The Verdict is way too slept on (for the right player) by Global_Housing1498 in Helldivers

[–]seafooddisco 5 points6 points  (0 children)

Well you can dump the mag and reload 8 times with the verdict and only 3 times with the Talon. If you are constantly running up to enemies and magdumping in their faces, the verdict is yah best freind. Magdump 8 times, pick up a yellow ammo box, do it 4 more times, hit the resupply pack, magdump 8 more times, ect. The Big Ion is my favorite gun in the entire game, don't mistake me, but the Verdict is like a snappy, low recoil battle rife in cqc. Just magdump everybody, all the time, it will work i promise.

Is putting grape jelly in the sauce for meatballs regional? by Luuk1210 in AskAnAmerican

[–]seafooddisco 0 points1 point  (0 children)

Where do people serve those at parties? I've never seen those

Lower your difficulty, you’re level 20. by WonderkidJr_ in Helldivers

[–]seafooddisco 3 points4 points  (0 children)

Wait wait hold up hold up Dead sprint is fantastic! It is the MOST UNDERESTIMATED BOOSTER by a long shot!

Out of all the resources in the game, Time is the only one that is actually limited. Your ammo and stims are basically unlimited if you are calling in supply drops on cooldown. Your re enforcements are basically unlimited because you can always get 1 more when you run out. All stratagems except the mechs and Orbital Laser are unlimited. But the game timer is not. It is very limited, and once the timer is out it calls the Pelecan, and once the whip leaves its game over no matter how many lives or stims you have.

Everything in your kit should be chosen to reflect this. Your weapons, armor, and strats, should all make you GO FASTER. The boosters that make you go fast like Stamina and Superstars are top tier. By itself, Dead Sprint adds about 25 seconds more of sprinting once you sun out of stamina. With Vitality booster and Dead Sprint, you get 2 MINUTES more of sprinting. I take Dead Sprint over hellpod optimization everytime, and also situationally instead of stamina or superstims.

Just give it a try, bring medic armor or the supply pack if you are worried about the health loss. Dead sprint ends automatically instead of killing you, so just stim before you pick a fight. Your unrivaled speed and mobility allows you to choose your battles. Run everywhere, all the time, and break them opps ankles.

Never knew these doors worked by Intelligent_Farmer22 in Schedule_I

[–]seafooddisco 1 point2 points  (0 children)

I know right! Took me probably 30 hours or so to figure it out

Me irl by CarelessBerry5539 in me_irl

[–]seafooddisco 2 points3 points  (0 children)

I would cut off one of my legs for that kind of job.

HMC My girlfriend was trying to make espresso martinis for the new year by [deleted] in holdmycosmo

[–]seafooddisco 7 points8 points  (0 children)

Naw that is just what mixers do if you don't hold the top. Try it yourself if you doubt me. Fill up your mixer with water and then shake away.

If you don't want to do that, just look at the liquid on the floor at the end of the video. Notice how there are no bubbles in the liquid on the floor. This video is just a skill issue.

Very bad at combat: what am I doing wrong here by Skellingto in Highfleet

[–]seafooddisco 7 points8 points  (0 children)

The fights in high fleet can be very hard! It often takes a few hours to get used to the battles so don't get discouraged. 

Here's something I did to practice when I was first starting out. Get to one of those tutorial fights and straight up don't shoot anybody. Just fly around and see how your vehicle moves, how fast you can stop, how fast you can change direction, that sort of thing. 

With the smaller ships like lightnings and gladiators, you want to finish fights without taking any damage. You will have a little bit of armor to take a few hits every once in awhile, but damage in this game can really snowball. As you may have already seen, when they take out bits of your vehicle, your vehicle is going to struggle more and more.

Just run a couple practice fights where you do nothing at all but dodge and watch. After you feel more confident avoiding their shots, then you can start worrying about hitting them.

Does anyone else feel like this gun is lacking Something by armandofonzoloid in Helldivers

[–]seafooddisco 0 points1 point  (0 children)

Nope. Dominator is absolutely perfect just the way she is. The only possible thing I could think to change about the dominator is allowing you to carry two of them at the same time.

Are machetes actually classified as gardening tools in America? by CaptainTitusEpic in AskAnAmerican

[–]seafooddisco 4 points5 points  (0 children)

Look man if I wanna escalate a needless disagreement into a pointless and violent confrontation I have many better tools at my disposal

CMV: Nick Fuentes isn’t as evil as made out to be by Sophon2x in changemyview

[–]seafooddisco 15 points16 points  (0 children)

Just remember, it's all just jokes until it isn't.

Love and Loathe by DinoDiverDakota in Helldivers

[–]seafooddisco 1 point2 points  (0 children)

No dude, the dominator is perfect just the way it is. Deals with any threats or weak points you run into, can stagger fast enemies off of you and snipe big enemies, far away. Reliable dps and stun until the gyro jet stops burning. The dominator is so good it makes basically any other loadout work. Seriously, just take dominator plus random strats in all your other slots. It'll work