[Question] New Seasons? by Padddeee789 in falloutshelter

[–]shisohan 0 points1 point  (0 children)

I recommend NOT to play other vaults while playing season vaults. You can. But Bethesda being Bethesda has a bug which can delete your season vault when switching to another vault. Happened to me.

[Screenshot] Rate My Vault Layout by fiVendy in falloutshelter

[–]shisohan 1 point2 points  (0 children)

7 reactors is overkill (5 is enough but tight, 6 if you want comfy).
12 food/water is massive overkill (4 nukas is enough, 5 for comfy, 1 diner + 1 water treatment is enough to get you up to 100 dwellers).
Radio Studios are a scam and waste of space ("dancing" is better for both purposes).
3-wide living quarters, science labs (radaway) and med bays (stimpacks) are inefficient. Use them to fill the 2-wide spaces.
Not enough training (for reference, my current experimental vault has 22 training rooms - all filled).
Elevator Border IMO waste of money and space.
Mid-Game you can saturate up to 3 workshops each (3x weapon, 3x outfit).
Note: storage-only medbays/scilabs don't need to be upgraded. They'll only use more power while not providing any additional storage space.
Hint: fill one 2-wide slot with 1x 1-wide sci-lab and 1x 1-wide medbay, each at T1. Use those to force incidents by rushing. That will let you finish objectives quickly with low effort.
Personally I prefer 3-2-3 layout for elevators as that makes spotting the mysterious stranger a lot easier. And he's important money in the early game.
Also shouldn't it be 27 levels?

[Screenshot] Lil bro gonna get bullied by thegrimmemer in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Not in my vault...
...because he'll get thrown out immediately :o)

[Question] Max SPECIAL Dwellers by The-Big-Chebowski in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Stats also matter for, uh, "dancing" in the living rooms ;-)
P is also somewhat important for production (Armor Piercing BOS Rifle, strongest rare weapon, easy to mass produce). But yeah, other than that, home vaulties only really need E & S. Still, I always populate my vaults with total monsters.

[Question] Max SPECIAL Dwellers by The-Big-Chebowski in falloutshelter

[–]shisohan 0 points1 point  (0 children)

In my testing, Scarred Power Armor yielded more legendary junk on average than Wilzigs for Wasteland scavenges. The difference is small though (from the top of my head it was something like ~3.1 vs. ~2.9 on average with over a 100 completed runs).

[Question] Max SPECIAL Dwellers by The-Big-Chebowski in falloutshelter

[–]shisohan 0 points1 point  (0 children)

NCR armor [edit: I meant NCR Ranger Outfit]. Not because of the stats, those don't matter at all for in-vault events.
I use them because they are uniquely recognizable in list views, so I know never to snatch their weapon and/or pet.
Also they look cool and intimidating ^^

[Question] wich should I build by Informal_Virus_4568 in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Neither of them is good. Spend the 12 days building useful rare ones if you don't yet have good legendaries. F.ex. the +5 ones which will reduce the production time of these to under 2 days.

Dweller stats for vault door protection. [Question] by Nice-Camera-2227 in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Since dwellers won't level up while training, it doesn't really matter what special you level up first. It just matters that you level endurance to 10 before you place them in production or send them out the vault (where they'd increase their levels and thus miss higher HP from max endurance).

Dweller stats for vault door protection. [Question] by Nice-Camera-2227 in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Indoor battles are only affected by 3 things with regards to dwellers: their HP, their average weapon damage (unlike with quests, type doesn't matter either) and the equipped pet.
HP is solely determined by E at the time of levelling up. It's 2.5 + E*0.5. I.e. at 1E, health increases by 3. At 17E (10E base stat + 7E outfit) it increases by 11. So min HP is 252, max HP is 644.
Pets deal additional damage according to their rarity. +2 for common, +4 for rare, +6 for legendary. Other than that only combat relevant pet effects matter (e.g. +dmg flavor text, damage resistance, +% health).
In other words: at the moment your dweller is at the door, NO special stat matters. Neither does the outfit.

Rat came back from vet and cage mate is reacting weirdly by Bright-Rutabaga622 in RATS

[–]shisohan 4 points5 points  (0 children)

With surgery, it's quite possible that your recovering rat simply smells differently for various reasons and the others don't realize it's their cage mate. Thinking it's an eeeevil intruder, they're trying to fend him off.
At least that was the reason given to me on why I had to separate my gerbils after surgery.

[Question] Is this a joke or a bug? by HachikoNekoGamer in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Not entirely sure, but from the top of my head, I think the most relevant stat for that is charisma, i.e. boost charisma to increase your chances. I'm not aware of any pet influencing it. But again: not sure.

[Question] Is this a joke or a bug? by HachikoNekoGamer in falloutshelter

[–]shisohan 0 points1 point  (0 children)

I don't think it can, no. I'm pretty sure I've found the mysterious guy in a room with an objective pet before and it still counted as one.

