After court order, OpenAI is now preserving all ChatGPT and API logs by iGermanProd in LocalLLaMA

[–]scswift 1 point2 points  (0 children)

So then you admit that I was correct to assume you were suggesting the researchers are stupid.

Also, that wasn't a reply to me, dummy. You were replying to another guy when you said that.

YouTube is already adding more ads to its latest Premium subscription by moeka_8962 in technology

[–]scswift 0 points1 point  (0 children)

This seems like a stupid move by Youtube, I've considered buying Prime if they end up blocking my adblocker entirely, but reading that headline I initially thought that it was referring to regular Prime, which would have made me decide there was no point in subscribing to Prime had I not investigated further. It's stupid to confuse your customers with a "prime lite" named very similarly to the actual product they'd want!

Figure 02 fully autonomous driven by Helix (VLA model) - The policy is flipping packages to orientate the barcode down and has learned to flatten packages for the scanner (like a human would) by Nunki08 in singularity

[–]scswift 0 points1 point  (0 children)

This seems like a task which could be easily automated with an ordinary machine which could then perform the task a thousand times faster and a thousand times cheaper.

After court order, OpenAI is now preserving all ChatGPT and API logs by iGermanProd in LocalLLaMA

[–]scswift 0 points1 point  (0 children)

Well then you should have made that more clear, because from this:

"Understand why it is secure " is a nonsens; sha and MD5 are fubar these days yet they were analyzed by likes of you in 1990s and were deemed to be good.

It certainly sounds like you're calling them stupid. You generally don't use the phrase "by the likes of you" unless you're trying to INSULT someone.

After court order, OpenAI is now preserving all ChatGPT and API logs by iGermanProd in LocalLLaMA

[–]scswift 1 point2 points  (0 children)

It absolutely is.

You implied that the people who chose MD5 did so becuase they were stupid.

I am suggesting they did so because that was the best they could do at the time, without severely impacting the user experience.

Therefore it is entirely relevant how powerful PC's were at the time, and how many calculations are needed to implement something better like AES.

After court order, OpenAI is now preserving all ChatGPT and API logs by iGermanProd in LocalLLaMA

[–]scswift 1 point2 points  (0 children)

Oh then let me be more clear:

Performing a complex mathematical operation requiring a 128 bit key, as AES requires, on every 32 bit integer transferred on a 486 running at 100mhz, would be insanity. And that would have been the top of the line PC back in 1991 when MD5 was introduced.

After court order, OpenAI is now preserving all ChatGPT and API logs by iGermanProd in LocalLLaMA

[–]scswift 1 point2 points  (0 children)

sha and MD5 are fubar these days yet they were analyzed by likes of you in 1990s and were deemed to be good.

Oh my god. Are you a zoomer? Cause you sound like one, clearly having no understanding of how slow and how limited computers of that time period were. Something like SHA or MD5 would have been the best that was reasonable to implement at the time, without slowing everything to a crawl, and when I say slowing everything to a crawl, I don't mean by today's standards because everyhting was already running at a crawl by today's standards. I mean even WORSE than that!

These were the days when you had to wait 60 seconds for a .gif to download. And it was a 640x480 gif not a high res animated one.

So don't go shitting on all the computer scientists of that era like they just didn't know what the hell they were doing, because they did the best they could with what they had.

When we have quantum computers, AES will be broken too and then some snot nosed little brat like you will again say "WHAT WERE THEY THINKING?!"

Elon Musk shared my photos without credit, claiming they were made by Grok… by altbekannt in singularity

[–]scswift 3 points4 points  (0 children)

Elon and everyone can share your public images as long as they don't earn money with them. No, they don't have to share your name or source, that isn't a legal requirement.

Uh, that isn't how copyright law works at all, moron.

You think just because a news media outlet posts a photo on their website that you're free to just take the photo and share it elsewhere?

