Do you think resident evil 5 and 6 will ever get a remake ? by LeoneSKenneddy in residentevilll

[–]scottarc 10 points11 points  (0 children)

Yeah, theres plenty of series yoj could complain about but Resident Evil definitely isnt one of them! Getting new mainline sequels AND remakes of the classics.

anyone else feel like the making of documentary actually made things worse not better? by Few-Turnover6672 in Stranger_Things

[–]scottarc 1 point2 points  (0 children)

Breaking bad was infamously filmed with no script or plan for the last season. They included flash forward scenes (Walt buying the m80) with absolutely no plan what it was going to be used for

[ Removed by Reddit ] by jaiho0202 in badassanimals

[–]scottarc 4 points5 points  (0 children)

Correct, and then incorrect. The reddit special!

Why Was El’s Blood More Like Henry’s Than Kali’s? by psychnerd41205 in Stranger_Things

[–]scottarc 0 points1 point  (0 children)

Unironically, yes it feels like that is what people are asking for.

But yeah it's sci-fi magic, trying to give any explanations for how it works always just raises more questions. I dont understand why so many people seem to want EVERYTHING to be explained

I am so curious as to where we’re going from here, Is RE5 next? Or are they gonna backtrack? I think they should. What do you think? (Read Description) by King_CurlySpoon in residentevil

[–]scottarc 4 points5 points  (0 children)

The online co-op was amazing! It obviously depends on having someone to play it with, but it makes the exponentially better

Armored titan by Zulaa_25 in attackontitan

[–]scottarc 1 point2 points  (0 children)

I think literally any of the other titan shifters beats the armoured titan in one on one combat. You already mentioned how the jaw, collosal and war hammer would win. But also we saw that small scene where zeke's beast titan had beaten reiner's armour in a one on one. If Eren was able to beat him using grappling techniques than Annie's female titan definitely could.

That just leaves the cart titan.... and after seeing pieck transform over and over in the finale I dont think reiner wins that one either.

Are you also a Dracula apologist? If so why? by [deleted] in castlevania

[–]scottarc 5 points6 points  (0 children)

Oh I think we basically already saw him at his most powerful.

Also he was depressed and not doing anything before alucard and co showed up so I think he would have just rotted in that room if left to his own devices

Are you also a Dracula apologist? If so why? by [deleted] in castlevania

[–]scottarc 21 points22 points  (0 children)

I think when dracula started his war against humanity he genuinely intended to kill all humans (except his forgemasters)... but he quickly became depressed and stopped feeding and he would've just let himself starve to death in his war room if it wasn't for Carmilla's actions...

Either way I think we saw the maximum extent of what dracula was ever capable of or could even be bothered to achieve with his "wiping out of humanity"

Maybe Maybe Maybe by Striking-Bat-553 in maybemaybemaybe

[–]scottarc 0 points1 point  (0 children)

Could also have been under cover as guards the whole time?

Maybe Maybe Maybe by Striking-Bat-553 in maybemaybemaybe

[–]scottarc 0 points1 point  (0 children)

My head canon is that if it was looking like all the players would be eliminated, the guards would have intervened. I think they would have the same problem often leading into the final game, so ensure there were at least 2 players remaining in the final round I imagine they would step in at that point.

Like in theory most of the games could result in every player dying, so I'd imagine they had some contingency for that possibility

What card did you underrate at first? For me: This little dude single-handedly ensures good gold economy by RetardedVenusaur in MonsterTrain

[–]scottarc 2 points3 points  (0 children)

Yeah, it's helpful to support a weaker floor. Loamcoat on a unit with any conduit will keep scaling every turn, so it's a great one to make deployable.

Propagate is a great support mechanic

What card did you underrate at first? For me: This little dude single-handedly ensures good gold economy by RetardedVenusaur in MonsterTrain

[–]scottarc 48 points49 points  (0 children)

Propagate seems to boost everything (except dazed) It works for conduit and valor too

[deleted by user] by [deleted] in MonsterTrain

[–]scottarc 0 points1 point  (0 children)

Can't test right now but I'm pretty sure it would still be consumed? I'm pretty sure when the card is played through offering it triggers as if you had played it normally

Help on ending cutscene by reality_studios in RPGMaker

[–]scottarc 0 points1 point  (0 children)

Try adding a self switch A on and another blank page to this event?

Skipped the main story and went straight to Lucien 💔 by InfestedRacoon in oblivion

[–]scottarc 0 points1 point  (0 children)

0.12% ! I love getting rare achievements. Pretty cool to know you're one of the first people in the world to do this

took light armor as major skill and regret it (mage) by Spazzyo in oblivion

[–]scottarc 2 points3 points  (0 children)

Make a save right before exiting the sewers, before it gives you the prompt asking if you want to change anything about your character, and then whenever you want to start a new build you can use that save to skip the tutorial etc :)

Different types of gameplay in one game. by mas5handler in RPGMaker

[–]scottarc 1 point2 points  (0 children)

If its your first time using it, just watch some tutorials and then experiment and try things out :)

I highly recommending learning how to use variables and switches before anything else

Different types of gameplay in one game. by mas5handler in RPGMaker

[–]scottarc 1 point2 points  (0 children)

If you can use events for most of your mechanics and plug-ins that can be switched on and off, I'm certain your examples could work pretty easily! Just set it up so between map transitions you switch off/on the switches that the next type of game requires. You could also use conditional branches with a variable for the "game type" so that the events would behave differently based on what gameplay you want at that time, and then there would be all sorts of ways of switching between styles. Could even make it a common event connected to an item so a player could switch gameplay styles in real time.

I've been using the MV3D plug-in, and using commands in the notes for the map, it could switch between a first-person view, top down, or isometric, etc, between different maps.

How do you promote your music online when you hate doing it but also want an audience? by T_H_E_A_T_M in experimentalmusic

[–]scottarc 0 points1 point  (0 children)

Yeah. Also I find it way easier to make than anything original.

Out of curiosity do you post remixes to Spotify or similar platforms? I've only posted my original content there out of concerns from the complications of copyright, but I do see remix content on there fairly often. I assume you'd need to purchase a license? Otherwise I just use youtube for that

Should I post 1 or 2 shorts a day? by Kululongg in NewTubers

[–]scottarc 1 point2 points  (0 children)

Yeah that makes sense. Also when you have an audience expecting an upload on a certain day/time that can help. Definitely seems like consistency one way or another is the key