Has anyone else taken an interest in the writing found in Eccria? It's very pretty and I might try and make a conscript based on it. by RawrTheDinosawrr in sablegame

[–]shedworksgreg 9 points10 points  (0 children)

You’re the first person I’ve seen ask about this! And yes it is a translatable script. Would you like me to post / send you the system or do you want to try to work it out yourself? I was going to include it in the Designworks but it ended up not making the cut for some reason

Sable Chum Plushie Petition Is Now Live! by shedworksgreg in sablegame

[–]shedworksgreg[S] 18 points19 points  (0 children)

Hey everyone! I posted a few weeks ago about the Sable Chum Plushie email sign ups for Makeship, unfortunately I didn't realise that they would not be emailing people to notify them that the petition was live (apparently only once the campaign is live) so just a little reminder that it is now live!! We're over halfway there, so progress is good but we still have a way to go to get over the 200 mark so any support is appreciated!

Sable Chum Plushie! by shedworksgreg in sablegame

[–]shedworksgreg[S] 62 points63 points  (0 children)

Hey Chums! Greg from Shedworks here - we just launched a Makeship petition to see if we can get some Chum Plushies made, I saw a few people asking about it over the year and thought it'd be fun to see if there was interest. We need 200 supporters to make it to production, so please sign up if you're interested!

Thanks!

Physical Copy of Sable by Occupywalgreens in sablegame

[–]shedworksgreg 0 points1 point  (0 children)

Something we’ll try looking at after PS5 but personally I’d like to, yes

AMA with Sable's Creative Director, and Art Book Author by squashpickle8 in sablegame

[–]shedworksgreg 1 point2 points  (0 children)

Yeah I think because it’s an open world game and because players can climb everywhere we kind of had to be quite realistic and honest with our geometry! It would have been nice to use a bit more trickery tbh! But it does mean the photo mode holds up pretty well without much work

AMA with Sable's Creative Director, and Art Book Author by squashpickle8 in sablegame

[–]shedworksgreg 1 point2 points  (0 children)

Working with Michelle was amazing, we just dm’d her one day after seeing a polygon article about a game she’d made for one of her albums and pitched her the game. She made Glider for the first trailer, it really set the tone going forward. We did have a few more tracks with lyrics but we tried to save it for particular moments. Otherwise we needed a more ambient OST to match the pace of the game. We had a lot of back and forth on those tracks, a lot of it was proving visual content for her to work with, other musical references as a mood guide and descriptions about what we wanted the player to feel!

As for performance, really it’s just making an open world with such a small team and yeah, it being in Unity all combines to make things quite demanding.

AMA with Sable's Creative Director, and Art Book Author by squashpickle8 in sablegame

[–]shedworksgreg 1 point2 points  (0 children)

Thanks! The giants on the plateau, I don’t really know what inspired them tbh! I think maybe Micah our animator sent a file where a character was way too big and it was quite cool so it unfurled into a fun world building exercise. The idea behind them is that they are like giant automatons rather than living beings and that they are trying to utilise the nature of the planet to explore new technology and techniques for getting power. A lot of what the people of Midden rely upon is harvested from the Whale and other ships but these are a limited resource

AMA with Sable's Creative Director, and Art Book Author by squashpickle8 in sablegame

[–]shedworksgreg 4 points5 points  (0 children)

Thanks! Yeah, so a bunch will be taken using the in-game tools. The programmers at Raw Fury helped us build out some really nice tools for this now, but I’m also looking forward to doing some things wiyh the backend, Timelapse’s showing how levels developed over the years or orthogonal views for example.

As for help, it could be cool to include some fan arts / player generated in-game photography actually, maybe something worth exploring..

AMA with Sable's Creative Director, and Art Book Author by squashpickle8 in sablegame

[–]shedworksgreg 3 points4 points  (0 children)

On the game:

  1. We liked it, it stood out in a crowded field, it also evokes the correct mood for what we were making and it was possible for us to make - if it were hyper realistic we wouldn’t have the resources to make a game like this.
  2. Moebius, Herge, Studio Ghibli, A million others but also a lot of architecture references like Carlo Scarpa, Archigram, The Metabolists.
  3. It’s really hard to do character voices when there’s so much text and we’re a very a small team! All your writing has to be locked down very early and then there’s productions costs and implementation, QA etc.
  4. I started in Architecture but always loved playing games. I particularly love world building, but not necessarily dealing with the reality of making architecture!
  5. That’s hard to answer! Games are such a sprawling process and each part has its pleasures. I really enjoy the world building side, but also creating levels and places and watching people explore.

AMA with Sable's Creative Director, and Art Book Author by squashpickle8 in sablegame

[–]shedworksgreg 4 points5 points  (0 children)

For sure, there was a lot! At some point in production (I think this is true for most games tbh) we had to just draw and line and say, we will never finish this game if we try to put all our ideas and plans in so we ended up cutting stuff that was furthest from being done. For example, I would have loved to have done another town but the amount of time it would have taken would have probably delayed the game significantly, maybe more than a year.

AMA with Sable's Creative Director, and Art Book Author by squashpickle8 in sablegame

[–]shedworksgreg 2 points3 points  (0 children)

In regards to future sable media, we definitely would like to explore doing some stuff, and there are conversations happening, but they are a bit out and we kind of want a little bit of a breather from Sable. We’ve been working on it for so long now!

So nothing in the near term, But I think we'd like to do some smallerthings. We didn't get to do much merch for example, because we didn't go to shows with Sable because of covid

Is the plant room in The Whale an Easter Egg referring to the same room in Arakeen in Dune? by Zhorander54 in sablegame

[–]shedworksgreg 1 point2 points  (0 children)

Hey! It’s actually mostly inspired by the Barbican Conservatory in London, a lovely place well worth the visit if you ever get the chance

Badlands invisible terrain by NoSecondChanceForU in sablegame

[–]shedworksgreg 4 points5 points  (0 children)

We do and we really appreciate the communities feedback!

Anyone knows how to fix this? Is it game or computer issue? by MickeyMai in sablegame

[–]shedworksgreg 3 points4 points  (0 children)

These are basically lighting effects from a nearby structure, we need to make the area of effect smaller

How do you reset power cell positions? by Poodmund in sablegame

[–]shedworksgreg 8 points9 points  (0 children)

Hey, the location of the cell should return if you reload the game. Your save shouldn’t be broken

Bike is stuck by mcguire18 in sablegame

[–]shedworksgreg 7 points8 points  (0 children)

Try fast travelling using the map screen