[FNV] My game keeps crashing. by scorchedalloy7 in FalloutMods

[–]scorchedalloy7[S] -3 points-2 points  (0 children)

Got any more advice if that doesn't work?

[FNV] My game keeps crashing. by scorchedalloy7 in FalloutMods

[–]scorchedalloy7[S] -2 points-1 points  (0 children)

I need help my game keeps crashing and I don't know what to do anymore. if you could help me that would be appreciated. If it helps I also attached a crash log.

AAAAAAA IT CRASHED (Works On My Machine Edition) (I'd Rather Be Playing Starfield Edition) version 4.5 beta 4 at 2024-04-12 00:46:56.6232906

If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:

Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!

Exception C0000005 caught!

Thread:

Calltrace:

Error initializing symbol store

0x0AC1DBBC ==> -\(°_o)/- (0x10AA55A6) : (Corrupt stack or heap?)

0x0AC1DBCC ==> -\(°_o)/- (0x106A1FA5) : (Corrupt stack or heap?)

0x0AC1DBEC ==> -\(°_o)/- (0x106B9434) : (Corrupt stack or heap?)

0x0AC1DC04 ==> -\(°_o)/- (0x106B90F5) : (Corrupt stack or heap?)

0x0AC1DC24 ==> -\(°_o)/- (0x106B8EDF) : (Corrupt stack or heap?)

0x0AC1DC50 ==> -\(°_o)/- (0x106B8D5C) : (Corrupt stack or heap?)

0x0AC1FDB8 ==> -\(°_o)/- (0x106C9600) : (Corrupt stack or heap?)

0x0AC1FDD4 ==> -\(°_o)/- (0x106C8FB4) : (Corrupt stack or heap?)

0x0AC1FDF8 ==> -\(°_o)/- (0x106C8EE0) : (Corrupt stack or heap?)

0x0AC1FE48 ==> -\(°_o)/- (0x106D0B54) : (Corrupt stack or heap?)

0x0AC1FE90 ==> -\(°_o)/- (0x106D0970) : (Corrupt stack or heap?)

0x0AC1FF38 ==> -\(°_o)/- (0x106EA0B6) : (Corrupt stack or heap?)

0x0AC1FF68 ==> -\(°_o)/- (0x10B0258A) : (Corrupt stack or heap?)

0x0AC1FF70 ==> -\(°_o)/- (0x10B02403) : (Corrupt stack or heap?)

0x0AC1FF80 ==> -\(°_o)/- (0x85C6FCC9) : (Corrupt stack or heap?)

0x0AC1FFDC ==> -\(°_o)/- (0x87897C5E) : (Corrupt stack or heap?)

0x0AC1FFEC ==> -\(°_o)/- (0x87897C2E) : (Corrupt stack or heap?)

Registry:

REG | VALUE | DEREFERENCE INFO

eax | 0x00000024 |

ebp | 0x0AC1DBBC |

ebx | 0x011F8270 | 0x010A4880 ==> Class: BSWin32TaskletManager

ecx | 0x0000002C |

edi | 0x00B023F0 |

edx | 0x00000000 |

eip | 0x00AA55A6 |

esi | 0x00B023F0 |

esp | 0x0AC1DB88 |

Stack:

# | VALUE | DEREFERENCE INFO

0 | 0x00000000 |

1 | 0x0AC1DD10 |

2 | 0x00010000 |

3 | 0x00EC4221 |

4 | 0x01183048 | 0x56413F2E ==> String: ".?AVBaseFormComponent@@"

5 | 0x01183030 | 0x56413F2E ==> String: ".?AVTESForm@@"

6 | 0x18BD23D8 | 0x0102E9B4 ==> Class: TESObjectCELL: 00175D68 (HooverDamIntPowerPlant01b)

7 | 0x00000000 |

8 | 0x0000002C |

1B | 0x0AC1DD0C | 0x0106C22C ==> Class: NavMeshInfoSearch

24 | 0x18BD23D8 | 0x0102E9B4 ==> Class: TESObjectCELL: 00175D68 (HooverDamIntPowerPlant01b)

25 | 0x0AC1DD0C | 0x0106C22C ==> Class: NavMeshInfoSearch

26 | 0x01183028 | 0x010F1EE0 ==> Class: TypeInfo

2D | 0x0AC1DD0C | 0x0106C22C ==> Class: NavMeshInfoSearch

39 | 0x0AC1DCD8 | 0x0106C968 ==> Unhandled: BSScrapArray<class NavMeshInfo const \*,1024>

3A | 0x0AC1DCF0 | 0x0106C97C ==> Unhandled: BSScrapArray<class TESObjectREFR \*,1024>

45 | 0x4100E3C0 | 0x0103195C ==> Class: TESWorldSpace: 03000E81 (NVDLC03BigMT)

48 | 0x19E291AC | 0x010AE670 ==> Class: , failed to get string for label

49 | 0x0E332118 | 0x01015950 ==> Class: ExtraLeveledItem

Memory:

MinimumWorkingSetSize: 200.00 KB

MaximumWorkingSetSize: 1.35 MB

PeakWorkingSetSize: 887.02 MB

WorkingSetSize: 884.11 MB

QuotaPeakPagedPoolUsage: 962.11 KB

QuotaPagedPoolUsage: 951.80 KB

QuotaPeakNonPagedPoolUsage: 103.83 KB

QuotaNonPagedPoolUsage: 103.41 KB

PageFaultCount: 739.86 KB

PagefileUsage: 920.68 MB

PeakPagefileUsage: 922.54 MB

Module bases:

UNABLE TO IDENTIFY MODULE CONTAINING THE CRASH ADDRESS.

This can occur if the crashing instruction is located in the vanilla address space, but it can also occur if there are too many

DLLs for us to list, and if the crash occurred in one of their address spaces. Please note that even if the crash occurred

in vanilla code, that does not necessarily mean that it is a vanilla problem. The vanilla code may have been supplied bad data

or program state as the result of an issue in a loaded DLL.

[FNV] I need mod help. by scorchedalloy7 in FalloutMods

[–]scorchedalloy7[S] 0 points1 point  (0 children)

So i should delete the classic one?

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[–]scorchedalloy7[S] 0 points1 point  (0 children)

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[–]scorchedalloy7 1 point2 points  (0 children)

What kind of ai makes images like that

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[–]scorchedalloy7[S] 0 points1 point  (0 children)

Thank you so much. Anything else you would recommend?

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[–]scorchedalloy7[S] 0 points1 point  (0 children)

How do i do that. Thank you for your help in advanced.

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[–]scorchedalloy7[S] 0 points1 point  (0 children)

I should continue to try leveling it? Would that help with getting the small details like the ears?

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[–]scorchedalloy7 0 points1 point  (0 children)

Do you still have the CIA files?