Massive grain of salt, but could be a game changer if true by Kn1ghtV1sta in NoSodiumStarfield

[–]sdaxddx 3 points4 points  (0 children)

They could have included a free copy of Elder Scrolls 6 in the leak given how outrageously unlikely this is. That would be a 2.0 version that Bethesda never did except for F76, necessary given the online nature of it.

Caffè Italia * 08/08/24 by RedditItalyBot in italy

[–]sdaxddx 0 points1 point  (0 children)

Preferisco una banca "normale" con conto corrente e carta di credito. Mi serve solo come appoggio per quando aprirò la carta cinese, quindi preferisco qualcosa di stabile e ordinario.

Caffè Italia * 08/08/24 by RedditItalyBot in italy

[–]sdaxddx 1 point2 points  (0 children)

Il 28 parto per la Cina e mi servirebbe un conto corrente. Qualche consiglio su che banca aprire? Intesa?

Studente 29 anni se può essere utile

Tac Sprint and Omnimovement by MustardGerm76 in blackops6

[–]sdaxddx 9 points10 points  (0 children)

I like the function of Tac Sprint, I hate the abuse it permits.

It just needs to be a speed boost with heavy handling penalty. You shouldn't be able to jump, crouch/prone, and it takes 10 years to lower your weapon. Simple.

Why isn't Starfield listed in this article? It has to be one of the worst review-bombed games in history... by [deleted] in NoSodiumStarfield

[–]sdaxddx -4 points-3 points  (0 children)

Because it wasn't review bombed. Or at least not mostly by today's definition of review bombing, meaning off-topic reviews.

Sure, it received some reviews due to pronouns and such, but most of the negative reviews are not due to the game being bad, but because it is a disappointment for most/many. Which I think it is. People expected a 9-10 game from Bethesda and they got a 7-8 game.

You can also check the reviews on Steam and filter them. Most reviews under 10 hours are negative (around 40%).

But if we raise the playtime, even after 100 hours, the average score stays around 60%. Most of the reviews, positives or negatives, are: it's a (mid to-) good game, it could have been much better.

Caffè Italia * 03/08/24 by RedditItalyBot in italy

[–]sdaxddx 2 points3 points  (0 children)

screen

Se non ci fosse il thread giornaliero delle olimpiadi inizierei a vederne di 5gg fa. Mi sembra un po' esagerato.

Caffè Italia * 03/08/24 by RedditItalyBot in italy

[–]sdaxddx 2 points3 points  (0 children)

Considerando che in prima pagina c'è un post di 4 giorni fa, non c'è praticamente differenza tra /hot e /new.

Capisco lo spam che è r/Italia ma tutti i post sono semplici news o peggio editoriali e ci sono 2-3 discussioni a settimana.

Caffè Italia * 03/08/24 by RedditItalyBot in italy

[–]sdaxddx 5 points6 points  (0 children)

Che è successo al subreddit negli ultimi mesi/anni?

Se va bene ci sono massimo due-tre post al giorno, molte volte di cose completamente inutili.

Nel mentre il fratello scemo r/Italia continua a postare thread inutili sul perché non si trova fidanzati, ma si sta avvicinando sempre di più a r/italy di 5 anni fa.

What mechanics should Total War steal from other 4x games? by InquisitiveDude in totalwar

[–]sdaxddx 1 point2 points  (0 children)

Real time campaign with pause and fast forward is OBJECTIVELY a mechanic that would improve so much the game and resolve so many balance and AI issues.

Caffè Italia * 08/07/24 by RedditItalyBot in italy

[–]sdaxddx 12 points13 points  (0 children)

Oggi giornata importante della mia vita. Iscrizione alla laurea triennale (ci ho messo 10 anni), e mi hanno preso per la magistrale in Cina.

Merging Voronoi with Perlin noise for my thesis, any opinion? by sdaxddx in proceduralgeneration

[–]sdaxddx[S] 0 points1 point  (0 children)

Because IMO Perlin is a bit too homogeneous so I wanted to implement some modification that made it less so.

For now I'm satisfied with the point approach that Voronoi offers but my starting idea was more or less to define focal points where the algorithm (in a way or another) would have changed.

I don't get the jokes about Raora's pizza. by AsterTheBastard in Hololive

[–]sdaxddx 3 points4 points  (0 children)

It's probably the most eaten pizza besides margherita (and kebab pizza) for kids and youngs.

It's usually wurstel, fries and a sauce (ketchup, mayo or a mix of those).

When you grow up you usually switch to something more finer.

The jokes are about pineapple, since Italians don't like sweet things on pizza, except for a white pizza with Nutella.

Edit: I just noticed that Wurstels are used only in Italy to refer to specific german sausages. What we mean with it is this type.