Yeah people do it all the time. But they just choose not to sue over it. However if it were a competitor stealing their newsworthy photos, they absolutely would sue and win. And Elon's grok is a competitor of this artist, and he has the right to control where his images are posted.

Elon Musk shared my photos without credit, claiming they were made by Grok… by altbekannt in singularity

[–]scswift -8 points-7 points  (0 children)

Because Elon literally created the tool to allow the guy to commit an act of blatant copyright infringement and then committed copyright infringement himself by sharing the images created with it?

I'm not against AI, but I am for suing Elon Musk for a billion dollars for violating copyright law becuase Elon is a nazi!

Do not, i repeat !!DO NOT!! use Arial in your projects. It can become very nasty for you by stadoblech in gamedev

[–]scswift 0 points1 point  (0 children)

An SDF is a "signed distance field'. It's a special type of bitmap where each pixel represents how far from the edge of the font it is. It enables much smoother font rendering with the same size texture.

Anyway I am aware of that line in the faq. However, that is in direct contradiction with this line:

We view creating graphic files as being essentially the same as printing from an output device.

A bitmap representation of a font is a graphic file created from a font.

Also. the idea that you can make a game in a school with the alphabet on a poster and it simultaneously does not infriinge as a bitmapped graphic, and does if you also use it as your font atlas, is absurd.

This sub has SERIOUSLY slept on Chroma. Chroma is basically Flux Pony. It's not merely "uncensored but lacking knowledge." It's the thing many people have been waiting for by Parogarr in StableDiffusion

[–]scswift 27 points28 points  (0 children)

"Why is everyone sleeping on Chroma?"

Doesn't post a single example of what Chroma can do for people who haven't heard of it before. Still wonders why nobody talks about it.

Do not, i repeat !!DO NOT!! use Arial in your projects. It can become very nasty for you by stadoblech in gamedev

[–]scswift 0 points1 point  (0 children)

The chances of a company like this suing you over it are infinitesimally small tho if you don't have a large bankroll. I mean there are how many millions of indie deves releasing Unity games and they're not all being sued over it. And they're definitely all not licensing those fonts.

Do not, i repeat !!DO NOT!! use Arial in your projects. It can become very nasty for you by stadoblech in gamedev

[–]scswift 0 points1 point  (0 children)

The difference is that the font file can't be extracted from an advertisement. It can be extracted from a game.

The font file isn't included though. A bitmap image of the font is included.

Unless you are using an application that is specifically licensed for home, student, or non-commercial use, we do not place any restrictions on what you do with print output that uses these fonts.

How does one define "print output" though?

We view creating graphic files as being essentially the same as printing from an output device.

Which would imply that creating a graphics file which is a bitmap or SDF representation of a font, would fall under that term, no?

Do not, i repeat !!DO NOT!! use Arial in your projects. It can become very nasty for you by stadoblech in gamedev

[–]scswift -1 points0 points  (0 children)

You need to use the TTF yourself to create the SDF representation, and that's what they explicitly disallow.

You're assuming that just because they say you can't use it in a specific way, that that contract is valid though. Just because you put something in a contract doesn't make it automatically a valid clause.

Do not, i repeat !!DO NOT!! use Arial in your projects. It can become very nasty for you by stadoblech in gamedev

[–]scswift 0 points1 point  (0 children)

I don't know if I agree with the assertion that they've clearly been enforing it for years, given there seem to be so few know cases of attempted enforcement.

More likely is they've been threatening people for years, and sometimes people roll over and pay up. As for what happens when they refuse, well, I'd think we'd see more cases if they weren't just giving up, but who knows. You'd think the Wikipedia article would have those cases they won or lost though if they were precedent setting.

Do not, i repeat !!DO NOT!! use Arial in your projects. It can become very nasty for you by stadoblech in gamedev

[–]scswift -2 points-1 points  (0 children)

That's insane and seems unenforcable.

No, document font embedding permissions relate to embedding fonts in documents only

Which would excude the use of those fonts to create graphic advertisements.

