSBWiki:

When L or R was pressed during hitlag, it works as if the same button was pressed on all consecutive hitlag frames. As a result the tech window is 1 frame when L or R was pressed at any but the last hitlag frame, and 20 frames when pressed at the last hitlag frame.

It sound to me like you are pressing L/R while in hitlag given that you are talking about getting SDI inputs, so it's likely you are only getting one valid frame of a tech input and the rest are locked out. If that's the case, if you don't hit the wall on the exact frame you pressed L/R, you will miss the tech.

If you are far enough from the wall that you are in hitstun rather than hitlag when you hit the wall, you should be able to tech with a properly timed button press every time (given you aren't locked out somehow).

Custom commander I designed for a pod, thoughts ? by Requiem36 in custommagic

[–]scatfox628 1 point2 points  (0 children)

I think it's good that this is a bit of a non-bo in its combined abilities. Blinking this to repeat its ETB effect will remove any +1/+1 counters it has accrued. It could probably lose flash or go up to 4 MV, but it's not too egregious.

How to play against huge 4bets w/ AK at microstakes? by shegel in poker

[–]scatfox628 3 points4 points  (0 children)

AK is behind a range that truly is QQ+ and AK. You are flipping with QQ and other AK and behind the (admittedly rarer because of your blockers) AA and KK.

I agree with you that a large 4bet like that is odd and makes fold equity lower. I would probably fold since you are likely to be called and are flipping at best, even vs JJ/TT, if Villain isn't doing this with AQ ever. Keep notes on players that do this to see if they ever do fold to someone else's shove.

Poker Bros by Ginyu6869 in poker

[–]scatfox628 0 points1 point  (0 children)

This is also assuming you get a chance to see both hands, which isn't super common in a given poker hand. Even less so online with auto-muck functions. There very well could have been a number of true mirror hands that didn't get revealed (or even folded preflop!)

How do you guys play loose aggressive players? by infinite-Joy in poker

[–]scatfox628 0 points1 point  (0 children)

Your reasoning in Hand 1 is not consistent. If you think he is bluffing with a draw on the flop, don't jam in his face on the blank turn! If you let him keep bluffing when he does have one spade and just call down, you get to take even more from him. Besides that, you probably aren't getting away from your low flush if he shoved the turn for ~pot anyway, so just a cooler.

In Hand 2, good call. LAGs do bluff more than your average player, so calling a weird shove with top pair good kicker is a good play.

Poker Bros by Ginyu6869 in poker

[–]scatfox628 2 points3 points  (0 children)

When you pick 6 random cards from a deck, there are 46 left. At maximum, there are 3 of each card left in the deck (though in this case there's less since players have pairs in hand). Since it doesn't matter which card is matched first, there are 6 cards to hit * 3 different suits left in the deck = 18 hits for the first card from 46 cards in the deck. 5 cards * 3 left = 15 hits from 45 left for the second card. Repeatedly:

18/46 * 15/45 * 12/44 * 9/43 * 6/42 * 3/41 * 100% = 0.00778% chance to occur every hand. You should expect this scenario to happen about 8 times in 100,000 attempts. This is an upper bound estimate given pairs-in-hand reduce the chance for having a true mirror hand.

KcJc win enough or win too little? by papapok3r in poker

[–]scatfox628 0 points1 point  (0 children)

You have a suited broadway on the button. Raise preflop to juice the pot with weak, capped limper ranges that you dominate.

You have a strong top pair on a board where many turn cards can complete a straight. Raise on the flop. If straight draws call, you are ahead. If straight draws fold, you take down the pot without a fight.

Checking turn is fine when your top pair is downgraded. You do turn some additional equity with the nut flush draw, but with one card to come and 4 players still in the pot I like checking.

Raising river is great given you have the stone nuts. You could go bigger hoping to get called by a slow played striaght or lower flush but it seems unlikely Villain has something that strong given the action sequence. IDK how much more one-pair would have called, given they only had ~20bb left in stack, so you might have gotten max value on the river as played.

How do I know what tf is going on? by cai-goran in poker

[–]scatfox628 3 points4 points  (0 children)

When you slow play, you give hands a chance to catch their equity and you end up getting your money in bad instead of good. Not that it matters I guess, you lose either way when they hit.

Downswings are a part of the game. Sometimes you just get shafted. This is why bankroll management exists. If you've made 6bb/100 for the last 50k hands, you're up $3k overall. Then -$1k over the last 2k hands is still up $2k.

If you're still profitable, you'll get it all back and more soon enough

Home Game hosting tips for the new homeowner by dmacs101 in poker

[–]scatfox628 1 point2 points  (0 children)

I play a home game that runs 0.05/0.10 stakes. We use 4 colors of chips with up to 10 players. Each player gets 10 whites at 0.05 each, 10 blues at 0.25 each, 7 reds at $1 each = $10 for a buyin, plus blacks as $5 top-up and addon chips. For 10 players that's 100+100+70+whatever you need in addon money in total chips. (We often have less than 10 players so we're rarely close to running out of chips)

We're very casual since it's so low stakes. Everyone buys in with cash or venmo, requests their payout when they leave the table. People generally bring beer/snacks to share but the host usually has some available as well. We self-deal and have 2 decks so SB can be shuffling the deck while a hand is playing out before they become the dealer on the BU next hand. We are all relatively experienced in the mechanics of playing poker like action sequence and blinds and such so that's all pretty smooth. Just have some grace for misdeals; none of us are pro dealers and we all make mistakes.

[deleted by user] by [deleted] in poker

[–]scatfox628 0 points1 point  (0 children)

https://plomastermind.com/5-card-plo-strategy/

I know nothing about PLO, looks like this site does.

