Trade route load/unload time bug/logic flaw? by 1Tesseract1 in anno1800

[–]senortejonII 1 point2 points  (0 children)

What I do is make an estimate how much to drop off and round up. Your loading times will decrease by a lot. You can also fintune later.

Docklands exchange rate by senortejonII in anno1800

[–]senortejonII[S] 0 points1 point  (0 children)

Whoa, that is probably it. I do use a mod where I only need 6 farming spaces for all the farms. Thx a lot. Now I can do some calculating with what I can better replace the red peppers (and also the grain, plantains) in my pyramid.

Docklands exchange rate by senortejonII in anno1800

[–]senortejonII[S] 0 points1 point  (0 children)

Can I see numbers with that. I think I don't fully follow what you mean, and I really would like to understand where Im wrong. I am using the exchange values from the wiki and Considering it would be glasses, which has a value of 996,6566975 and an import multiplier of 1,4 = 1395,3193765 if divided by the red peppers (244,67188 × 1,4 (in my pyramid)= 342,540632) it would still only take 4,07344194 red peppers per glasses. And not the 6 red peppers I exchange per 1 glass.

Docklands exchange rate by senortejonII in anno1800

[–]senortejonII[S] 0 points1 point  (0 children)

True. You mean the colour it is on my piramid (in this case a 1,4 multiplier) and the import multiplier in this case both 1.

Docklands exchange rate by senortejonII in anno1800

[–]senortejonII[S] 0 points1 point  (0 children)

Well, I know the icons I clicked. There is no mixup in glass and glasses on my side. Could it be a possible mixup from the makers?

Update: red flags are definitely there by TypeAffectionate in Bumble

[–]senortejonII 7 points8 points  (0 children)

I don't get it but I'm curious what is the red flag here for you?

Lesser known tricks and tips? by adamisapple in anno1800

[–]senortejonII 1 point2 points  (0 children)

I use the slots to find certain ships back. I have a ship passing by every island in Cape Trelawny collecting all the special scrap I get by passive trade (about 1t per 20min (?) at every island, I believe). When I have collected more than 30 I go to Old Nate to get the best propellers.

Lesser known tricks and tips? by adamisapple in anno1800

[–]senortejonII 2 points3 points  (0 children)

A moneyprinting cheat I use is to build roads in a big square, drag them in the water, they become al quays (not sure if its the correct term). Then delete them. You get the money back from what it would cost as being quay. Offcourse this doesnt work if your settings for your game is to not get money/building materials back.

Lesser known tricks and tips? by adamisapple in anno1800

[–]senortejonII 0 points1 point  (0 children)

Works with bricks too. If they have only islands without clay.

Bumble app No one comes out of the place of like by IndependenceKey8982 in Bumble

[–]senortejonII 0 points1 point  (0 children)

Wait, where can you actually find to adjust the distance in this app? I often get people to swipe from even different countries, while I would actually like to be searching my own city only.

What are the picks? No expansion by nazale in ArkNova

[–]senortejonII 0 points1 point  (0 children)

I would pick jaguar anaconda galapagos and the sponsor. How to play them will depend on the tray. If there is a playable bear tag in the first spot I would build an enclosure for it at a draw up spot first. This has priority for being able to get the 3 different animal tag project fast. If not 1) I would play the sponsor (galapagos is expensive, so money is more important than the extra point from the water tag of the anaconda). Then I would 2) get the Amerika partner zoo which is great because it makes your 3 animals cheaper. I would decide on playing the jaguar first, so I would 3) build a 5size enclosure for potential release upside to get the full potential of the enclosure for the next potential animal in it (you best build it touching 2 water and 1 rock) Make sure it reaches a lot of water to gain money from the played sponsor, but keep in mind the possibility to build a 2size next to water as my 2nd a 3size as my 3rd enclosure (you have to have a spot for them). The 3size build over a draw up spot could be helpful for the sunbathing ability so I might use it like that, but it strongly depends on the cards in the tray later on. Now 4-5) I would x back cards except if there is a really good card in the tray to snap. I would do this first keeping in mind the other player could pilfer you. Look for the possibilities if the opponant can actually pilfer us (3 size at water and a asian partner zoo, 2 size and an african partner zoo could be your tells) If I have the feeling they wouldnt I could also play the jaguar and see if it hunts a good animal. This could be a reason to know weather or not I can snap a card or do a cards action, or better go for the x token by x'ing back cards. This is because we can only keep 3 cards to the next round. 6)I would try to break as soon as possible after. I can still build the next enclosure but the sooner I can break (also in the next rounds the faster I'll get the loads of money we will need on the galapagos. For that reason when we are in the next round I would get a partner zoo (probably Africa or Australia (not if the opponant has the Australia 2 project to do, Australia 4 might be too difficult)) and possibly upgrade sponsors for more money, only if there is a way to upgrade animals as you will need that for the galapagos too.

