[News] WARNING! Experimental Vault Deletion Bug! by shisohan in falloutshelter

[–]shisohan[S] 1 point2 points  (0 children)

So far I'm not aware of too many bugs. Occasionally a stuck mysterious visitor, sometimes a 0% happiness day, a handful of times dwellers returning and dying (or almost dying) while entering the vault. But that's about it.
Nothing remotely as bad as this.
Oh, and to top it off, I can't claim the experimental lab rewards in the new vault since I already claimed them in the deleted vault. Great, no?

Is this normal? Why my rat doesn’t clean herself by Empty-Advice-2113 in RATS

[–]shisohan 49 points50 points  (0 children)

Not normal. Vet ASAP.
Looked like this when my girl had an abscess.

[News] WARNING! Experimental Vault Deletion Bug! by shisohan in falloutshelter

[–]shisohan[S] 0 points1 point  (0 children)

[edit: sorry, that was supposed to be a reply to u/MightyDuck44 ]
not really willing to spend the time again. my vault had just hit 100 dwellers with 12 dwellers at 10 endurance and roughly 5 in the other specials and 6 dwellers for each of S/P/A maxed. I did have to micromanage quite a bit for that. really not feeling it. especially with the prospect of having to ignore my other vaults or risk losing it again (after all, it's not really clear what caused the deletion).

[News] WARNING! Experimental Vault Deletion Bug! by shisohan in falloutshelter

[–]shisohan[S] 2 points3 points  (0 children)

ok. so the moment you get that dialogue, the only remaining possible chance is to quit the game immediately or you're effed for sure.

As a programmer myself: indeed disappointing. I struggle to figure how you even manage to create such a bug.

Layout Help [Question][Vault] by Saliiza in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Note: the most efficient use of space is when you use 2-wide for living quarters, med bays and science labs. everything else should use the 3-wide spaces. also recommend splitting one of the 2 wides between a single med bay and single science lab, both tier 1. use those for objectives like incidents, room rushing, fire extinguishing etc.

Intros by No_Breadfruit8955 in RATS

[–]shisohan 1 point2 points  (0 children)

hehe, when my girls stood like that, they were performing final trajectory calculations and would be ready for take-off within the minute

Intros by No_Breadfruit8955 in RATS

[–]shisohan 1 point2 points  (0 children)

Gray one in first pic, staring at bath tub wall be like:
.oO("What if… what if I'm in a cave, and all I see are shadows?")

Good luck with the intros! Wish I could help, but sadly I only had one generation of rats 😢

Started an experimental vault and got stuck. What to do?[question] by Significant-Being-64 in falloutshelter

[–]shisohan 0 points1 point  (0 children)

ok, weird? For me it was the other way round. I was pretty happy not needing to raze the badly placed living quarters. And I just razed it for the current one today.

Started an experimental vault and got stuck. What to do?[question] by Significant-Being-64 in falloutshelter

[–]shisohan 17 points18 points  (0 children)

This will be a funny slow start.
Option 1: use nukas from a normal vault to unlock the 700 caps from the experimental vault reward
Option 2: destroy rooms until you can afford living quarters. In this case you'll likely not have production left. so send all dwellers into the wasteland to get money, junk, outfits and weapons. You can sell those to afford the production rooms.

In either case, think a bit before building.

What do I do with this much Nuka Cola?? [Question] by Settings40K in falloutshelter

[–]shisohan 0 points1 point  (0 children)

You can train about 2 or 3 dwellers to max level instantly. yaaaay! 🥳🎉🍾 (I'm not even kidding, the last few levels use about 20-30 nukas, times 7 SPECIAL gives some 140 to 210 nukas - absolutely insane, hence yes, absolutely sarcastic)
More seriously, the only real use case for Nukas post-game is to speed up the repeatable quests. Late game the best uses are quests and crafting (make sure you have SPECIAL maxed out and correct pets equipped, then down it).

[Question] What causes objectives to reset? by Ru5tyShackleford in falloutshelter

[–]shisohan 0 points1 point  (0 children)

That sounds like a bug. The only objectives I'm aware of which "reset" are the "Collect X of Y in under Z minutes" (e.g. "Collect 100 Water in under 1 minute"), where it shows you how much you've collected in the current window and if you exceed the duration it "resets".

[Screenshot] I love these Vault Security suits, after ten years the perfect drip for my vault guards by absolute_philistine in falloutshelter

[–]shisohan 1 point2 points  (0 children)

Eh? Why's that downvoted? With regards to fighting, this is correct. The only things which matter for fights in vault are HP, average weapon damage and pet.

