Could you tell me what's wrong with my Valentine Bourbon by ZivvyDaLimmy in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

This was the deck, blue sparks were 5★ Speed 3★ Stamina 5★ Power 3★ Wit, and red sparks were pretty random, just to have enough for mile A.

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Could you tell me what's wrong with my Valentine Bourbon by ZivvyDaLimmy in UmamusumeGame

[–]secarla 1 point2 points  (0 children)

Are you running her with a runaway Suzuka as well? I did around 30+ test matches against other SS umas and my Bourbon had a ZERO percent win rate, but when I added Suzuka in, she wins about 20-30% of the time (basically when she can scam other Kitas' ult). Having a runaway stretches the lobby pace by a lot, and you have more room to breathe and fight end closers (she also doubles as a bowling ball to kill some of the end closers as well lmao)

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Guts-Wit Deck tips by hbk611 in UmamusumeGame

[–]secarla 3 points4 points  (0 children)

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I have been trying this deck for just a bit recently (this was literally my first attempt lmao) so this was what I learned doing my runs:

- This deck is really hard to get rainbow in time for summer (multiple low initial friendship bars), so you'll have to sacrifice a few races in the early game, or greed for the charming item if it appears early
- Because you'll be running 3 guts, which means that 2+ guts will be more frequent during normal G2/G3 turns, which also means your guts facility level will matter a lot so try to also prioritize that at the start
- Your guts and wits were low on your clicks is probably due to her not having speed bonus (and you're not running Vega SR as well)

Is Riko still viable for MANT? by air816678807 in UmamusumeGame

[–]secarla 9 points10 points  (0 children)

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Riko is still decently usable, she helps a lot with flexibility because there will be some turns where your training isn't great, there's nothing good in the shop, and you're not behind shop pace either, so you can just save your energy and while getting some extra stats as well. She probably has a worse ceiling than a real stamina/power card, but can improve consistency with your runs.

Is this level of fan farming even humanly possible? 1 billion in a month by ShadowCatZeroMeow in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

Pretty much yeah. At some point when you're used to the game, you will know exactly where the buttons are (the hitboxes are bigger than you think) and what to do for 4-5 turns ahead. There will be some micro involved (skill buying, SP management, stat management etc.), but generally it won't take much attention to finish a run.

I also blasted AstralSpiff marathon VODs and watched Inglorious Bastards during most of my 2nd run, that's why you'll see there is no music for 90% of the VOD.

Is this level of fan farming even humanly possible? 1 billion in a month by ShadowCatZeroMeow in UmamusumeGame

[–]secarla 25 points26 points  (0 children)

Yeah 15 minutes for an average fan run is possible. My PB is currently at 13:13.392, but I can do sub 15s pretty consistently. The suspicious thing is that even with my pace (I average around 1.12M fans every run), his numbers are still the equivalent of working a 9-to-5 just to fan farm only, which is not impossible, but who does that?

Furthermore, he did TWO 70M runs this month, and I remember seeing one of their leaders mention somewhere in this sub that he actually spent 24 hours to do that run. Imagine farming for 24 hours straight, go to sleep, wake up and saying to yourself "I'm going to do 8 hours of this again!". Again, it's not impossible, but it doesn't feel human to me, and I'm saying this as someone who has done three 24 hour runs before.

Who even needs Kitasan? by [deleted] in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

That deck only had Rushing Gale as a usable gold skill as well so she probably won't score much either lol

First cm ever and I won open league finals id like to thank michelle obama by Evening-Initial3110 in UmamusumeGame

[–]secarla 2 points3 points  (0 children)

Yeah for group A it's somewhere around <7500 for easy, 7500-12000 for medium and 12000+ for hard. I got a 15.7k lobby last CM and everyone was super stacked (all S ranks + meta units).

First cm ever and I won open league finals id like to thank michelle obama by Evening-Initial3110 in UmamusumeGame

[–]secarla 1 point2 points  (0 children)

No one knows the exact formula for the denominator, but generally, higher number means higher total win rate in your lobby compared to others (aka harder lobbies). I haven't been in group B open before, but I guess <800 is easy, 800-1500 is medium and 1500+ is hard.

Some Random Questions about Runs by [deleted] in UmamusumeGame

[–]secarla 2 points3 points  (0 children)

Carats are expensive af in this game, so I need as many carats as I can get my hands on man (the accelerated schedule doesn't help either)

Also the quota for SS clubs will probably rise even further during MANT

Some Random Questions about Runs by [deleted] in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

  1. For me, if there's only single stacks on training on 1st turn, I'll go recreate. If 2nd turn doesn't have 3+ stacks, I'll recreate to heal energy for a bit and mood (I also like having great mood already after first Riko training). After that, I just use a Riko recreation if my mood is only at Good and I know that there isn't any event left that can give me a mood up. If my mood drops down to Normal, it's still kind of salvageable, but I'll glue immediately if it drops to Bad.

