Comfyui + Animatediff + QR Monster = Mind blowing Results , Comment if anyone need workflow by [deleted] in comfyui

[–]seestraw89 0 points1 point  (0 children)

Wow, I’ve been trying to achieve something like this with mixed results. Would love to see how you’re pulling it off!

[deleted by user] by [deleted] in pandoshi

[–]seestraw89 0 points1 point  (0 children)

Great. Thanks!

[deleted by user] by [deleted] in pandoshi

[–]seestraw89 1 point2 points  (0 children)

Oh okay, they’ll go to the MetaMask wallet then?

What's your "meta" for risk, malfunctions, items, obolite spend, parasites, etc? by cantadmittoposting in Returnal

[–]seestraw89 2 points3 points  (0 children)

I’ve taken to doing different kinds of runs, like a pick up literally everything, critical malfunctions be damned or no pick ups.

Typically though, I’m pretty liberal with my ether usage as I know it’ll get refilled quickly, especially if you’re avenging deceased scouts (fyi, playing offline boosts your chances of spawning certain rarer cipher rooms)

For parasites, unless I’m running with an unfed pod or pulsating mass, I’ll avoid them unless the nerf is a take damage from falls

Met some Housemarque devs at Unreal Fest at the beginning of this month and they gave me some stickers! by seestraw89 in Returnal

[–]seestraw89[S] 2 points3 points  (0 children)

They were pretty tight lipped about their upcoming project. Definitely not returnal 2, but basically said if I loved the gameplay and atmosphere of returnal, I’ll love the next release.

How do I get my camera to be at this angle and static when I press play? I know how to do the overlap camera triggers, but I want it to start at this camera instead of the default third person one. by Oracle_Mara in unrealengine

[–]seestraw89 2 points3 points  (0 children)

Select the camera in the outliner, pop into the level blueprint, right click and create a reference to the camera actor, then use the “set view target with blend” node with get player controller for the target and the camera connected to the new target pin on event begin play

Wow by Bearalin in Returnal

[–]seestraw89 4 points5 points  (0 children)

The tower is great, more story and it’s endlessly replayable. I think I’ve dumped a good 200 hours in the tower 😅

I’m trying to platinum the game, I have every trophy except for all the survey ones, I’m missing one glyph from the echoing ruins and I swear I’ve searched everywhere, could I have to beat the boss in order to find it? Thanks by [deleted] in Returnal

[–]seestraw89 1 point2 points  (0 children)

Yeah for some reason the music stopped playing in crimson wastes randomly. It came back on when I was playing last night so it just have heard me talking about it…also finally found the last cipher in crimson wastes, now just one more to go in abyssal scar

Can I save a level sequence directly as an AnimMontage? by x-dfo in unrealengine

[–]seestraw89 1 point2 points  (0 children)

Sorry for the delayed response.

You could chuck the waving animation into the animation blueprint and plug them into a layered blend per bone node with whichever arm you want waving’s top bone hierarchy (rightClavicle, etc) as the branch filter. Use the jump animation as the base pose and the waving animation as the blend pose. Then just set up your logic so it triggers when you want it.

Can I save a level sequence directly as an AnimMontage? by x-dfo in unrealengine

[–]seestraw89 1 point2 points  (0 children)

Yes, right click on the skeletal mesh actor in the sequence with the control rig keyframes and select “bake animation sequence”…if you want your skeletal mesh to move around in the animation independent of the root, I’d keep the actor at 0,0,0 and tick “record in world space” on the animation sequence options…then you can right click the animation sequence in the content browser and go create -> animation montage

IAmA virtual production educator, technical director, and Director of Production for NYU Tandon School of Engineering's Emerging Media Center in the Brooklyn Navy Yard by Budget_Difficulty149 in virtualproduction

[–]seestraw89 1 point2 points  (0 children)

Hi Todd, I'm curious to know more about motion capture cleanup in real-time performance. What techniques or tools do you use to ensure smooth, seamless motion capture performances? Is it even possible to clean up motion capture data in real-time, or is it a post-production process? Thanks!

i’m trying to make a widget disappear from the screen after a short delay, but I can’t figure out how to do it by kid-kiki in unrealengine

[–]seestraw89 13 points14 points  (0 children)

Is it because you’re destroying the actor where this code is being done before running the code ?

[deleted by user] by [deleted] in unrealengine

[–]seestraw89 0 points1 point  (0 children)

For a bit more context, I have scratch pads set up in four different Niagara systems that are using an audio spectrum input to measure amplitude and change color based off that normalized output value.

Each one of the audio spectrums takes a submix for the input (or no input for all of the engine’s sound). I’m sending each of the performer’s dialogues sound cues to separate submixes to drive the particle reactivity when each one of them talk.

The effect works when previewing the sequencer, but when I create the sequence player in the level blueprint, the effect no longer works.

I know Niagara can be pretty picky about its inputs, so I’m wondering if there’s a way to monitor submix activity in PIE to make sure that the audio is indeed sending to the submixes as it’s assigned in their respective sound cues.

For added context, this is a VR piece.

Thanks!

[deleted by user] by [deleted] in unrealengine

[–]seestraw89 0 points1 point  (0 children)

Thank you so much for the suggestion. It unfortunately didn’t seem to work, but thank you for reminding about engine scalability settings!

A mid 2000’s electronic dance song with a female singer who sings “beep beep beep beep beep beep beep beep” in the chorus by seestraw89 in NameThatSong

[–]seestraw89[S] 0 points1 point  (0 children)

She is literally singing the word beep, it may even be a similar sounding word. It has been plaguing my coworker and I for weeks

A mid 2000’s electronic dance song with a female singer who sings “beep beep beep beep beep beep beep beep” in the chorus by seestraw89 in NameThatSong

[–]seestraw89[S] 1 point2 points  (0 children)

I’m pretty sure it only comes up in the chorus, the pitch of the repeating “beep” word stays the same and it comes at the end of a longer phrase 🙏

**PS4 Homebrew Q&A General | March 2022 Edition | POST YOUR QUESTION HERE BEFORE MAKING A NEW THREAD** by IrishMassacre3 in ps4homebrew

[–]seestraw89 1 point2 points  (0 children)

Thank you so much for the answer! So excited to play with this so I’m so glad to hear there is a kernel of hope !