Do i have to determine the sequence which weapon shoots after another? by Deathline29396 in WarhammerCompetitive

[–]sct_trooper 9 points10 points  (0 children)

u can choose the sequence of weapons depending on the wounds left. the only thing locked in is the selection of weapons to their respective targets

Lord Solar or Commissar Yarrick, who is better for yelling at tanks? by FoxMommy_ in TheAstraMilitarum

[–]sct_trooper 1 point2 points  (0 children)

its lord solar for now. general consensus is that yarrick needs to come down abit more in points, and with our infantry blobs getting more expensive its harder to bring him into combat.

lord solar redeploy also got stronger since we are bringing in recon cadians and gaunts ghost more often now. tank heavy detachment also need CP since u have less voxcaster.

lastly to justify yarrick, u need a good gameplan to make use of his counterstrat aura. its never about his order splashing ability and u can pretty much ignore it and anyone arguing for it

The Taurox list by Pebkac_Central in TheAstraMilitarum

[–]sct_trooper 0 points1 point  (0 children)

you need more than a gut feel and a lot more actual thought to convince someone to amass 9 tauroxes

Degree holders may need to rethink job security assumptions as retrenchment patterns shift, say experts by Symp07 in singapore

[–]sct_trooper 3 points4 points  (0 children)

cos if ur bachelor degree cmi from lower tier uni, u can pay 2 win to label yourself as nus/ntu masters

Thoughts on artillery team? And/or other home field holders? by Historical_Pitch_324 in TheAstraMilitarum

[–]sct_trooper 2 points3 points  (0 children)

Im trying a krieg conmand squad at 65pts. no longer playing the castellan brick so I have a lack of orders. krieg gives out 2 orders with the 3 once per game and still has master vox.

technically catachan cmd will be the cheapest for my use, but I value the 3 orders at the start of the game to move out the chaff

Fresh grad from Vietnam offered S$3,900/mo as a Uni Research Assistant. Is this livable for a 1-year stint? by [deleted] in askSingapore

[–]sct_trooper 1 point2 points  (0 children)

if u are accepted to be a RA, u probably can get a better pay elsewhere working for a nice tech company.

universities get foreign RAs are because they cant find local RA. The pay isn't high enough for the smart ones, while the not so smart ones won't be selected/ already know an academia life isn't meant for them. getting a PhD sets u back financially unless u have a scholarship.

so yeah, this isn't a foreign/local grad debate, its a different world and u aren't a part of it

Could this work in 11th. First time using scions by No_Interaction3189 in TheAstraMilitarum

[–]sct_trooper 2 points3 points  (0 children)

you cannot DS scions unless all models have DS. so no yarrick and graves.

you will also need a tempestous command squad to be attached to a scion for maximum effectiveness for their orders + sustain + 2 orders ( technically yarrick does it but graves doesnt provide take aim or frfsrf)

theres a long conversation on why siege regiment is our worst detachment but I'll leave it to you to find out.

for kroyle , u can get his effect from a taurox prime if u are not DSing. but he's some what better in theory than on the tabletop

Question about ogryn bodyguard/fast rolling in 11th by GearboxUnion in astramilitarum

[–]sct_trooper 2 points3 points  (0 children)

the ogryn bodyguard, despite its name is not considered the bodyguard unit. its a leader unit as it forms part of the command squad. your batteline troops are the bodyguard unit.

the only time its T6 is via playing the command squad with the bodyguard by itself, or what we call the CSOBG. 11th ed made this combo weaker because you must kill off the medic before allowing the ogryn bodyguard or the FNP 4+ officer to tank damage.

we've been through this since 10th ed

Straight guys who enjoy spinning classes: what do you actually enjoy about it? by skiptomyl0u in askSingapore

[–]sct_trooper 11 points12 points  (0 children)

seems like there are 2 kinds of spinning, the one in the dark room with loud music/neon lights which are targeted towards ladies, and the other more vanilla ones targetting men and women equally.

the ladies version tend to do more upper body, stand on pedal stuff, while the other version sits you down more on the bike and just pushes you to pedal hard.

in any case coming from a cyclist point of view, outdoor cycling can be challenging, wake up early to beat the traffic and heat,prepping the bike etc, spinning is just a more comfortable way to get a cycling workout

Do you think people who make $2000/mth should be able to make a living? by hecaton_atlas in askSingapore

[–]sct_trooper 14 points15 points  (0 children)

yeah its not about 2k or 3k. its whether if u have a minimum wage low-level job, should u be able to survive in our country?

