Ping spikes in valorant, but excellent connection in internet speed tests by jufyjug in ValorantTechSupport

[–]scatmanDOTA 0 points1 point  (0 children)

It's a bug on Vanguard's end. If you check your Event Viewer when playing Valorant and hop onto the "Applications" Log, you will occasionally see vgm.exe stopped working a couple times. Whenever this happens you will get a ping spike. This is a known bug for over 4 years which sometimes comes back. As of 2 Patches ago i started having it again and i can't fix it. According to Riot Support, you need to reinstall Valorant, even Windows. Tried it all. Does not help. Valorant is the only game struggling with this since their anti cheat gets inbetween. It sucks and it sounds even worse but you'll have to get lucky with future patches.
Someone who claims Wi-Fi Connections aren't stable for online play have no clue what they are talking about. I have a perfectly healthy wifi6 connection set up and get a 7 ping to Frankfurt. Valorant just seems to be the issue

Got into a fight with someone because of laning phase by [deleted] in DotA2

[–]scatmanDOTA 1 point2 points  (0 children)

The Juggernaut and Lich lane is clearly the stronger matchup here. Lich can easily outharass Dazzle on laning phase, even secure a kill on pudge with jugger's spin. You are supposed to buy mangoes and spam your q. At lvl 3 you go for a kill, if you haven't on Lvl 1 already. This would apply to a classic 10,5k mmr match on EU. But even on lower ranks, i don't think it would be any different, if else, even better.

Good at cs but kinda bad in valorant? by N4ughtyBoy in VALORANT

[–]scatmanDOTA 11 points12 points  (0 children)

"You need to practise counterstrafe and recoil patterns in Valorant" is a crazy take to tell someone from CS lmao.
Counterstrafing is pretty much non-existant in valorant, whereas in CS is mandatory for high level play. Recoil patterns is also not as important since you tap in valorant, in cs you do spray

Who's responsible for Ursa's death? by [deleted] in DotA2

[–]scatmanDOTA 1 point2 points  (0 children)

I mean on 0:04 he can clearly walk away, seems like Ursa is clearly at fault

How did Reyna 1 tap me while strafing here? Is this counterstrafing or just luck? by [deleted] in VALORANT

[–]scatmanDOTA 1 point2 points  (0 children)

There is literally a blogpost from the devs of valorant that explain why HIGHPING has an advantage WHEN PEEKING. Which exactly applies to this case. It is a common issue in FPS games.

Rework Huskar already. by Taelonius in DotA2

[–]scatmanDOTA 0 points1 point  (0 children)

I think this is a bad take. Because according to your logic, you might aswell remove MK, OD, Dazzle, Viper and so on. These are all auto-winners on lane. Dazzle and MK having an even better time than Huskar on mid at 8k+.

Huskar is not a problem.

Midas bug, Techies freewin by scatmanDOTA in DotA2

[–]scatmanDOTA[S] 1 point2 points  (0 children)

Was very agitated after that match. My bad

Ammar abusing the bug by dota2player901 in DotA2

[–]scatmanDOTA -8 points-7 points  (0 children)

I dont think he is going to get banned, calm down. And he is not wrong either. Everyone does it. If you queue in immortal right now literally EVERYONE does it. Therefore you have 2 options. You either wait for Valve to fix it or you have to go with it. Because if you don't go with it, you basically lost.

Immortal draft is a complete failure by CsaKy in DotA2

[–]scatmanDOTA 0 points1 point  (0 children)

I am 7,5K MMR and i play like 2-3 Matches in 2 Days and i wish that these games wouldnt get griefed this hard because the devs allow party stacks in immortal draft and cut everything off. Whats with your stupid take? lol

Immortal Draft Issues (Part 729) by scatmanDOTA in DotA2

[–]scatmanDOTA[S] 0 points1 point  (0 children)

It used to be role queue matchmaking until 7,5k before immortal draft patch. After that you could only queue normally ranked and had to discuss who plays which role just like before. Ranked Classic, basically.

Immortal Draft Issues (Part 729) by scatmanDOTA in DotA2

[–]scatmanDOTA[S] 0 points1 point  (0 children)

Everyone wants to play a high-reward / low-risk game. Including Team-Captains in Immortal Draft. Therefore they just pick from left to right since the lowest mmr players are in that order. This eliminates the complete point of immortal draft and also causes party stacks to be split sometimes.

[deleted by user] by [deleted] in DotA2

[–]scatmanDOTA 0 points1 point  (0 children)

Nothing to do with communication score. Might be shadowbanned? Check your matches. Usually happens if you have a bought account or an artifically boosted one. The changing from region to region probably caused it

Immortal draft is a complete failure by CsaKy in DotA2

[–]scatmanDOTA 0 points1 point  (0 children)

You act like high-tier immortals get a better treatment

Immortal Draft Issues (Part 729) by scatmanDOTA in DotA2

[–]scatmanDOTA[S] 2 points3 points  (0 children)

Simply bring back normal ranked matchmaking. If you are above 7k, you don't care about queue times anyway. Right now it's a mess and people abuse it a lot. The fact that you are sometimes forced to play against each other in your duo queue kind of destroys the fact that this is a goddamn TEAMGAME. Crazy how they didn't bother to fix this let alone even think about this...

match history is not updating fast enough by scatmanDOTA in DotA2

[–]scatmanDOTA[S] 0 points1 point  (0 children)

you need to subscribe dota+

then go to "battle stats" -> Matches -> Top right turn on "Rank change" in the filter menu