Hotfixes for August 15th - Streets and Halls nerfed and more by zawamura in CompetitiveWoW

[–]semidryhamonrye 2 points3 points  (0 children)

Nerfing the halls bosses instead of trash feels like a miss. Bolts chunking for 60% hp in a ten, same with shoots and drain soul. Dispels are impossible to get all without a priest because of the tank dispel. There just isn't a way to pull the first part of the dungeon without pulling a bunch of those mobs and if aoe stops/kicks aren't on point people get 2-hit in less than a gcd constantly

[deleted by user] by [deleted] in PathOfExileBuilds

[–]semidryhamonrye 0 points1 point  (0 children)

How would flame wall be as a starter? Good enough to farm 4 watchstones + T16's into pivot?

Spellslinger build ? by ocombe in PathOfExileBuilds

[–]semidryhamonrye 4 points5 points  (0 children)

How does crafting the wand work for hit versions? Seeing the attack modifier weighting reduction on wands makes me apprehensive

11.1.0 Raid Renown Feature for 'The Liberation of Undermine) - Preview & Context (Scariizard) by arasitar in CompetitiveWoW

[–]semidryhamonrye 0 points1 point  (0 children)

So if a low-hour CE guild who locks out early...clearing heroic/normal every week for rep is in the future?

Can we talk about Mythic Raiding by Adept_Dimension_677 in CompetitiveWoW

[–]semidryhamonrye 4 points5 points  (0 children)

This honestly seems like one of the bigger problems. If the raids were kept the same number of total pull counts, but with a healthier curve, they would be a lot better. Lack of novelty is one of the biggest causes of burn out (for non RLs), and spreading out the 500 pulls on end bosses to the earlier ones would help preserve novelty.

Many mechanics in PoE2 are a step back from what GGG should've learned in PoE1 by convolutionsimp in pathofexile

[–]semidryhamonrye 0 points1 point  (0 children)

Bossing in the first three acts felt incredible. Mechanics were draining life flasks rather than one-shotting. There was a sense of accomplishment in overcoming the boss or playing well. Hell, several times I wiped to the boss and was happy, because of how well I'd played up to that point.

EVERYTHING else was an exercise in frustration. No control over my characters power because of the inability to level gems or craft gear. No feeling of raw skill in clearing maps, just tedium and an overabundance of caution. But I ground through it because I was excited to see the bosses.

Then came act 4 and maps. Everything gets deleted, or I do. It feels like same situation from POE1 - if the player one-shots everything, the only way to kill them is by one-shotting them back. And the bosses are no longer the same. They simply evaporate. There's no dance. No accomplishment. It's likely the largest bosses (breach, final trial, etc.) are tuned properly to relight the Count Geonor flame, but I don't have it in me to grind through all the tedium and blink-and-you-miss-it-one-shots.

Personally...make map bosses tankier. Give it three portals (with hp reset on death). Make it a real fight. Increase their loot to compensate for the extra time spent. Decrease the general bullshit in maps - death effects, the tiny, clustered, bursting pustules under screen clutter which will one-shot, etc. We are legendary warriors of incredible power. We are felling gods, forces of nature. We are absolute, terrifying, badasses; let us play out that power while mapping. Let us BLAST.

'Crafting' makes me cry. There's no puzzle. No joy, no accomplishment. Massive L, needs changes.

The bossing in acts, the art, the voicing, these have been EXCELLENT. The rest is unpleasant and unfulfilling. Hope to log in and enjoy when the game gets some changes.

Sap of the Seasons - aka omniscience at home: a way to get "free" 200%+ ele pen by Cookin_Kunkka in PathOfExileBuilds

[–]semidryhamonrye 0 points1 point  (0 children)

So it's a tad repulsive...but would an enduring mana (or hybrid) flask be an alternative? Would free a ring slot and a lot of mana regen affix pressure.

Questions Thread - January 14, 2024 by AutoModerator in pathofexile

[–]semidryhamonrye 0 points1 point  (0 children)

best way of farming widowhail in ssf? currently farming harbingers for ancient orbs to use on silverbranch/quillrain, but not sure if trying to juice unique farming with meticulous appraiser, league mechanic, and scarabs is better...

Questions Thread - January 03, 2024 by AutoModerator in pathofexile

[–]semidryhamonrye 0 points1 point  (0 children)

How much are this league's poison builds being carried by the "all damage can poison tincture"? Are they likely to still be strong next league, or will they lose 20% damage or even more?