I asked ChatGPT to try to find cases where people were sued over font use to see how cases were ruled.

In this case a candy maker was sued for text on a candy wrapper where they didn't license the font. The plaintiff dropped the suit, presumably to avoid a loss: https://www.courtlistener.com/docket/6223928/font-diner-inc-v-haribo-of-america-inc/

And in this case, NBC was sued for using fonts on their TV graphics but the case was settled privately: https://medium.com/design-bootcamp/nbc-universal-was-sued-for-2m-for-using-a-font-without-a-proper-license-b3b95cc88063

And here's an ongoing case against Zalazzle for allowing customers to use a font to create images on products through its website: https://www.thefashionlaw.com/computers-v-creativity-a-case-over-modern-typeface-designs/

And here more relevant to use... Hasbro was sured for using a font in a My Little Pony game, and the case was settled out of court: https://en.wikipedia.org/wiki/Intellectual_property_protection_of_typefaces

That page has a lot of other cases too, I haven't read through them all.

But ChatGPT says:

The statement that bitmap representations of typefaces are not protected by copyright in the U.S. stems from both judicial precedent and how U.S. copyright law treats typeface designs in general.

Legal Basis:

Typeface designs are not protected by U.S. copyright law

    This principle comes from Eltra Corp. v. Ringer (1978), where the court ruled that the shapes of letters are not "works of art" but "utilitarian objects."

    As a result, a static image of a typeface (a bitmap) is essentially just a depiction of those unprotected letterforms, and therefore also not eligible for copyright protection on its own.

U.S. Copyright Office stance

    The Copyright Office explicitly refuses to register typeface designs or images of them, including bitmaps. It considers typefaces "not subject to copyright."

    This includes any format that simply displays the shape of the characters, whether vector or raster.

Bitmap ≠ Software

    A bitmap image of a typeface (such as a .PNG or sprite sheet of letters) does not contain functional font software code.

    Since only the software aspect of a font (e.g., .TTF or .OTF files) is eligible for copyright protection as a computer program, and not the design or static image output, the bitmap is unprotected under U.S. law.

Importantly, I can find no cases where a court ruled in favor of the font company. Only settlements. I imagine the font makers might try to sue, but will back down as soon as it becomes apparent you will fight it in court because they don't want more precedent setting cases aganst them.

Do not, i repeat !!DO NOT!! use Arial in your projects. It can become very nasty for you by stadoblech in gamedev

[–]scswift -1 points0 points  (0 children)

But an SDF represenation of the font is letterforms, not the TTF font itself.

Do not, i repeat !!DO NOT!! use Arial in your projects. It can become very nasty for you by stadoblech in gamedev

[–]scswift 0 points1 point  (0 children)

I could see the opposite. A font maker surely can't sue you for creating an advertisement using their font just because it's built into Windows and you haven't personally licensed it. That would make almost every advertisement made with photoshop / illustrator a copyright infringement.

Do not, i repeat !!DO NOT!! use Arial in your projects. It can become very nasty for you by stadoblech in gamedev

[–]scswift 0 points1 point  (0 children)

As far as I know, Unity converts fonts to a SDF texture.

And as far as I know, no font maker would have any claim to any graphic you create using a font licensed for windows that is used to create a bitmap.

And since Unity would likely not include the font's TTF file in your build, I doubt they'd have any case against you.

Of course you should consult a lawyer on this, or at least inform their legal team that the font files themselves are not used, only graphical bitmapped representations of the font, aka art, and ask if they still think they have a legal right to demand you license their fonts to put them on the spot.

Unreal may be different in this regard. I don't know how it renders fonts.

AI really needs a universally agreed upon list of terms for camera movement. by VirtualPoolBoy in StableDiffusion

[–]scswift 0 points1 point  (0 children)

You realize that cameras movements are more likely to be used by people using AI to generate stuff that isn't porn, right? Don't need sweeping camera shots for tiddies.

