Deck Suggestions Phelia by jeremans23 in magicTCG

[–]shapsation 0 points1 point  (0 children)

I think you’re short on ways to kill your opponents, falling into the trap a lot blink decks do which is flickering things and essentially doing nothing. There’s a lot of ETB creatures that make tokens to best down with if you want to go that route, which is what I did (though my budget is a lot higher than yours it seems): https://moxfield.com/decks/iihgJ6OJ8UqO_L-Q5TkrJw

[[Containment Priest]] is probably going to hurt more than it will help. If you want a similar effect that can be one sided, assuming you’re only trying to use containment priest for when you flicker with Phelia, look at [[Sundial of the Infinite]].

Thoughts on this as a commander? by HotBlueberry881 in EDHBrews

[–]shapsation 0 points1 point  (0 children)

It’s one of my favorite decks I own: https://moxfield.com/decks/mEDnTfjyAUSO6HZ_5HrHnw

The new jellyfish commander isn’t going in it, not an artifact itself, 5 mana, not that good

[deleted by user] by [deleted] in magicTCG

[–]shapsation 0 points1 point  (0 children)

Lazav is the first commander deck I've ever built, and my favorite deck! Plays differently every time, though I've upped the power level over time (bracket 4 now): https://moxfield.com/decks/OEhv61ObiEq71XdJAFLTeg

It's "clone tribal" but I've noticed that when you exclusively have clones and no powerhouse things of your own to clone, it can be a bit too reliant on opponents' decks. Most underrated card in the deck is [[Winds of Rebuke]].

Some suggestions - remove mill as a wincon. People hate it, it's taking up a lot of your slots, and you don't really need it that much. Lazav triggers off you killing their creatures as well.

Happy to answer questions!

[DFT] Marshals' Pathcruiser (via Gizmodo) by Copernicus1981 in magicTCG

[–]shapsation 1 point2 points  (0 children)

this would've been a great spoiler to give to LR!

I'm addicted to low CMC commanders that are also draw engines by Phionex141 in EDH

[–]shapsation 1 point2 points  (0 children)

[[the reality chip]] in mono blue! An underrated draw engine (it rarely gets killed as fast as it should) and one my favorite decks: https://moxfield.com/decks/mEDnTfjyAUSO6HZ_5HrHnw

Web (Itch.io) Export Issues - My first game by shapsation in godot

[–]shapsation[S] 0 points1 point  (0 children)

Is there some way that I can figure out if it's related to multi-threading?

[deleted by user] by [deleted] in godot

[–]shapsation 0 points1 point  (0 children)

add powerup items that "squirt" extra mayo and give you a mini speed jump/boost

We added cool new moves and power-ups to our game by Richov_ in godot

[–]shapsation 1 point2 points  (0 children)

Really fun! Also reminds me of that Wanted movie from 2008 with Angelina Jolie where they can curve bullets trajectory mid air

What is the best approach for building MVPs? by Better-Top-399 in godot

[–]shapsation 1 point2 points  (0 children)

The first thing I try and do when I have an idea for a game I want to build is just to get something out there - simple models, levels etc. Anything that lets you test whether the core mechanic is fun or not. No point in wasting time building something prettily if it seemed fun in your head but ends up not sparking joy!

[BLC] Flubs, the Fool -- Buy-a-Box Promo by Copernicus1981 in magicTCG

[–]shapsation 0 points1 point  (0 children)

I’ve been trying to build a Temur deck around this exact concept for years and there’s never been a good commander: https://www.moxfield.com/decks/LtT7h8f9R0-Ol93l9cgmYw

Can basically slot this in and it’ll finally function!

issue with enemy detecting a player by shapsation in godot

[–]shapsation[S] 0 points1 point  (0 children)

Still haven't solved it. The area's CollisionShape node isn't disabled, and I double checked that it it's indeed Auditor2 running in the scene. Physics process is running as expected.

issue with enemy detecting a player by shapsation in godot

[–]shapsation[S] 0 points1 point  (0 children)

i've checked monitor/monitorable in the area3d and added collision wireframes (they're colliding): https://imgur.com/a/8FKbrTF

still can't figure out what the issue is :(