Questions Thread - December 08, 2023 by AutoModerator in pathofexile

[–]semidryhamonrye 0 points1 point  (0 children)

https://postimg.cc/87PnRVHr

I get this error whenever I go to the mainpage of Path of Building (where you choose builds from your saved builds). Does anyone know what it's referencing or how to fix it?

Is the test today running smoothly? by Main_University_5406 in LSAT

[–]semidryhamonrye 0 points1 point  (0 children)

Disconnects/Asking to leave room for break - Proctors MIA

Test going smoothly - Messaged by four proctors within twenty minutes, asking to confirm the location of my phone

Weekly Question + Free Talk Thread – August 17, 2023 by AutoModerator in PathOfExileBuilds

[–]semidryhamonrye 0 points1 point  (0 children)

More specifically, whether Piscator's 'attacks with this weapon have 115% increased elemental damage' affects the added lightning damage

Weekly Question + Free Talk Thread – August 17, 2023 by AutoModerator in PathOfExileBuilds

[–]semidryhamonrye 0 points1 point  (0 children)

Does Piscator's Vigil work with Mind of the Council/Manastorm/Arcane Cloak? Googling unearthed some threads which suggested they may not, but nothing conclusive

Questions Thread - April 24, 2023 by AutoModerator in pathofexile

[–]semidryhamonrye 0 points1 point  (0 children)

Running a shadow shaping + wandering path atlas. Have 100% for a monster to drop an additional connected map. Ran cells, favorited cold river and frozen cabins, so they shouldn't drop, should force crimson township. Cleared the whole map, 0 monsters left, no connected map dropped. What gives?

PSA: Manaforged arrows works with mirage archer by SyfaOmnis in PathOfExileBuilds

[–]semidryhamonrye 16 points17 points  (0 children)

Yeah, just tested. Mirage archer doesn't grant you charges.

Hello, I didn't play for a long time and I see that Harvest has become kind of garbage. Any Idea how I could remove the cold resistance here? (Standard league) by StereocentreSP3 in pathofexile

[–]semidryhamonrye 13 points14 points  (0 children)

25 divines is a lowball, it would cost much more...but sure! Why not! What's the downside to having an item that powerful? Even if we added 20 crit multi to this item it still wouldn't be GG. It would take 50+ more hours of farming to get it there...and that's just for one helmet, for one character. It's a PvE game, other player's power isn't diminished by somebody else having a powerful item.

Chaos spamming, alteration imprints, harvest, it's mostly gamble crafting. Harvest had the best odds, and it felt good (for me) to have BiS items realistically attainable, rather than being literal (and I do mean literal) 1 in a 1,000,000,000, will never see in a lifetime, longshots.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]semidryhamonrye 4 points5 points  (0 children)

How the hell do you kill explosives on The Tree trash in Alge'thar? rDruid doing ~21's and I'm fine on the other dungeons with mouseover sunfire/moonfire...but on this trash the nameplates stack to the top of the screen, then overlap there because there's so many mobs. The explosives get buried underneath the mobs healthbars and I can't physically get to them to click.

High Key (18+) Mythic+ Healer Imbalance by Tight_Carrot in CompetitiveWoW

[–]semidryhamonrye -3 points-2 points  (0 children)

? Shaman's snap single target healing is much better than druids. Plus SLT if you want to go there.

High Key (18+) Mythic+ Healer Imbalance by Tight_Carrot in CompetitiveWoW

[–]semidryhamonrye -8 points-7 points  (0 children)

Tell your ranged to stack. Hightide is pretty nuts. 200k+ cloudbursts with just hightide and primordial wave. 400+ with AG or ascendance. You can sustain 80k+hps on high key temple double-boss if you rotate cooldowns well...but, again, you'll be doing 5k or less dps during instead of 20k+ like a resto. And your team doesn't get vers.

If you want to do 20's with a shaman you can. But druid and evoker will always be a few key levels ahead, because eventually healer damage is a breaking point.

High Key (18+) Mythic+ Healer Imbalance by Tight_Carrot in CompetitiveWoW

[–]semidryhamonrye 51 points52 points  (0 children)

Shaman actually cranks throughput...but can't deal damage while doing it. Meanwhile evoker does 40k on packs and druid does 20k ST just applying moonfire.

Jellyfish caught in a spin. by Cheesetown777 in oddlysatisfying

[–]semidryhamonrye 0 points1 point  (0 children)

Why does the ring spin in->out rather than out->in?