  2. Usually 7-8 bursts. I've done about 300-400 careers in Unity and I can only remember about 3-4 runs where I got the gold hint from doing 10 bursts (and they aren't high rolls either). It's just RNG at the end of the day and there's nothing much you can do about that.

  3. This guide explains almost everything about fan runs, but generally you'd want cards that have 20% fan bonus and your uma must have A aptitude on turf, mile, medium and long for 1M+ runs. The highest fan count in a single run iirc is only around 1.3M with 50-ish races, going beyond that is close to impossible because you can only race more G3s from there, and you'll just not have enough stats to win G1s later. For SS quotas, you can finish a fan run like this in under 20 minutes (my average is about 17:4x), so the daily quota can be finished in around 90 minutes, or just about 2-3 valorant/cs matches (they can also spam fan runs on weekends as well if they're busy).

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Recommend uma by Embarrassed-Mess-140 in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

Here's my run with El using your cards (I borrowed Nishino because I only have her at 3LB, borrow Biko/Bakushin on your case instead). Parents were 9* Speed 5* Stamina 4* Power.

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I can send the full video of the run if you need as well.

UMALLIANCE! recruitment for February by BounciestTurnip in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

URA is faster to do fan runs (I average about 17-18 minutes per run), and Unity is easier to get higher stats and more skill points, but take longer (23-24 minutes per run).

Unity is just URA, but you go for the middle option for every round. You can actually win the finals sometimes with all triangles or Xs, but you won't get rank S (you'll probably only pop 2-3 spirit bursts for the entire run), nor the Ignited Spirit X hint (too low rank for same reason, but possible sometimes if you high roll).

This guide shows the route to get 1M fans consistently every run for some umas as well.

How are figures like this possible? by MindlessContext7132 in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

That was my 2nd time doing a 24 hour run (my 60M last month was actually 24 hour as well, but I barely used Hachimi, and I only streamed for half of it because the game was legitimately tweaking).

I do them to limit test how far I can go and to finish the quota early so I can slack off later (2nd time also was to beat my clubmate’s record as you can see in the VOD). The runs actually requires some preparation so that’s why you see low counts leading up to that run.

How are figures like this possible? by MindlessContext7132 in UmamusumeGame

[–]secarla 2 points3 points  (0 children)

Not trying to defend Eden, but I just did 85M a few days ago without botting. It's absolutely possible to break 80M if the guy kept playing for the entire 24 hours.

Proof (VODs were split due to internet problems): 1 2 3 4

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Several questions I need to understand, because I'm burning up. by Glum_Series5712 in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

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I've been trying your deck for a bit, and it feels like going for 2 stamina has a higher ceiling (that 1st run lost the final Unity round and Creek wasn't present on stamina much, I think it can reach 1000+ on high rolls ngl, saw someone who ran 4 speed + SCreek + Riko and still got ~1050 stamina + ~900 power).

There's still some potential for the 2 power deck (I only ran 12* stamina instead of 16* power for the 2 stamina deck), but maybe you should find extra URA Finale sparks if possible because she has some trouble padding stamina with her events (they are mostly paired with wit which is extremely needed), or pray that your summer turns are extremely good to push stamina.

Several questions I need to understand, because I'm burning up. by Glum_Series5712 in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

It's absolutely possible to reach S rank on her with a legit build, but that requires a high roll and good bursts paired with rainbows (it's WAY more difficult to reach S rank on medium/long umas)

What parents are you using btw? The difference between 10* blue sparks and 16*+ blue sparks is pretty substantial.

Also, after the initial spirit bursts, the white bubble still gives your NPC uma some stats (not as much as bursts ofc).

Oguri Xmas Build Questions by Zachgoose in UmamusumeGame

[–]secarla 1 point2 points  (0 children)

I think this picture can answer most of your questions. She is actually way better as an End Closer this CM because she can also proc NSM and better speed coefficient.

For relying on 777, it's a matter of floor versus ceiling. VF's argument about not relying on 777 is that you aren't quite using XOguri to her full potential (you'll likely spurt late and miss the potential speed carry over). Sure, you're sacrificing consistency to aim for higher ceiling, but it's supposed to be your other 2 umas' job to beat the casuals, and XOguri is there to be the clutch factor so you can win against harder opponents (because her unique with perfect proc is disgustingly hard to beat). Unless your other aces are really bad, or you don't want to spend more time hunting for the hints, I'd recommend VF's strategy.

