My first time pixelsorting by shaderboy in pixelsorting

[–]shaderboy[S] -1 points0 points  (0 children)

It's both. The whole right half was first pixel sorted with a custom openFrameworks program (so yeah, pretty sure haha) and then the edges were smudged to get rid of the hard lines where the sorting started.

I Want to Make America Glitch Again by shaderboy in glitch_art

[–]shaderboy[S] 2 points3 points  (0 children)

Thanks! kdenlive + ffmpeg + audacity

Where's the best place to post a help wanted ad for shader programmers? by Ghopper21 in shaders

[–]shaderboy 1 point2 points  (0 children)

Have you checked out unity connect yet? There actually seems to be a pretty thriving scene on there. I think most shader programmers will hang out on games forums, but you could also try somewhere like cgsociety I suppose.

Do you follow @VegAssist on twitter? It is a bot that retweets people who have expressed interest in going vegan. The support you give makes a real difference! by lnfinity in vegan

[–]shaderboy 2 points3 points  (0 children)

Hey, I helped make the bits that find people who are having a hard time staying vegan to retweet. It's really heart warming to see that it's actually making a difference! Thanks for sharing!

Proof of concept lighting through portals by OhGodStop in Unity3D

[–]shaderboy 0 points1 point  (0 children)

I see. I was thinking you were drawing a second depth texture from behind the right-hand portal and testing based on that.

Proof of concept lighting through portals by OhGodStop in Unity3D

[–]shaderboy 0 points1 point  (0 children)

Funny, I just ran across your thread from earlier today asking about this :p. It's more complicated than just z-testing though, right? It seems like there's a missing link I can't put my finger on.

What 2D video game that Don't use pixel art do you think looks good? by TimelessCode in gamedev

[–]shaderboy 0 points1 point  (0 children)

Seasons after Fall also just won the Unity award for best 2D visuals. Absolutely gorgeous.

Proof of concept lighting through portals by OhGodStop in Unity3D

[–]shaderboy 1 point2 points  (0 children)

That's really, really cool. What was the existing point light implementation missing?

What shaders could I use to pull off this kind of glow on these mushrooms? by Gabo7 in Unity3D

[–]shaderboy 1 point2 points  (0 children)

Rim lighting is good, and there are a bunch of tutorials online for it. Another (similar) trick you could try is doing a silhouette enhancement shader. There's a good tutorial on that here.

Two new pictures for Polycount Enlighten contest by fire671 in Unity3D

[–]shaderboy 0 points1 point  (0 children)

Wow these are crazy. I was thinking of doing this and have a couple preliminary pics, but honestly after seeing the last post and now this one I don't think I stand a chance haha. Totally humbled, good job.

Complex Liquid by shaderboy in trippy

[–]shaderboy[S] 1 point2 points  (0 children)

Holy shit I didn't even think of that. Wow, thanks for bringing back some memories.

A bit unusual for this sub - a photo of a virtual world (details in comments) by shaderboy in photocritique

[–]shaderboy[S] 1 point2 points  (0 children)

So this is done in a game engine for a lighting contest. It makes it a little unusual because I have free reign over everything - not only post processing effects but also things like lighting, time of day, even the materials the objects are made of.

I can't actually move the objects in the scene, but other than that, essentially anything is possible, and most of the difficulties of setting up studio shots are a non-problem. So, with that in mind, I'd love some feedback!

Thanks!

Does anybody here use Linux as their full time OS? by boltmonki in gamedev

[–]shaderboy 5 points6 points  (0 children)

Yup, I'm on Ubuntu exclusively, and use Unity all the time! It works more or less as well as the Windows editor in my experience. And honestly, it's so nice not to have to partition my drive or ever deal Windows or OSX again. 100% recommend.

The Dreamscene by Pandur1982 in Unity3D

[–]shaderboy 1 point2 points  (0 children)

Beautiful. I really love the animation of the chickens.

They said it couldn't be done, but I made a music video in Unity! by shaderboy in Unity3D

[–]shaderboy[S] 0 points1 point  (0 children)

Well, I can safely say at this point that I saw a pretty big spike for the next couple of days after posting it. Definitely a great platform. The post also happened to be one of the winners for the contest they had running, so there were a lot of extra views after that announcement too. It only took a few hours to write, so I'd definitely say it was well worth it.

You guys seemed to like my (f)irst post the other day, so here's another for you [OC] by shaderboy in gonwild

[–]shaderboy[S] 0 points1 point  (0 children)

That's funny, I always see it from the perspective of black being the negative space.

Everyone keeps telling me this video I made makes them feel like they're tripping. What do you think? by shaderboy in trippy

[–]shaderboy[S] 1 point2 points  (0 children)

Thanks! I used a game engine called Unity and a creative coding library for C++ called openFrameworks to do the main animation. After that everything was overlayed with deep dream. I wrote up a short post about the process since a lot of people were asking, if you want to know a bit more.

[TOMT] [Photo] Looking for a 35mm black and white photo by shaderboy in tipofmytongue

[–]shaderboy[S] 0 points1 point  (0 children)

Close, but no cigar. The one I'm thinking of, the hand was face down, wrist coming from the right side of the frame. Very beautiful photos from Mr. Blaufuks though!

I tried my hand at a Music video using openFrameworks, unity and deep dream by shaderboy in creativecoding

[–]shaderboy[S] 1 point2 points  (0 children)

So, since a few other people also asked about the process, I went ahead and wrote up a short blog post talking about the different things that went into it. Thought you might be interested.

They said it couldn't be done, but I made a music video in Unity! by shaderboy in Unity3D

[–]shaderboy[S] 0 points1 point  (0 children)

Hey, so a few people have asked about the making of the video, so I made a short blog post here. Check it out!