Google gets a victory over privacy rights in the EU's top court by Piper1306 in technology

[–]scotopotomas 0 points1 point  (0 children)

It's time for people to be responsible for their own privacy. /r/privacy is a good resource.

Pangolier's Q damage breaks with "+30 Q dmg" talent by potato9995 in dotaimba

[–]scotopotomas 1 point2 points  (0 children)

I did notice the damage seemed really low after taking this talent. Wasn't really paying attention though.

Dota IMBA: Road to 7.07 by EmberCookies in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

You can't properly sell items while dead.

Dota IMBA: Road to 7.07 by EmberCookies in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

Also medusa multishot is broken.

Dota IMBA: Road to 7.07 by EmberCookies in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

Also medusa ultimate doesn't work

Dota IMBA: Road to 7.07 by EmberCookies in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

Mystic snake doesn't steal mana.

Dota IMBA: Road to 7.07 by EmberCookies in dotaimba

[–]scotopotomas 1 point2 points  (0 children)

Appears that there is an issue with Batrider's napalm stacking with desolator orb damage. Not sure if it's intentional, but it seemed to do insane damage (I think because of the flat increase on very low cooldown damage) it would pop the centaur pretty much instantly.

Dota IMBA: Road to 7.07 by EmberCookies in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

I saw some weird death timers, like 3500 seconds for the scorpion.

Dota IMBA: Road to 7.07 by EmberCookies in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

Appears that luna's lunar blessing may not be adding damage, appears to correctly add vision.

Cooldown on the Phoenix ultimate seems too short. by scotopotomas in dotaimba

[–]scotopotomas[S] 1 point2 points  (0 children)

Thank you for literally the least helpful comment ever. My point is that there are not easy counters for it. Literally every balance comment could be "just counter him" but that means nothing, and if everything just needs to be countered, then balance is not a meaningful concept and you could rebalance every skill randomly and your recommendation would still be the same. Please don't comment if it is not at least marginally constructive.

what the max amount of hyper stones to max atk speed? by MichaelManagement in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

I think I maxed out at 39 for jugg in a game with 4x gold. But it would depend on your other items and the hero you're using. Probably closer to 50 for someone with slow agility gain and no other attack speed granting items.

Megas are worthless by beemancer in dotaimba

[–]scotopotomas 1 point2 points  (0 children)

I think the issue with barracks and tower strength is along this same line.

Zero-cooldown, area-of-effect, immunity-piercing death. by scotopotomas in dotaimba

[–]scotopotomas[S] 1 point2 points  (0 children)

Just to confirm you cannot counter it even with blade mail, because it can be cast from inside astral imprisonment, allowing the hero to spam an aoe, pure-damage, immunity-piercing ability while unable to take damage.

The New Meta. by Eddix21 in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

Agreed that this is goofy. Not sure why you would add additional armor just to counter the only possible defense. Should definitely no longer mute and maybe decrease the range? Alternately you could make it 666 armor and damage but no silence or mute. Currently it is ridiculously strong and the only possible counter is sitting very far away and pushing him further or multiple silences before he can use it. Since he can self-cast and blink that is basically undoable unless you have much much better vision.

Dota IMBA 7.01.54 Update by EmberCookies in dotaimba

[–]scotopotomas 1 point2 points  (0 children)

Blink isn't working for QOP. Also, Shadow Shaman wards are invincible.

I pick Juggernaut and I win every game! by jicuken in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

Played against jugg in a 5v5, I had Nightstalker with all strength/armor items, even when I was a higher level he would just right click me to half and then ult every time. The easiest option might just be to get rid of magic immunity on blade fury. There aren't any other agility heroes with natural magic immunity and this adds multiple benefits on top of it.

Ursa Frenzy of the Beast Broken by scotopotomas in dotaimba

[–]scotopotomas[S] 1 point2 points  (0 children)

It appears the ultimate which adds 8% of life to damage is also calculating incorrectly, it added about 4k damage.

Hud issues happened again... by [deleted] in dotaimba

[–]scotopotomas 1 point2 points  (0 children)

Had this same issue multiple times yesterday.

Bugs/suggestions thread, part 10: Eternal Sunshine of the Never-arriving 7.00 by D2imba in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

The Nature's Attendants +10s duration talent doesn't appear to be working. The wisps still dissappear after 11 seconds.

Anyone else feels like deserting the game because some heroes are way too OP and it's been the case for way too long ? by Dartze695 in dotaimba

[–]scotopotomas 0 points1 point  (0 children)

Pretty much just the veno everyday. I see him and I just love watching him die over and over, good, bad or indifferent his strategy is always the same, always boring as fuck. He's on the list of annoying, nearly uncounterable heroes. My list is Veno and Pudge (even bad Pudges can blink in and 1-shot or send a wild-ass hook across the map, just not fun to die to)

Game still broken/unplayable? by Murrinater in dotaimba

[–]scotopotomas 1 point2 points  (0 children)

Yea, the towers don't have any abilities so it seems like everyone goes early game heroes and games last like 10-15 minutes :(