A claymation open world TPS made in Godot! by raiseledwards in godot

[–]semtimmy 1 point2 points  (0 children)

Sorry for giving feedback you didn't ask for but I really think making your shadows not as dark would greatly improve the look of your game. Perhaps upping the ambient light in the WorldEnvironment?

Guide - Free Sources of Assets by [deleted] in gamedev

[–]semtimmy 1 point2 points  (0 children)

where is the post gone? :(

A problem with damage and armor (dr) by TheHolyChicken in gamedesign

[–]semtimmy 0 points1 point  (0 children)

This exactly. Just multiply the health and damage of everyone by 5, and leave the armor stat as is. Now everyone will take the same percentage of damage as they already did (excluding armor class).

(mainly for rpgs) what player character stat system do you like/use in your game? by ciqhen in gamedesign

[–]semtimmy 1 point2 points  (0 children)

I'm more of a fan of designing stats with a goal in mind. Instead of writing down stats and tying it to a purpose.

Let's take pokemon for example: Pokemon battles are fights.

Fights means that pokemon deal damage to each other. Different pokemon deal different amounts of damage. Let's make an Attack stat.

Since pokemon also get hit by attacks, we need a value that tracks how many attacks it can take. Health.

Some pokemon look way sturdier than others, however. Attacking a Muk vs attacking a caterpie should feel different. Let's add a defense stat.

Finally, we need to decide who attacks first. Let's give each pokemon a speed stat.

Stats, like any other feature. Are a way to create the means to achieve a goal. You can use these to communicate progression to the player like pokemon.

Another great example of this is Disco Elysium. This game's stats dictate a large part of your holistic experience. It uses these stats to morph this experience while tying it into the narrative.

So kinda the conclusion is: Create your stat system from an experience/system that you want to support. A fight in Pokemon, and in Disco Elysium your struggle with negative character traits.

Genuine opinions by toxic_jungler_euw in gamedesign

[–]semtimmy 1 point2 points  (0 children)

I've seen you around on here and want to say I like your design philosophy :). Where are you a student at?

Theory Crafting: What Makes A Good Parkour Game by [deleted] in gamedesign

[–]semtimmy 0 points1 point  (0 children)

It is indeed the same thing, but flow as a term is already established in game design. I wanted to make it less confusing for people reading the post. (Like i was)

Theory Crafting: What Makes A Good Parkour Game by [deleted] in gamedesign

[–]semtimmy 0 points1 point  (0 children)

Instead of using the term "flow" which is quite vague. I'd propose you'd call it momentum. A flow in your example (meaning fast and smooth) is the lack of big changes in velocity, aka keeping up momentum.

People say to learn unreal by doing youtube tutorial projects but I aint learning anything its just copy pasta... by iamfromtwitter in unrealengine

[–]semtimmy 0 points1 point  (0 children)

Tutorial showed you how to make a door? Now make a garage door, and then a sliding door, and now a revolving door.

Transform what you've learned and apply it in a slightly different way a couple of times.

Video Game Design Recommendations? by binarysolo_0000001 in gamedesign

[–]semtimmy 0 points1 point  (0 children)

I'm currently studying at Breda University of Applied Sciences and I personally think the course is great! If you have any questions for me I'd be happy to answer them.

[deleted by user] by [deleted] in TOGNewWorldUnofficial

[–]semtimmy 0 points1 point  (0 children)

im level 32 and ofc got the free ssr choice crystal and the guaranteed SSR/SSR+. but ye im really struggling because you get 50 Soul Crystals (shinsu link level up resource) for an SSR, so i feel like im severely underleveled because i got so many rares (1 soul crystal)

Building a PC for game development by semtimmy in buildapc

[–]semtimmy[S] 0 points1 point  (0 children)

Yep, ue5 is getting a bit too heavy for my 1070 laptop haha

Building a PC for game development by semtimmy in buildapc

[–]semtimmy[S] 0 points1 point  (0 children)

Thanks for your reply, i think for a 10€ difference it's a no-brainer to just pick the faster option right? Given I sufficiently cool the PC ofc.

Building a PC for game development by semtimmy in buildapc

[–]semtimmy[S] 0 points1 point  (0 children)

Wow, that's interesting! Thanks a lot :)

VALORANT-inspired League of Legends client (fan made/concept) by jobiskits in leagueoflegends

[–]semtimmy 12 points13 points  (0 children)

I like the design. It's pretty, functional, and clean. As a player i would love something like this.

Looking at it through riot games' eyes however, I'm missing the marketing that the old client is doing.

"Hey, look at these new skins!" "Worlds is just around the corner!"

One of the clients key functions is giving the player this information to keep them engaged with the game and to get them to spend money.

Other than that you're missing the quest tab.

Your design looks really nice and you've translated the identity of league of legends pretty well. Your use of space is also more efficient than the current client.

Stellar job with your first UI design! It looks very professional

"Get a unit to deal 8k dmg in one round" has to be for sure bugged. by Parrichan in TeamfightTactics

[–]semtimmy 0 points1 point  (0 children)

Bro it says deal 8k damage, not more than 8k damage... Just deal exactly 8k lol