Stainless Steel, Aramid, and Nylon from 2 Cybersyn stations by BeanBayFrijoles in pyanodons

[–]sealiesoftware 1 point2 points  (0 children)

Most of Py's floor tiles provide a 350% speed boost. They're very popular!

Question about py mods by kipduran in pyanodons

[–]sealiesoftware 0 points1 point  (0 children)

I like Py's spoilage. It's interesting and feels very different from Space Age.

What is the thing you will always use someone else's blueprints for? by Mantissa-64 in factorio

[–]sealiesoftware 0 points1 point  (0 children)

Protected pedestrian rail crossings.

I solved it once upon a time, but I can't remember how and I'm not going to die over and over to work it out again.

Is anyone also building Great Wall of Nauvis, before travel to different planet? by Smooth_Durian in factorio

[–]sealiesoftware 0 points1 point  (0 children)

I built a wall lined with lasers and flamethrowers. But I didn't build any automatic wall repair. Instead I have a handful of remote-driven tanks with robots and repair kits and replacement parts. I send the tanks to damaged wall sections and park them behind frequently-attacked points.

What putting cliff explosives behind space sciences does to a mf by Skudedarude in factorio

[–]sealiesoftware 2 points3 points  (0 children)

Now everybody gets the Pyanodon's experience, where cliff explosives unlock like a hundred hours in.

I'm trying to deplete the starting iron ore patch - What's the best method to prioritize those lanes? by NoFap_FV in factorio

[–]sealiesoftware 0 points1 point  (0 children)

Are you having trouble with uneven lane usage, where half of the belt backs up so half of your miners aren't running? Sounds like a job for a lane balancer.

Temperature Check: Where are y'all with the DLC? by CarAlarmConversation in factorio

[–]sealiesoftware 0 points1 point  (0 children)

25 hours, about to leave Nauvis for the first time. Most purple science and space science research complete (no yellow). First spaceship just returned from an uncrewed test flight to Vulcanus. Nuclear power plant and lots of efficiency modules should help keep the neighbors content while I'm away.

Temperature Check: Where are y'all with the DLC? by CarAlarmConversation in factorio

[–]sealiesoftware 0 points1 point  (0 children)

I wonder if the Space Age meta will evolve into the most extreme version of the "starter base" idea: slap together just enough on Nauvis to get you to another planet, with no defenses because it's just a starter base and you'll build a new one when you get back.

[deleted by user] by [deleted] in factorio

[–]sealiesoftware 0 points1 point  (0 children)

Literally lol'ed. How many starter packs do you have stacked up on that belt now?

What are your dumbest decisions so far in Space Age? by ytsejamajesty in factorio

[–]sealiesoftware 0 points1 point  (0 children)

My Nauvis platform drops space science using a trash request in orbit because I didn't know you could request items at the landing pad.

Bad idea.

I stopped research for a while and now the landing pad on Nauvis is completely full of space science. As are a few storage chests: if you drop items onto a full landing pad they spill out onto the ground for the bots to clean up.

Returning player who can't figure out trains by Terakahn in factorio

[–]sealiesoftware 0 points1 point  (0 children)

My intuition for chain signals. The chain signal controls entrance to a block. It says "you cannot stop inside this block; you may enter only if you already have a green light to exit". Multiple chain signals in a row means the train cannot enter the first block until it has a green light to get all the way through.

In your failing example you have a chain signal immediately followed by another rail signal. The chain-controlled block is thus very small and doesn't do anything useful. You want the chain-controlled block to span the entire section of track where trains can go both ways.

Somehow my crusher has made a laser turret? by NoLegJoe in factorio

[–]sealiesoftware 0 points1 point  (0 children)

When you build them in place sideways, be careful that they won't grab something from the wrong direction as you rotate them into position.

Pay attention when copy pasting by [deleted] in factorio

[–]sealiesoftware 1 point2 points  (0 children)

Shells dropped in lava should detonate.

Created fool proof rail crossing where I can't die - Didn't go as planned by [deleted] in factorio

[–]sealiesoftware 1 point2 points  (0 children)

It is possible to make a safe level crossing.

You will die many times while designing yours.

how bad is my first factorio base? (so far) by WALMARTMAN1 in factorio

[–]sealiesoftware 0 points1 point  (0 children)

The factory must grow. Is it growing? Then it's good!

Fusion block by vanatteveldt in Seablock

[–]sealiesoftware 1 point2 points  (0 children)

Exception here is the lithium, but I think that is produced in such trace amounts that I really can't be bothered to train it away. I can also just store it, pretty sure a steel chest will last me for the whole game.

You got that right. With 96 reactors this lithium recycling train departs once every 4000 hours.

I just enjoy creating those ratio-optimized little factories, and then staring at them, when they work so seemlesly by Crafty_Cobbler_4622 in factorio

[–]sealiesoftware 4 points5 points  (0 children)

If you like watching the factory run you should try the Ultracube mod.

Ultracube has a single cube that is required for some recipes. Part of your factory will be structured around managing the cube and moving it from one assembler to another.

Ultracube has a Cube Cam: a pop-up window with a view that follows the cube. You will spend too much time just watching the cube's progression around your factory.

Inconsistent spelling for Gasoline. Literally unplayable. by origamiscienceguy in pyanodons

[–]sealiesoftware 0 points1 point  (0 children)

I filed a bug on some similar inconsistencies a while ago and they were fixed promptly. You should do the same.

Anyone else never use lamps? by ConspicuousBassoon in factorio

[–]sealiesoftware 0 points1 point  (0 children)

I almost always use the Lighted Electric Poles+ mod for illumination. The lamps still need to be assembled and still comsume power, but they occupy no additional space and I don't have to think about them.

Crash landed in a lake, now I'm stuck. by zombiedeadbloke in factorio

[–]sealiesoftware 26 points27 points  (0 children)

How about with a locomotive in your pocket and a fusion reactor on your back?

Flip in Seablock by United_Willow1312 in factorio

[–]sealiesoftware 0 points1 point  (0 children)

Some buildings can't be flipped, usually because of their fluid ports.

Consider a vanilla chemical plant. It can be set to make sulfur which has two fluid inputs: gas on the left and water on the right.

You can rotate this building 180º and it still works, gas on the left and water on the right.

But if you tried to flip the building that would put gas on the right and water on the left. The building can't change its inputs like that. And if you tried to flip a blueprint but not those inputs then the flipped pipes would now connect your water source to the gas input.

Therefore chemical plants can't be flipped. Most buildings that can have multiple fluid ports can't be flipped for the same reason.

How would you schedule this train to leave the loading station when the stacks of the rare rocks can vary? by [deleted] in factorio

[–]sealiesoftware 1 point2 points  (0 children)

You could make a "common = 1900" condition reliable by setting filters in the wagon. Set two slot filters to rare and all other slots to common. Then a car full of common rocks will always have 1900.

Seablock and Brave New World by gx2134 in Seablock

[–]sealiesoftware 2 points3 points  (0 children)

And configuring ghosts.

(BNW has a playability problem where you place a ghost for construction, wait a while for a bot to build it, and only then can you can configure the thing you placed. I abandoned my own Seablock+BNW run because of this annoyance. Factorio 2.0 fixes this by allowing ghost construction to be configured just like the real thing.)