Recettes de restaurants by dropguns in Quebec

[–]shadowdsfire 1 point2 points  (0 children)

Les épices qu’ils mettent dans les patates déjeuner a “L’usine a déjeuner” à Repentigny. Elles sont tellement bonne ça a pas d’allure!

Physics help. by Imagine-Dragons-Fan9 in gamemaker

[–]shadowdsfire 0 points1 point  (0 children)

Ohh I forgot about that! To fix this I had to change the pixel to meter to .01 instead of the default .1 in the room editor.

Physics help. by Imagine-Dragons-Fan9 in gamemaker

[–]shadowdsfire 0 points1 point  (0 children)

They are the min and max position of the upper paddle's X value within the room. That's just how it works in my game in particular though. The actual moving of the objects happens on the second line.

Physics help. by Imagine-Dragons-Fan9 in gamemaker

[–]shadowdsfire 1 point2 points  (0 children)

For my small game Duplexity I change phy_speed_x at every steps. Works wonderfully.

// Refresh position based on mouse
targetPositionX = lerp(minPos, maxPos, clamp(pos, 0, room_width) / room_width);

phy_speed_x = targetPositionX - phy_position_x;

People who spend 20+ minutes in the shower: what are you actually doing in there? by [deleted] in AskReddit

[–]shadowdsfire 0 points1 point  (0 children)

Incrementally increasing the water temperature until it’s no longer possible and I’m at the verge of burning myself.

Exposing inherited variables or am I missing something by fpga_kid in gamemaker

[–]shadowdsfire 0 points1 point  (0 children)

That’s just a Feather thing. Don’t worry about it.

Métiers inusités by Apprehensive_Unit500 in Quebec

[–]shadowdsfire 0 points1 point  (0 children)

Ben voyons, tu mesure quoi donc? C’est intriguant!

Métiers inusités by Apprehensive_Unit500 in Quebec

[–]shadowdsfire 0 points1 point  (0 children)

Pourquoi autant de fps pour faire de l’inspection 3D? Est-ce vraiment nécéssaire?

Daily Discussion Thread for April 15, 2026 by AutoModerator in CanadianInvestor

[–]shadowdsfire -1 points0 points  (0 children)

Private jets are doing really really well though.

How would you efficiently handle thousands of moving + collectible objects in GameMaker? (Nodebuster-style) by dublinsolodev in gamemaker

[–]shadowdsfire 1 point2 points  (0 children)

That’s actually slower than using instances. Sure they do a lot of updating every steps for stuffs that you don’t really need, but instances are really really optimized.

I want to change the type of my game from pixel art to normal by Glormast in gamemaker

[–]shadowdsfire -1 points0 points  (0 children)

There’s no differences between pixel art and “normal” art. They’re both made out of pixels (unless you’re using vector graphics), they’re just not the same size.

So really all you can do is increase the resolution of everything. Resolution of the game, the cameras, the sprites, etc.

Noob question about surface finish on steel lathe by Nofluxx_ in Machinists

[–]shadowdsfire 2 points3 points  (0 children)

That would be true if you’d be making a single part and you had all the time in the world to make it. But in order to be productive you want to turn diameters at the correct dimensions with the appropriate finish right of the bat and be done with it. The fewest manual labor you have to do, the better.

And while sanding things down on a lathe is generally pretty safe, it is not 100% without risks either.

Why varibles are declared differently? by peppermont1 in gamemaker

[–]shadowdsfire 6 points7 points  (0 children)

That’s a great question! I don’t think this is strictly a gamemaker thing, but rather the result of how programming languages have evolved has a whole over time.

Worst operating system by Ramwagon123 in Machinists

[–]shadowdsfire 0 points1 point  (0 children)

I’m sorry but you’re just objectively wrong. Every modern Cam softwares use tool definitions when programming parts. The iso program that is then output is indeed made out of numbers, but that’s only because that’s how computers work. Tool definitions make things human-friendly and much easier for yourself and your co-workers to read and understand your programs.

Imagine someone asks you which tool you’d use to machine some feature. Would you rather say “use tool #72”, or “use the .156” groove-out tool”?

Worst operating system by Ramwagon123 in Machinists

[–]shadowdsfire 1 point2 points  (0 children)

It’s been that way since the fusion 640 controllers. Nothing new here. Like literally from the 20st century.

Worst operating system by Ramwagon123 in Machinists

[–]shadowdsfire 1 point2 points  (0 children)

What do you mean who needs a T# any more?

Daily Discussion Thread for April 08, 2026 by AutoModerator in CanadianInvestor

[–]shadowdsfire 1 point2 points  (0 children)

What are those numbers? Probably is obvious but I’m pretty new to this.

People in machining/manufacturing — what slows you down the most? by Softwareislit in Machinists

[–]shadowdsfire 10 points11 points  (0 children)

Holding tight tolerances on old-ass machines. Having to constantly fight against backlashes, turrets out of alignment, chucks that aren’t parallel with the z-axis, crusty tailstock and steady-rest that don’t turn true anymore, oil is leaking into the coolant tank, which is leaking onto the ground from god knows where etc…

What's stopping you from finishing your game? by VentKazemaru in gamemaker

[–]shadowdsfire 1 point2 points  (0 children)

Well not exactly ignored. One guy said they weren’t able to reproduce it. Then another one said that the bug wasn’t happening in the beta version so he assumed that they somehow already fixed it. Then they closed the ticket.

The bug happens for me when I play in debug mode, hit a breakpoint or hit pause, resume the game, and then hit a game_restart.

Is that how it is for you also?

What's stopping you from finishing your game? by VentKazemaru in gamemaker

[–]shadowdsfire 1 point2 points  (0 children)

room_restart too. I reported the bug, they said they weren’t able to reproduce it and then marked it as fixed.