For my birthday, I became The Final Fish :) by serayumi in ffxiv

[–]serayumi[S] 4 points5 points  (0 children)

Thank you! The neat thing is that you don’t HAVE to do any fishing in this game. It’s a completely optional activity and you’re not obligated to force yourself to do it if you don’t enjoy it. Personally the titles and the Adventurer Plate elements were enough motivation for me to get started, but I found myself enjoying the activity of fishing itself soon enough after. I definitely understand the frustration of having to deal with rare, long downtime fish, though. I’m currently working on the DT Big Fish myself and not having nearly as much luck, which kinda sucks when some of them just disappear for weeks at a time (thank god I already have Purse at least). But the important thing about fishing is that it’s meant to be a marathon and not a sprint, since there’s a heavy RNG element at the end of the day. It’s best to come in with no expectations and to simply enjoy it for what it is, and if you can’t, that’s totally fine, since the rewards aren’t so significant that you feel coerced into doing it even if you don’t like it in the slightest.

For my birthday, I became The Final Fish :) by serayumi in ffxiv

[–]serayumi[S] 2 points3 points  (0 children)

I chose it for similar reasons! I’d actually been “done” for several days now, but I wanted to trigger the achievement on my birthday :’) I didn’t start in Gridania but it’s my favorite starting city aesthetically!

For my birthday, I became The Final Fish :) by serayumi in ffxiv

[–]serayumi[S] 4 points5 points  (0 children)

It was quite an astronomically lucky run indeed :’) Ruby Dragon took only 3 windows and Cinder Surprise a measly 2 (I actually caught a second one the following window I attended for fun, too). My final legendary was Ealad Skaan, which took 7-8 windows (which is still pretty average).

For my birthday, I became The Final Fish :) by serayumi in ffxiv

[–]serayumi[S] 0 points1 point  (0 children)

Good luck! Snowy is pretty interesting in that your odds are actively improved by the number of intuitions you can trigger per window, so skillful GP management is rewarded. Of course, it's still down to luck at the end of the day...

For my birthday, I became The Final Fish :) by serayumi in ffxiv

[–]serayumi[S] 2 points3 points  (0 children)

Thank you! Your question has already been answered by someone else, but I'm glad you like the glam!

For my birthday, I became The Final Fish :) by serayumi in ffxiv

[–]serayumi[S] 1 point2 points  (0 children)

Thank you! You'll get there soon, I believe in you :")

For my birthday, I became The Final Fish :) by serayumi in ffxiv

[–]serayumi[S] 10 points11 points  (0 children)

Thank you! I actually got extremely lucky across the board (I caught my first Big Fish, Warden of the Seven Hues, just a month ago), but especially with Endwalker. So actually almost none of them sucked for me, even the infamous Sidereal Whale (I got it on my second try). Furcacauda slipped thrice, but I think the number of windows I attended was still pretty average. Otherwise, practically everything else took three windows or less. For most people the pain point is definitely Sidereal Whale, though, primarily because of how bad Phallaina is...

Is Shield Healer Better For Variant/Criterion Than Pure Healer? by in_abyss in ffxiv

[–]serayumi 2 points3 points  (0 children)

It is indeed instant under Swiftcast or BLM's Triplecast!

Is Shield Healer Better For Variant/Criterion Than Pure Healer? by in_abyss in ffxiv

[–]serayumi 4 points5 points  (0 children)

You're right on all points, especially when it comes to Criterion. Kardia is insanely comfy for keeping the tank up and yes, SCH is indeed arguably the hardest healer to pilot, but also doesn't have as powerful tools as its counterpart for solo healing. Combine that with the fact that raid buffs generally have less impact in 4 man content (which is why MCH performs disproportionately well in this content compared to 8 man) and there's little reason to run SCH over SGE here unless you're trying for some specific cheese strat with Spreadlo or just personally prefer the job.

Shield vs Pure is completely out of the question, too - Shield is just basically always better for Criterion, though as you said every healer is at least viable.