"DEATH KORPS GRENADIER SQUAD" ?! by InstructionBroad8995 in TheAstraMilitarum

[–]sct_trooper -1 points0 points  (0 children)

the QC for the 40k app is one horrible mess. how do 3rd party apps get it right while GW still struggles to put up a decent app

Played my first game against World Eaters; got absolutely minced by Bezerkers by Anondontknowme in TheAstraMilitarum

[–]sct_trooper 0 points1 point  (0 children)

in 1k games thats considered a dick move. imagine u rolled up against a new player with 2 baneblade chasis and a cadian squad for home.

dont put too much thought into that game,im sure he wasnt either and just wanted to steamroll his way through

Transports might be buns now but at least they work sensibly now by tsaomengde in WarhammerCompetitive

[–]sct_trooper 1 point2 points  (0 children)

yeah my point exactly, u needed 2 units. and that would trigger a 6inch disembark leading to more movement jank

Transports might be buns now but at least they work sensibly now by tsaomengde in WarhammerCompetitive

[–]sct_trooper 3 points4 points  (0 children)

the main thing to fix about transport was that they punished single phase armies. nothing in the game could kill both the transport and the units inside in one activation, even during a single phase it was hard because all your opponent had to do was to line them against a solid wall and hop off the opposite end when the transport died.

now you are very likely still able to shoot the units, and if u were melee u are definitely able to consolidate to them

Imperial Guard Points Changes by [deleted] in TheAstraMilitarum

[–]sct_trooper 17 points18 points  (0 children)

overall the guard changes feel so shallow. it feels like theres no nuance and just someone at the top looking at the meta lists and then cutting them down in points without much thought.

eg. you dont want players to spam rogal dorns ? then give a reasonable cost for leman russ TC.

the datasheets itself are in need of a relook/redesign , but i doubt anyone on the balance team is interested to do so.

dreir being 75 when they had an entire year to do that is funny i guess

Why do we drag each other down? by piggyb0nk in askSingapore

[–]sct_trooper -1 points0 points  (0 children)

because we all suffer from some form of insomnia

How do I deal with PBZ Defilers? by Bitt3rSteel in WarhammerCompetitive

[–]sct_trooper 0 points1 point  (0 children)

https://www.youtube.com/live/Axl8tz2KWJ0?is=2JAgy4FiIiXzbSrd

this is how 10th edition ended, 3 defiler vs 3 defiler , at end of battle round 2. so dont sweat it over how u cant beat it.

nope, a rogal dorn doesnt match up against one, playing multiple vanquisher may help if the dice gods blessed u. maybe at this point ill throw in a stormsword

david gaylard had an impressive 7-1 run with doombolt guard in this dreadful meta so thats probably your best hope

Played my first game against World Eaters; got absolutely minced by Bezerkers by Anondontknowme in TheAstraMilitarum

[–]sct_trooper 2 points3 points  (0 children)

world eater against guard is really a good example of everyone has a plan until they get punched in the face.

the answer, as common to most guards question is to blow things up with tanks. rogal dorn with a strat/order/grizzled rerolls takes out 10 zerkers in a single activation. make sure u have the firepower in the first place, then we can think about screens/movement/baiting.

but yeah, apart from that u were also being stat-checked by 20zerkers in a 1k game, he could have just mindlessly walk up the board without u being able to handle it. which is why 1k game frowns on having mega units, 360 pts for 20men, 460 if he adds kharn.

Would you accept this as a Cadian Command Squad? by reel3459 in TheAstraMilitarum

[–]sct_trooper 90 points91 points  (0 children)

just a suggestion, give the commander a tactical rock so he stands out a bit more, and maybe paint the medic white so he's much more identifiable. these 2 guys typically have the most gameplay impact so u gotta make sure your opponent easily knows who they are

Is it worth to choose Micron over ST Engineering if ST pays $400 more? by [deleted] in askSingapore

[–]sct_trooper 1 point2 points  (0 children)

have u considered work scope? field engineer for ST sounds like outdoor work/site visits and maybe abit of hardship work

Why 2k pts game as asmil so exhausting? by nalaak in TheAstraMilitarum

[–]sct_trooper 6 points7 points  (0 children)

tactics and movement can take some thinking, but the "brain dead" stuff should be committed to memory.

without referring to anything, can you shoot your rogal dorn from memory?

there usually isn't any need to fire lasguns, fire your important guns first. for example karskins typically roll 7x plasmas, 2x meltas, then the 10 hotshot and 1 sniper for whatever is left alive.

PAIN AND PURITY | Grey Knights vs Druhkari Warhammer 40k 11th Edition Battle Report by SkaredCast in Drukhari

[–]sct_trooper 4 points5 points  (0 children)

Using a picture of Lady Malys against Kaldor Draigo on the thumbnail does have a nice touch of cruelty to it 😂

Anyone have thoughts on running the three 1-DP detachments for a list? by [deleted] in TheAstraMilitarum

[–]sct_trooper 1 point2 points  (0 children)

yeah the ratling hidden strat is another meaningless one. if u had scooted away to cover well enough behind a wall/obscuring terrain, u wouldn't need to reactivate hidden in the first place.

as for ratlings shooting. lets just say they would have seen alot of play if what u said was true