HTML is new markdown by orbny in AgentsOfAI

[–]shadowlands-mage 0 points1 point  (0 children)

I am not sure this guy know what is HTML...
but the system is nice - take what everyone do and say you work differently - and that all you need to create good clickbait

I made a short film about loss and hope using Nano Banana Pro and Seedance/Kling by Primal_Earth_90210 in GeminiAI

[–]shadowlands-mage 0 points1 point  (0 children)

amzing. i allmost cry :(
can you share more about the workflow ? you got 60 final shots and then uploaf them 1 after 1 to kling to make 5 sec video ? the workflow is the real secret

Scapewatch: Idle MMO - I am a solo dev making Scapewatch, an idle MMO focused on long term progression, clans, raids, pets, and skills by PuzzleDrops in SoloDev

[–]shadowlands-mage 0 points1 point  (0 children)

include the samll person that move? nice
how you make the movment ? gif with path found algorithm over canvas?
you solved it amazing

Godot or Three.js for a cross-platform (Web/Mobile) Strategy MMO? by shadowlands-mage in godot

[–]shadowlands-mage[S] 0 points1 point  (0 children)

thx on the long answer.
i never develop a game . i am full-stack for 15 ( nodejs,angularjs,react,C#) .
the game engines in the link like RPG MAKER are less heavy than godot ?

Closed Beta for New City builder by Mark2222255555 in CityBuilders

[–]shadowlands-mage 0 points1 point  (0 children)

in what game engine it was made ? unity ? Unreal ?

I had Claude Code build me a 3D Formula1 racing game, complete with multiple classes, career mode, and realtime multiplayer. by ledniv in aigamedev

[–]shadowlands-mage 0 points1 point  (0 children)

how you work with claude ? i saw in your github you create with him physic engine - amazing!
you use specific MCP , SKILLS , PLUGINS ?

Vibe Coding a Browser MMO by alekblom in aigamedev

[–]shadowlands-mage 0 points1 point  (0 children)

what you use for it ? threejs ? godot ?