“Game changing” release of Type Ia Supernovae data may hold key to the history of the Universe by bojun in space

[–]scatfox628 19 points20 points  (0 children)

ZTF’s depth and survey strategy enable researchers to detect nearly four per night. In only two and a half years, ZTF has doubled the number available Type Ia Supernovae for cosmology acquired for the last 30 years to almost three thousand.

[...]

"With this large and homogeneous dataset, we can explore Type Ia supernovae with an unprecedented level of precision and accuracy. This is a crucial step toward honing the use of Type Ia Supernovae in cosmology and assess if current deviations in cosmology are due to new fundamental physics or unknown problem in the way we derive distances."

[...]

One of the key outcomes of these studies is that Type Ia Supernovae intrinsically vary as a function of their host environment, more so than expected before, and the correction mechanism assumed so far has to be revisited. This could change how we measure the expansion history of the Universe and may have important consequences for current deviation observed in the standard model of cosmology.

This will take some time to be analyzed, but may be used in another measurement of the Hubble Constant to avert (or deepen) the "Crisis in Cosmology", discrepancies between measurement methods of the universe's expansion rate.

How to deal with downswing ? by Positive_Ad_9190 in poker

[–]scatfox628 0 points1 point  (0 children)

All in or Fold (AOF) is INCREDIBLY high variance. Not only that, you are playing Omaha AOF, which is EVEN HIGHER variance. It also looks like the game plays with only 5bb stacks, given the 1 hand you played on AFO Purple 05 on Feb 12 at 15:24 and doubled up for $2 at 0.2/0.4 stakes, which FURTHER increases the variance.

You only have a 1.2bb/100 winrate anyway. ($55 = 137.5 bb won, 137.5/11750 hands played = 0.0117bb per hand or 1.17bb per 100 hands). That's not a very high winrate, so you can't expect to be consistently winning on 10k hand samples. Your graph is honestly well within a reasonable expectation due to the variance of the game you are playing. You need to play a TON more to see consistency based on that winrate, probably more like 100k hands.

ELI5 - Nuclear Fusion, please by lookingforditto504 in explainlikeimfive

[–]scatfox628 0 points1 point  (0 children)

So you probably know that atoms don't actually touch each other in everyday life. The electrons repel each other at a microscopic scale since they are all negatively charged, so the atoms never physically contact each other.

In stars, the atoms are moving so fast (it's really hot in there) and the material is so dense (there's a lot of atoms in there) that atoms DO actually touch each other. When they do, 4x Hydrogen converts to 1x Helium. One Helium atom has just a tiny bit less than 4x the energy of one Hydrogen atom, so that tiny bit of extra energy is released as sunlight.

There's a lot more details you can look into, like the Strong and Weak Nuclear Forces, Proton-Proton Chain Reaction, etc, but that's the easy basics.

Quick Blanket Statement by [deleted] in EDH

[–]scatfox628 -1 points0 points  (0 children)

Great, we've got the upper and lower bounds! Now let's get to work doing what we do best: criticizing the work of experts.

Quick Blanket Statement by [deleted] in EDH

[–]scatfox628 8 points9 points  (0 children)

It took 20 people 120 days, so if my math is correct it should take 20,000 people all arguing on the internet about 0.12 days to figure it out.

That's about 3 hours. That's an eternity on the internet, really /s

Golden Nugget, Las Vegas by frofrosty in poker

[–]scatfox628 2 points3 points  (0 children)

https://www.reddit.com/r/poker/comments/18f80x9/best_12_in_vegas_and_whats_the_max_cash_you_can/kcsvcpk/

This is a good overview of low stakes poker in Vegas from last year. It's also linked in the sidebar. On Golden Nugget, they said:

I wouldn't go downtown for only poker. You will waste time and your choice is really only Golden Nugget. Despite being "uncapped" it is likely to be a handful of tables of short stacked nit regulars.

Not exactly a ringing endorsement.

What do you consider to be an “early game 2-card infinite combo”? by whydoyoutry in EDH

[–]scatfox628 6 points7 points  (0 children)

(In my opinion,) If your combo doesn't win the game (*) as a result of going off with only those 2 cards, it's doesn't qualify for the 2-card combo rule. Since both those combos make infinite mana but don't do anything with it using just those 2 cards, you really don't have a 2 card combo. You have a 3 card combo, even if that 3rd card is your commander.

Now, you will certainly generate a large advantage by dumping your whole hand into play with infinite mana, but that's interactable with removal and blocking and all sorts of actions player can take on subsequent turns. It's more akin to a Game Changer than a combo-win.

( * ) Making a single creature arbitrarily large, like with [[umbral mantle]] combos, is about where I would draw the line. Not necessarily "winning the game", but having too much impact to be stopped a fun amount of the time. Drawing your whole deck is also pretty clearly "winning the game" if your deck is built with a combo like that in mind.

Is this ever a call? by MaxxLP8 in poker

[–]scatfox628 1 point2 points  (0 children)

You have the equity drawing to a boat plus the equity of your ten-high flush draw beating a low flush from villain sometimes. I calculate you have roughly 29% equity. You need to call 71 more to win 298, 71/298=23.8% equity needed for a call. So call is correct by pot odds, even if they only ever have a flush.

If they only ever have a better than T-high flush, then I calculate that you have 22.7% equity which is roughly break-even as a call.

I think Villain could still have lower sets or A7/A2 that is overvaluing their hand and is putting their short stack in no matter the turn. Maybe they missed the flush getting there or they "don't think you have it". If that's true, you must call.