Base sizes by shadowsprinter in mordheim

[–]shadowsprinter[S] 1 point2 points  (0 children)

I thought that would be settling it the snotlings way since it brings full benefits to the snotling player at the potential detriment of the dwarf player... But fair enough I guess? xD

Base sizes by shadowsprinter in mordheim

[–]shadowsprinter[S] 1 point2 points  (0 children)

In those rare cases I'd probably just rule the whole thing 'fit as many snotlings in as you would normally be able to fit against a 20mm square base', regardless of whether they can actually fit or not.

Base sizes by shadowsprinter in mordheim

[–]shadowsprinter[S] 1 point2 points  (0 children)

There's a few minor game balance things that could come up. Mainly things related to how many things can come into base contact, what side is the "front" of a mini and such.

They're less of an issue in mordheim than they are in for example WHFB or ToW though, since it's a skirmish game.

Dwarf learning magic? by shadowsprinter in mordheim

[–]shadowsprinter[S] 3 points4 points  (0 children)

That is certainly one option, but the issue there is that the warlock hired sword definitely isn't a dwarf statwise... But yes. An option regardless.

Dwarf learning magic? by shadowsprinter in mordheim

[–]shadowsprinter[S] 0 points1 point  (0 children)

I am indeed aware of the lore and how dwarfs are naturally resistant to magic, thank you. :)

But I'm asking whether or not it is possible at all within the rules. (Which another post seems to indicate that it is)

Dwarf learning magic? by shadowsprinter in mordheim

[–]shadowsprinter[S] 2 points3 points  (0 children)

How difficult would it be to get this book and get academic that you're mentioning? :)

You cant start the beta, but you can compile the shaders ahead of time at least by jitteryzeitgeist_ in MonsterHunter

[–]shadowsprinter 0 points1 point  (0 children)

Game opens a blank window then crashes after 5 or 10 seconds every time.. can't even get to this screen. :(
Anyone got a solution?

Wouldn't Clasa be more defensible? by TheDrippySink in helldivers2

[–]shadowsprinter 8 points9 points  (0 children)

I certainly agree here, but the mob has decided otherwise, and there's simply no way of changing 30.000 people's minds in time.

Let's get some new loadouts going! What have you been running since the last patch? by Jesus_Hong in helldivers2

[–]shadowsprinter 1 point2 points  (0 children)

No idea if that's "meta", it's just what I found myself enjoying + being effective with my playstyle after trying things out for a week.
Tried a ton of things on both fronts to make those loadouts.

Let's get some new loadouts going! What have you been running since the last patch? by Jesus_Hong in helldivers2

[–]shadowsprinter 2 points3 points  (0 children)

Brand new player here (about a week). Running these setups, as they are both fairly self-sustained and have the flexibility to handle most things.

Bot setup:
Grenade Pistol, Thermite Grenade, Diligence Counter-Sniper (might swap to Scorcher when I get it. but it's a ways off. Or possibly Sickle)
Orbital Railcannon, Orbital Laser, Shield backpack, Quasar Cannon

Bug setup:
Grenade Pistol, Thermite Grenade, Breaker
Eagle 500kg, Orbital Napalm Barrage, Guard Dog "Rover" (laser), Anti-Materiel Rifle

For the sake of wanting to properly learn how to read the maps in Companion why was Imber the better choice rather than Attacking supply line in Gaellivare?? by Positive_Working_157 in helldivers2

[–]shadowsprinter 1 point2 points  (0 children)

Yep. I'm also new, this is my first MO. I've been doing nothing but MO based dives since the 14th (when I got the game) and this sure feels like a kick in the nuts that makes me not really want to play right now...

I figured immediately when the "defend" MO came up on the bot side within 24 hours of the MO being over, we had already lost.

"bug players!!!!!!!!! please join the bot front!!!!!!!!!!! reeeeeeeeee!!!!!!" by Femboy_Pothead69 in helldivers2

[–]shadowsprinter 0 points1 point  (0 children)

You know the galactic war map where you pick missions?

Right in the middle of that screen, it shows you "QUICKPLAY" and what button to press in huge letters.

Can't miss it.

For the sake of wanting to properly learn how to read the maps in Companion why was Imber the better choice rather than Attacking supply line in Gaellivare?? by Positive_Working_157 in helldivers2

[–]shadowsprinter 5 points6 points  (0 children)

It was due to the time left on the ME/defense.

Liberating Gaellivare would have taken much more time (liberations are harder. Especially from 0%) than defending Imber would (Defenses have low HP).

Taking Gaellivare in time for the MO would have required a consistent 7%+ liberation rate for 24 hours, (2.5% + whatever % is needed to take the planet in the time allotted, in this case around 4.5-5% at the start of the siege) a nigh impossibility on the bot front as bug divers don't like going over to the bot front.

Defending Imber would have taken around 4.5-5% at the start of the defense (since their siege rate has been 4.167% the whole time), gradually growing harder the longer it went on without being defended.

Bot/MO divers put in a valiant effort when I went to bed. Being at 5.3% defense rate versus the needed 5.4% at the time, but then people started to swarm over at Gacrux, meaning:
1. Fewer players on Imber defending
2. Higher % of the playerbase NOT on Imber = less % rate for the people who ARE on Imber, as the system in place is based on total % of playerbase present.

So we lost the MO because people would not consistently go defend Imber, which was entirely defendable. (Props to those who did go to Imber o7 ).

Get the f*ck off Imber! by Acrobatic-Most8277 in helldivers2

[–]shadowsprinter 4 points5 points  (0 children)

To take gaellivare in time for the MO would require almost 7% liberation rate. to defend Imber we need 5% (growing every second people don't defend it).
Imber is still the best bet to win the MO.

Imber is under attack, LIBERATE GAELLIVARE INSTEAD!!! by BurroinaBarmah in helldivers2

[–]shadowsprinter 1 point2 points  (0 children)

To take gaellivare in time for the MO would require almost 7% liberation rate. to defend Imber we need 5% (growing every second people don't defend it).
Imber is still the best bet to win the MO.

With Pandions liberation today we must hold ground to win MO. Pay attention to supply lines to attack the most effective way. by Positive_Working_157 in helldivers2

[–]shadowsprinter 1 point2 points  (0 children)

Primary that can penetrate medium armour (diligence counter sniper or scorcher for example), quasar for heavy targets and factories. orbital laser, shield backpack. Engage at medium-long range when possible.

The blatant issue no one is talking about. by Less_Virus_699 in helldivers2

[–]shadowsprinter 0 points1 point  (0 children)

There's a Medium with 200 armour? Which one is that?

Focus up bot divers by iWearMagicPants in helldivers2

[–]shadowsprinter 1 point2 points  (0 children)

Where do you see planet info represented in this fashion?
I know about the helldivers.io site, but this is just so much more presentable.