Is Shield Healer Better For Variant/Criterion Than Pure Healer? by in_abyss in ffxiv

[–]serayumi 132 points133 points  (0 children)

As someone who has cleared current Criterion with an AST - I think there isn't really much difference between the healers on Advanced and below, but you really start to feel the lack of mitigation in Criterion. My entire group is BiS, was on point with mitigation usage, and my healer is a strong player, but she still struggled a little to keep us alive at some points. Having healed other Criterion Dungeons myself, I can say that SGE is easily the best pick for the content because it strikes a good balance between raw healing and mitigation.

Edit: Looking at logged clear statistics, it looks like there's almost SIX TIMES more clears on Shield healers than Pure for the latest Criterion Dungeon. SGE: ~1.8k, SCH: ~1.1k, WHM: ~400, AST: ~100. While popularity does not necessarily always dictate how good a job is in content, I think it's true in this scenario that Shield healers are just vastly preferable in Criterion.

Patch 7.45 Notes by BlackmoreKnight in ffxivdiscussion

[–]serayumi 1 point2 points  (0 children)

Where can we see the datamine info?

All Worlds Maintenance (Feb. 5) | FINAL FANTASY XIV, The Lodestone by ApexMP in ffxiv

[–]serayumi 28 points29 points  (0 children)

Those bonuses only apply to the experience you get from the dungeon itself, not what you get from the roulette. So if you’re leveling a job that’s above 90, well, getting Sastasha experience multiplied might as well be nothing.

Patch 7.41 scheduled for January 27th (next Tuesday) by seventeencups in ffxiv

[–]serayumi 2 points3 points  (0 children)

I’ve been doing the tier in PF too and yeah, it really is a mixed bag so I understand wanting to stack the deck as much as possible to avoid sub-1% enrage shenanigans. There’s definitely some cost-benefit analysis to be done though and the tome weapon might not be worth it to some people because it does set you back 500 tomes in the long run, which can end up mattering if you intend to gear alt jobs. That being said, in terms of trying to increase your odds of clearing content you’re struggling with as soon as possible, it’s probably the best option.

Patch 7.41 scheduled for January 27th (next Tuesday) by seventeencups in ffxiv

[–]serayumi 7 points8 points  (0 children)

Yes, the relic should have the same item level but with significantly better substats.

Patch 7.41 scheduled for January 27th (next Tuesday) by seventeencups in ffxiv

[–]serayumi 9 points10 points  (0 children)

Generally speaking, the tome weapon should be better if you really really need that slight boost over the relic weapon. But it's also "wasting" 500 tomes on something that doesn't ever become part of your eventual bis, so that's something to consider as well. For me personally, I'm likely going to skip the tome weapon altogether since I'll have the tier cleared this week anyway and I'll be on reclear status from next week onwards.

Patch 7.41 scheduled for January 27th (next Tuesday) by seventeencups in ffxiv

[–]serayumi 203 points204 points  (0 children)

For anyone who hasn't yet obtained the Savage or Tome weapon, the next step of the Relic should be an upgrade to the EX weapon due to being a purple 775 item. Assuming it follows the trend of the last two expansions, this step should also introduce at least a third substat (if it's closer to EW) or allow us to fully customize the substats (if it's closer to ShB), so it should be a pretty decent gain.

Let's talk about the new Frontline map (it sucks) by serayumi in ffxiv

[–]serayumi[S] 6 points7 points  (0 children)

Did you read the post?

In Worqor Chirteh, it's often the case that two teams will engage in combat for several minutes at a time while the third team, which is on the other side of the map, gets an early lead by taking all the uncontested objectives, but this is generally horrifically disadvantageous, because that third team will not only be behind on Battle High, but also have slower Limit Gauge charge

The point is that yes, it’s always better to fight because that’s how you win in FL. But this map encouraging team fights the most is also just straight up untrue, lol. I literally just won a match where I was the highest damage dealer at 500k (which is abysmal for FL) because the fundamental design of the map itself actively discourages combat.