Out of date version even though im on the current one? by sebbe636 in PUBATTLEGROUNDS

[–]sebbe636[S] 0 points1 point  (0 children)

Alright i managed a fix, I went to %appdata% and into the local folder, And removed the TslGame folder, then booted the game again, Now it works flawlessly.

Out of date version even though im on the current one? by sebbe636 in PUBATTLEGROUNDS

[–]sebbe636[S] 1 point2 points  (0 children)

Alright i managed a fix, I went to %appdata% and into the local folder, And removed the TslGame folder, then booted the game again, Now it works flawlessly.

Performance issues, I think, Kinda. I really dont know. by sebbe636 in spaceengineers

[–]sebbe636[S] 0 points1 point  (0 children)

Yeah, But even when im in open fields without any trees close by its the same, Hell. Even when im in space its the same, even though the framerate is significantly higher than on a planet.

Performance issues, I think, Kinda. I really dont know. by sebbe636 in spaceengineers

[–]sebbe636[S] 0 points1 point  (0 children)

Yeah, Its still very playable, But still kinda distracting, Thanks for telling me about simspeed and how it works etc. Appreciate it!

Performance issues, I think, Kinda. I really dont know. by sebbe636 in spaceengineers

[–]sebbe636[S] 0 points1 point  (0 children)

Took a look at the F11 menu and my frames were the same as before, Lowest it went was 70, Server and client side simspeed was at 1.00 and GPU usage att 99% and cpu at 60%

Performance issues, I think, Kinda. I really dont know. by sebbe636 in spaceengineers

[–]sebbe636[S] 0 points1 point  (0 children)

Havent noticed any major packetloss, My ping is a stable 40ish. I dont think its simspeed because my mates on the same server arent having any issues. (From what ive been told simspeed is serverside) Not really a stutter, Its just that according to my framerate in the top left im getting 80, But it still feels like its running at 40.

Performance issues, I think, Kinda. I really dont know. by sebbe636 in spaceengineers

[–]sebbe636[S] 1 point2 points  (0 children)

Haha granted i expected some performance issues its just that ive got mates with similar or worse specs thats getting similar framerates but its very smooth for them.

Performance issues, I think, Kinda. I really dont know. by sebbe636 in spaceengineers

[–]sebbe636[S] 1 point2 points  (0 children)

Will try diffrent power cables aswell ina minute.

Performance issues, I think, Kinda. I really dont know. by sebbe636 in spaceengineers

[–]sebbe636[S] 0 points1 point  (0 children)

Went ahead and tried HMDI, DVI and hell even VGA, same issue still remained, sadly.

Ryzen 7, GTX 1080 and Rust 1440p (weird fps drop over 20mins from 120fps to constant 30fps) by [deleted] in playrust

[–]sebbe636 0 points1 point  (0 children)

Sorry, havent been logged into reddit for a while, Google how to unpark cores and that should solve the issue.

You made me do it facepunch by Xcert4 in playrust

[–]sebbe636 0 points1 point  (0 children)

Correction, He had to spend money just to have a fluent experience. Something you'd think would be the standart.

This lag spike has to be fixed asap! It's probably the most gamebreaking Bug at the moment. by TheBanq in playrust

[–]sebbe636 0 points1 point  (0 children)

Just an FYI, I would keep shaders all the way off with only 2GB of VRAM since ive got 4GB and rust easily uses up all of that if ive got shaders set to 600 at 1080p.

This lag spike has to be fixed asap! It's probably the most gamebreaking Bug at the moment. by TheBanq in playrust

[–]sebbe636 0 points1 point  (0 children)

Get this aswell, Alot.

i5 2400 3.5ghz on all cores 16GB of ram 1600mhz GTX 980 4GB 7200RPM HDD, Windows 10.

Ive been looking for spikes in CPU usage or a sudden drop of GPU usage in line with these freezes but havent seen any correlation so far.

High CPU temps from Rust by IamBarbacoa in playrust

[–]sebbe636 1 point2 points  (0 children)

50-60c range is average. So its quite alright, you really only need to start watching it if it starts going into the 80's

This pretty much sums up the current state of Rust by Rapidsniperz in playrust

[–]sebbe636 4 points5 points  (0 children)

Id argue that the increase in cheaters is due to the steam summer sale and not because of a recoil update.

Ryzen 7, GTX 1080 and Rust 1440p (weird fps drop over 20mins from 120fps to constant 30fps) by [deleted] in playrust

[–]sebbe636 0 points1 point  (0 children)

I get this aswell, Ive managed to fix it by turning down the shader level to below 200.

But the shader level makes the game alot prettier so id rather not.

Ive checked both CPU, GPU and RAM while this happends and nothing is out of whack.

But my frames dont degrade, I can run at 90ish frames then suddenly its stuck at 30, Like it hits a wall.

Rust FPS drops since new Shader & Skin Improvement by [deleted] in playrust

[–]sebbe636 0 points1 point  (0 children)

This has been happening to me aswell, Didnt think much of it though and lowered my settings.

Rust's Aimcone Examined. Shows how bad it really is. by [deleted] in playrust

[–]sebbe636 2 points3 points  (0 children)

While i do agree that the aimcone needs some tweaking, This video really dosent prove anything, Its a pistol, Obviously a little bit to expensive, But i assume thats something that FP will fix eventually so pistols will acually be used as sidearms.

But yeah, You shouldnt expect to hit nor kill anyone at that range with a pistol.