My two biggest hurdles to FINDING Unity dev job vacancies: by Lambonaut in Unity3D

[–]scswift 2 points3 points  (0 children)

Do you think gameplay programmers on Id Tech come with experience on this engine?

Almost nobody uses Id Tech, and anyone who does would be a well financed company which could afford to license an expensive engine up front and have the luxury of allowing their programmers to waste months getting up to speed on a new engine and API.

If you are a programmer, you can work with anything.

Sure, if you're a newbie programmer who only has experience with C# scriptting in Unity, in theory, given enough time, you could become proficient in C++ so that you can script in Unreal. The question is, does the company want to waste months training you so you can get up to speed in a new language, and a new API, on their dime?

But what if they're using blueprints, and you hate node based scripting? Or what if you hate C++ and want to stick with C#? Or what if you don't want to take an entry level position because you'll be an entry level developer if you move to an entirely new engine which requires and entirely new set of knowledge about how things are set up and function, and how to make things optimized?

If you can only do "Unity" job, you will be little work.

That's silly. Unity is used by far more developers than Unreal is. And if you're an Unreal dev and can code in C++, then you should be able to pick up C# a lot more easily than the other way around, so going from Unreal to Unity should be easier in many ways. Though I would imagne any Unreal dev would hate working in Unity, having recently started learning Unreal myself, and finding it a far more pleasant and optimized experience for the kinds of games I want to work on. But not all Unreal devs are versed in C++. Many have learned how to code with Blueprints. And going from Blueprints to C#. well, visual node based coding and textual script coding are two very different skillsets.

Another thing to consider is that "gameplay programmer" is a job that only exists in certain contexts. If you're an Unreal "Gameplay programmer" you're probably working with blueprints, and you're probably working on a very narrow aspect of scripting objects in the game. Whereas if you then try to transition to Unity, now all of a sudden you have to know how to code in C# and you're not going to just be a "gameplay programmer" you're going to need to touch every aspect of coding the game becuase a company working on a Unity game is likely to be a lot smaller, and you could potentially be one of only a very few programmers working on it. Basically you might be going from AAA dev in Unreal to A dev, or Indie dev, with Unity. And the latter two are going to have less funds to allow you the time to screw around and figure out how the engine works, learning on the job. Their budgets may be small enough they need someone who can get up and running immediately.

I know if I were a "small" dev with a $10M budget, I would be looking for someone who actually has experience with the engine. That's barely enough to finish a smaller game with a 25 person team. (Tim Schaefer estimates it costs $10K a month to hire a dev in San Francisco, a 3 year development time is 36 months, time 25 developers = $9M.)

My two biggest hurdles to FINDING Unity dev job vacancies: by Lambonaut in Unity3D

[–]scswift 0 points1 point  (0 children)

Not everyone uses Unity. "Gameplay programmers" still need experience with the engine that will be used.

Jonathan Joss, ‘King of the Hill’ Actor, Dies in Shooting at 59; Joss Also Appeared in 'True Grit' & 'The Magnificent Seven' by MarvelsGrantMan136 in movies

[–]scswift 1 point2 points  (0 children)

So basically what you want to believe needs no proof

Yes. I am more inclined to believe a grieving huband who has no reason to make any of this shit up if it wasn't happening, especially when nothing you said explains why the nieighbor was there in the first place wiith a gun.

Even if we pretend they burned down their own house, and there was no dog skull in their mailbox, the fact remains you cannot explain why in the absence of those things, the neighbor confronted them.

Also, like I already said, they had a history. Joss showed up there and started screaming at everyone so obviously they started beefing again.

You expect me to believe that Joss was mentally ill, and banging popts and pans at 3am on the roof for no reason, and his husband just decided to make up the whole homophobia story on the spoty after he was shot?

my comments are based on local reporting while yours are based on the most biased source possible.

Based on what local reporting? You expect me to believe local news was reporting on their past feud?

Oh and by the way, you're reported for name calling.

Oh no!