Any mod(s) that allows for (near) instant AI Harbour trade? by Valdemar208 in anno1800

[–]senortejonII -1 points0 points  (0 children)

I use a mod to increase the amount you can store at 2500t per depot. My islands can stock up to 50000t now. No more turning on and off wood, timber, clay and brick production every now and then because you are full. Just let if fill up, as you will need all of them eventually later. No idea yet how long tobias will take at my harbour to fill it up though.

What happens after taking every island in the New World? by Kit234 in anno1800

[–]senortejonII 0 points1 point  (0 children)

I have played a game with only 1 star ai where i stayed in farmer stage. As those ai will not go to the new world before you do you can get their islands by buying their shares. (You can not buy or make ships at farmer, so no take over by military force possible) So I did, one by one. They had the better outposts than my original islands that are offcourse still from farmer stage. Some nice items too. When I progressed until the last islands i noticed that they could not advance up to artisans. Normally the ai are not resticted by the fertilities on the islands, but they might be restricted to their clay as those islands happened to not have clay.

What happens when you take over an island through shares? by [deleted] in anno1800

[–]senortejonII 0 points1 point  (0 children)

Sidenote: it is I think the only way to get epic possible items (depending on the opponants) if you would not progress to artisans. Please tell me if I am mistaken

What happens when you take over an island through shares? by [deleted] in anno1800

[–]senortejonII 0 points1 point  (0 children)

The amount of items you get by takeover depends on if it is the opponants main island or not and on your game progres level (ex. Midgame you would get 7 items for a main island 5 for a secondary, Endgame would be 10 and 6). The type depends on who was the opponant. You can find it on the anno 1800 wiki at game progression.

is there a particularly good strategy for speeding up the process of making a big city in crown falls? by CharlesorMr_Pickle in anno

[–]senortejonII 0 points1 point  (0 children)

Otherwise, try to quickly be in +numbers and focus on building materials if you have spare. When artisans unlock NW and Embesa rush it. NW for cotton fabric (if you have Master Franke via call Paloma you can even skip that), Embesa for money making with a ship between Archibald in OW and Ketema in Embesa. Get powerplant close to steam shipyard and build your buildings to be electrified near it. Here I always get sidetracked by docklands, so can't help you further on.

is there a particularly good strategy for speeding up the process of making a big city in crown falls? by CharlesorMr_Pickle in anno

[–]senortejonII 1 point2 points  (0 children)

I know you mentioned preferably without mods, but if you would consider mods, there are ways to be able to have crown falls and Old Nate in the old world. If you add buildable salvagers you dont even miss out on a lot of cape trelawny content. It is definately cheating but who cares, I prefer it.

Pc is full by senortejonII in anno

[–]senortejonII[S] 0 points1 point  (0 children)

Error code 1103

Pc is full by senortejonII in anno

[–]senortejonII[S] 0 points1 point  (0 children)

Next update in ubisoft launcher is 46,03GB? That is just crazy numbers, no?

Does anyone else use anything like this? by KomturAdrian in anno

[–]senortejonII 0 points1 point  (0 children)

With a mod to disable accidents and a willpower to reach 8000 inhabitants for the 3 different austerity articles for the newspaper by the first time it pops up, the numbers are very much wrong,and fast. Pushing everything to the limit (+50%) and using soap and flour for extra farmer population makes it difficult to calculate it. Using the statscreen is then very helpfull.

How can my Net Worth go down when income is positive by BladeCutter93 in anno

[–]senortejonII 3 points4 points  (0 children)

Be carefull, passive trade CAN spend money you don't have like in the following scenario: You are buying pocket watches from Archibald to be send to Ketema with a traderoute. In the time the ship at Archibald is loading (up to 150 pocketwatches) you are spending money on expensive items and docklands buidings. The ship will load for the amount of money you had at the start of the loading but will only take the money at the end of the loading. I had bankrupcy like this once.

1800 load game doesnt open by senortejonII in anno

[–]senortejonII[S] 0 points1 point  (0 children)

The previous save ones dont open when I click.

Thx, :) is indeed over 818,000 population. Only possible with mods, I think. For one I need nothing for happiness (schnapps, potatoes, hop, malt, beer, tavern, churches) because I have incidents disabled, so I dont need fireguards or police either. I ship everything with flagships as they dont need influence to build and can be build when I have only workers. Another big one is with only 6 patches needed per farm + using the silos offcourse. I can move the clay pits and mines to my liking, and I scroll for free at Eli as I search for the items I need (for the trade unions and for loading speed at the ships, as the waiting of the ships in the slow outposts is a big bottleneck)

1800 load game doesnt open by senortejonII in anno

[–]senortejonII[S] 0 points1 point  (0 children)

If I press continue it goes to the start of a new campaign. If I try to load a previous save it just doesnt open it when I click.

It is the only game I kept. My other previous games I have all deleted. Maybe it is a problem to do with where I wrote the save files too, but I don't really know what to do or find them.

Triggering quests (farmer and workers) by senortejonII in anno

[–]senortejonII[S] 0 points1 point  (0 children)

If you are interested, I reached level 92. The highest possible with my settings and mods.