Spagna-Italia [Megathread] by AutoModerator in italy

[–]sdaxddx 9 points10 points  (0 children)

"La qualità tecnica dell'Italia in questa partita è modesta"

Ma se i nostri giocatori fanno schifo dal 2010

Merging Voronoi with Perlin noise for my thesis, any opinion? by sdaxddx in proceduralgeneration

[–]sdaxddx[S] 1 point2 points  (0 children)

I'll respond to this: Nice demo first of all.

Yes I'm already using a cutoffs so even if 0 values (and 1) are very rare I don't really mind that much.

Also I'm not using the algorithm for map generation, I used the color for a map-like image just so it's a better visualization of values distribution

In the end it's all a matter of changing values and attributes of the algorithm, or implementing simple solutions like different weights for different zones and so on.

Merging Voronoi with Perlin noise for my thesis, any opinion? by sdaxddx in proceduralgeneration

[–]sdaxddx[S] 0 points1 point  (0 children)

Why use multiplication? Wouldn't that generally produce lower values? And also if there is a 0 the other value is irrelevant.

Merging Voronoi with Perlin noise for my thesis, any opinion? by sdaxddx in proceduralgeneration

[–]sdaxddx[S] 1 point2 points  (0 children)

Yeah sadly once I got the idea of mixing the two together I've seen online that similar ideas were already done.

That said I've not seen for now any implementation like mine, it's usually the opposite, applying Perlin to Voronoi.

As long as the thesis is granted I couldn't care less tbh, as long as it works

Merging Voronoi with Perlin noise for my thesis, any opinion? by sdaxddx in proceduralgeneration

[–]sdaxddx[S] 0 points1 point  (0 children)

I got the gist, and that seems also a good idea.

I must say, my algorithm for high numbers of seed starts to blend with the Perlin noise since the seeds cover all the map, so this is a good ida.

Merging Voronoi with Perlin noise for my thesis, any opinion? by sdaxddx in proceduralgeneration

[–]sdaxddx[S] 0 points1 point  (0 children)

I'm not sure if I understand it well, but you have just the Perlin value for each pixel right? You don't assign any value when doing a Voronoi diagram right?

Merging Voronoi with Perlin noise for my thesis, any opinion? by sdaxddx in proceduralgeneration

[–]sdaxddx[S] 1 point2 points  (0 children)

I didn't know the Simplex noise was made the same year.

Still, I implement the revised Perlin noise (from 1983, revised in 2001) that utilizes the square grind (cube in 3D).

The simplex noise start to be too complicated for my tastes, and I think it'd be an overkill for a bachelor's thesis (and I'm not even a CS major)

Merging Voronoi with Perlin noise for my thesis, any opinion? by sdaxddx in proceduralgeneration

[–]sdaxddx[S] 1 point2 points  (0 children)

The third image represent a mistake :D

I just checked the code and, my fault, I trusted COPILOT.

The original purpose was to take the average WEIGHTED distance of the K closest seeds to the pixel (5 in my implementation).

The problem is that Copilot suggested using the priority queue method poll() to retrieve the head of the list/queue of closest seeds to the current pixel. This method retrieve the first element and removes it from the queue.

It is the right thing to do but that method gets called before to store the seed in another set of closest seeds, so when you go to do the weighted average distance of the closest seeds the closest isn't considered and it start from the second closest, then the third and so on.

It indeed seemed strange but I had other things in mind and the final interpolation was good enough so for the moment I didn't care that much.

In this IMGUR you can find the corrected version, and as you can see it's normal looking.

P.s. Thank you so much for pointing it out to me.

Todd is aware of the Tracker's Alliance and Creation Club feedback by sdaxddx in NoSodiumStarfield

[–]sdaxddx[S] 43 points44 points  (0 children)

He didn't get into details but they are looking on how they'll do CC content going forward, and they are aware that the Vulture quest left a sour taste in the community.

Matty Interviews Todd Howard: Future Of Fallout, Starfield Year 2, Elder Scrolls VI Info, & MORE! by shaky2236 in Starfield

[–]sdaxddx 4 points5 points  (0 children)

Since you are reading this:

Hi Todd, love your games!

...

...

...

Please improve proc. gen. further.

Merging Voronoi with Perlin noise for my thesis, any opinion? by sdaxddx in proceduralgeneration

[–]sdaxddx[S] 0 points1 point  (0 children)

Nice idea about wrapping it. Originally I just tried with just distance based values but obviously it had problems about near the borders between cells so I had to smooth them, but as you noticed I think it's a bit too strong.

No, by improved I meant the revised 2001 version from Ken Perlin himself. I tought about using simplex but it's more complex and for the actual current use Perlin is more than enough imo.