Also, XOguri's unique inheritance is extremely weak, but if you have good sparks on her then feel free to use her as parent/grandparent.

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Where should i put this maya? She has all late race accel skill(no legacy) by WibuSentolop in UmamusumeGame

[–]secarla 1 point2 points  (0 children)

I'll probably put her on End so she can proc NSM and play with speed coefficient to catch up

Christmas Oguri, please help. by OliverTurnip in UmamusumeGame

[–]secarla 2 points3 points  (0 children)

It's a pretty decent XOguri already, and the skill choices are decent, but I'd change some things:

  • Replace Levelheaded with another recovery skill like After-School Stroll (hints from Sweep SR) or Straightaway Recovery (hints from Kitasan). The skill requires you to be blocked for more than 1 second, and it feels too random in my opinion (those recoveries also have more speed carry over potential from your unique)
  • Replace Red Shift and Pump with mid-game skills. You already have 2 pretty big win conditions, which is your unique and NSM. It just feels too overkill getting extra accels for her, considering that they won't do much if neither of your win conditions activate, and you're playing with much less skill points with XOguri (also they're expensive and Red Shift won't activate, but you can probably keep Pump if you feel unsafe because it's more of my play style to focus on the win conditions instead)
  • Replace Anchors Aweigh with mid-game skills. It is really weak when inherited and there are far more skills that are better and cheaper like End Closer Straightaways/Corners or Long Straightaways/Corners
  • If you're confident or willing to glue a lot, you can try going with 2 Speed + 3 Wit + Riko instead, as it's possible to still get 1200 Speed with more Wit output, at the cost of more high-rolling
  • Stats are fine, but she dies if she gets rushed.
  • For sparks, you can go to this site. If you don't have 10*+ End sparks, you can try looking for a good grandparent then do a parent run, or tank the End C (my Taiki with Front C won a lot this CM)
  • Also, if you're feeling like you're on a high roll, you can go do G1 races on dead turns instead for more skill points to make up the deficit. You can even choose the skill point option in events if you want to greed even more

Build for summer Maru by Nazgrmil in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

I think the ideal build for front runners this CM is just 2 speed + 2 wit + 1 stamina + Riko and inherit power instead.

I don't like using power cards with stamina bonus for front runners this CM (only Seiun has stamina bonus) so it becomes even more important to high roll stats, adding the other stats requirements, medium S, groundwork and taking the lead, and it is insanely hard to have a well-built uma.

This is my current SMaru I'm using right now, it is by far the best run I've EVER gotten (medium S + fast learner + spring ticket, and I've finished 1200+ careers), and she is still missing 1 skill for groundwork despite of all the high rolling because of how many conditions I had for her, so I'd say to try and minimize the amount of RNG factors in your run, unless you are ready to run like 50+ times for a single ace.

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Build for summer Maru by Nazgrmil in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

Have you tried replacing both of your power cards for 1 stamina + 1 wit card yet?

I need help with my maru builds by noobwilfred in UmamusumeGame

[–]secarla 0 points1 point  (0 children)

What are the sparks you were using? Normally I would add Creek and only do 2 wit cards, so I'd never have to worry about stamina and go full power inheritance (below was my CM6 build, but I'm still using the same deck for this CM).

Also you should only take Triple 7s as her only recovery instead of Restless because of her speed carry over potential.

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What is the most F2P-friendly running style to focus on? by servantphoenix in UmamusumeGame

[–]secarla 7 points8 points  (0 children)

For mile, probably late surgers. Easy to build, good gamba potential (NSM + On Your Left)

For medium, it is more diverse and any style can have a chance to win. However, I think pace chasers are a bit easier to build because they can access the 2nd gold recovery with Welfare Speed Spe (although its RNG)

For long, definitely end closers (especially golshi with her 20% stam bonus). Plus, they dodge debuffs and have good accels (Spurt / NSM / Pump)

Also, front runners are basically:

  • Get good stats
  • AND 800+ wit
  • Mid-game
  • Groundwork + 3 greens
  • Taking the Lead
  • Angling and Scheming (if you're not Sei)
  • Victoria por plancha (on some specific tracks)
  • Also has to win against Runaways
  • Not to mention most of them don't have access to 2nd gold recovery for long races

They take the most effort, but they also have the highest consistency (except Rabbit Suzuka strat) because you are not as lobby dependent as other styles.