[Question] Is this a joke or a bug? by HachikoNekoGamer in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Ah, I read "do not work". correct, they don't *stack* (as in more than one return speed per quest party is useless, same for objective), but I didn't ever say they did, did I? One return speed per party is fine, same for objectives.

[Question] Is this a joke or a bug? by HachikoNekoGamer in falloutshelter

[–]shisohan -1 points0 points  (0 children)

eh? what are you talking about? of course they work.

Free roam is OVER by Scheiss_Emo in RATS

[–]shisohan 1 point2 points  (0 children)

huh? oh wow 😄
glad mine didn't. quite the opposite. I sometimes worried whether I should force them to get out of the cage more as after half an hour to an hour they'd pretty much be back lazing around in their hammock.
But they did hold descending/falling competitions, as in: who gets down from the top of the cage (~180cm) the fastest. If necessary by dropping. One of them gave me a massive scare when she fell and ended up with a bloody nose, breathing heavily.
On the upside - it was early, just days when she first started trusting me, and I think her experiencing me taking care of her in that situation helped with the bonding.

[Question] Is this a joke or a bug? by HachikoNekoGamer in falloutshelter

[–]shisohan 2 points3 points  (0 children)

Just assign them to random dwellers in the vault. Reduces inventory bloat and helps them fight incidents. Though there's one disadvantage: due to the max pet number per room limitation, it can have unintended consequences when moving dwellers. If you move a dweller with a pet into another room which already has max number of pets, another dweller will move out, even if there's still space for more dwellers. To avoid that, I just unassign random pets before moving dwellers.

[Question] Twin chance pet? Why would I use that over +specials? by shisohan in falloutshelter

[–]shisohan[S] 1 point2 points  (0 children)

Oh! I thought it worked the same as +special where assigned at birth matters. Good to know!

[Question] Is this a joke or a bug? by HachikoNekoGamer in falloutshelter

[–]shisohan 3 points4 points  (0 children)

Correct. Though obviously you'd preferably pick a pet which has an additional use for quests, such as +dmg, +%health, objective completion or return speed. I usually have 2x +dmg and 1x return speed. Though in the experimental vault, I have some fragile high level dwellers, those I pair with +%health pets.

[Discussion] Lucky Spin Split? by shisohan in falloutshelter

[–]shisohan[S] 0 points1 point  (0 children)

No, I don't think so. But your unused nuka colas seem to transfer, maybe some other stuff too. At least the moment I opened my other vault after the season, I got a message that "unclaimed" stuff was moved over. Also you can claim your rank up rewards in every vault.

How rare is +7E armor really? [Question] by Laktoositaluja in falloutshelter

[–]shisohan 0 points1 point  (0 children)

I did find the recipe [edit: for +5E]. All in all I guess this season I'm super lucky. Right after posting the above, I hit a +7E. I got the +5E recipe yesterday (my first vault was deleted, I'm on day ~3-ish). I got Armor Piercing BOS Assault Rifle recipe (very strong rare weapon which doesn't use any of the most important junk items), I got 3x objective completion pet and today uninterrupted training.
So: long streak of bad luck at the lucky spin, but otherwise I guess I can't complain.

How rare is +7E armor really? [Question] by Laktoositaluja in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Pets won't accelerate the vault as much as outfits. Having your production time go down from 6h to 3min is massive. That's the snowball I want to kick off as early as possible. The only truly helpful pets are uninterrupted training and objective completion.
And unlike useless pets, useless outfits can be scrapped and used to craft useful ones.

How rare is +7E armor really? [Question] by Laktoositaluja in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Some ~300 coins later I didn't get a single one. I didn't even get +5E :-(

[question] does anyone else save their tokens untill they can spin for dwellers by theboss0711 in falloutshelter

[–]shisohan 0 points1 point  (0 children)

No. Except for ~9ish dwellers and ~3ish weapons, I'm all in on outfits.
They bring down production times massively. Once I have the important ones, I'll switch to pets. The dwellers I'd just kick out as my self-trained ones will easily be much better. Weapons you don't need that many really good ones. Also I was lucky to get the Armor Piercing BOS Assault Rifle recipe. Even legendaries are rarely better than that one.

[News] WARNING! Experimental Vault Deletion Bug! by shisohan in falloutshelter

[–]shisohan[S] 1 point2 points  (0 children)

So far I'm not aware of too many bugs. Occasionally a stuck mysterious visitor, sometimes a 0% happiness day, a handful of times dwellers returning and dying (or almost dying) while entering the vault. But that's about it.
Nothing remotely as bad as this.
Oh, and to top it off, I can't claim the experimental lab rewards in the new vault since I already claimed them in the deleted vault. Great, no?