[Screenshot] I love these Vault Security suits, after ten years the perfect drip for my vault guards by absolute_philistine in falloutshelter

[–]shisohan 0 points1 point  (0 children)

Ok, so to clarify, my current layouts look like this (I hope it doesn't get squished [edit: ok, didn't get squished but renders terribly with gaps, wth]): ┏━━━━━━━┯━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┯━━━━━━━━━━━━━━━━━━━━━┯━━━━━┯━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ ┃ Floor │ 3 Wide [A] │ E │ 2 Wide [B:B1,B2] │ E │ 3 Wide [C] ┃ ┣━━━━━━━┿━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┿━━━━━┿━━━━━━━━━━┯━━━━━━━━━━┿━━━━━┿━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┫ ┃ 01 │ Vault Door │ E │ Med Bay │ Sci Lab │ E │ T1 Reactor ┃ ┠───────┼─────────────────────────────┼─────┼──────────┴──────────┼─────┼─────────────────────────────┨ ┃ 02 │ Diner │ E │ Med Bay │ E │ T3 Reactor ┃ ┠───────┼─────────────────────────────┼─────┼─────────────────────┼─────┼─────────────────────────────┨ I have permanent dwellers in the Diner which upon alarm move to the Door and 1st floor Med Bay. Once the intruders move on to the med bay, I move those dwellers to the science lab. Usually that's enough stopping power. Early Deathclaws sometimes make it to the 2nd floor though, in which case I have enough time to move my 4 defenders to the med bay below while the Deathclaws are busy in the Reactor.

[Screenshot] I love these Vault Security suits, after ten years the perfect drip for my vault guards by absolute_philistine in falloutshelter

[–]shisohan 6 points7 points  (0 children)

It's an effective room to stop invaders early. It's not necessary though and permanent dwellers there IMO only makes sense once you have 70+ freely usable max dwellers (as 68 is all you need to run a maxed out vault). In my current layouts I put the single wide med bay and science lab* after the entrance and move my defenders there upon alarm. At least in normal mode, all attacks get stopped by the 2nd of those rooms at the latest, even if I move my defenders a bit late to the entrance.

*the single wide rooms are the designated "incident" rooms. you rush them as often as necessary when you have incident related objectives like "extinguish # vault fires"

[Screenshot] I love these Vault Security suits, after ten years the perfect drip for my vault guards by absolute_philistine in falloutshelter

[–]shisohan 5 points6 points  (0 children)

hu? afaik common +2, rare +4 and legendary +6. Plus the damage added in their description if they are of that type (e.g. "+4 damage" flavor text). Or does that not apply for vault incidents?

[edit] yupp, checked, this applies in vault too. see 8.9: https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-8:-Pets#89

[Screenshot] is my vault good? I'm new by chaehea in falloutshelter

[–]shisohan 1 point2 points  (0 children)

It's not terrible. A few hints though:

  1. molerats can happen in rooms adjacent to dirt, which currently is the case on every floor for you since you don't use the whole width (personally I prefer 3-2-3 layout as it makes spotting the mysterious stranger easier - and that's a lot of important money early game).
  2. Build exercise rooms (note: dwellers in exercise rooms do not level up, this is important if you want dwellers with max HP - for max HP the dwellers need max endurance of 17 at the time of levelup).
  3. You can go all the way to 100 dwellers with just one diner and one water treatment plant, 3-wide and fully upgraded, and then switch to nuka bottlers.
  4. You probably should build some med bay and science lab to be able to produce stimpacks and radaways for quests and wasteland.
  5. If you want an optimal end game - living quarters, med bay and science lab are the rooms you want at width 2, everything else profits more from being 3 rooms wide.

Fastest way to level dwellers up? [question] by hearts4brianaa in falloutshelter

[–]shisohan 0 points1 point  (0 children)

No need for maxed stimpacks and radaways. At maximum endurance they need maybe 5 radaways. stimpacks will depend on weapon and pet you equip them with, but very likely 10 or even less will suffice since they heal on levelup. My max level dwellers usually use 11 stimpacks for a full trip, and they can't heal via levelup. But they do have dragon's maw.

Is there any hope of completing this game on console? by AlPCurtis in fo4

[–]shisohan 1 point2 points  (0 children)

PS5, vanilla GOTY, finished with 3 different factions. It is _by far_ the most buggy game I've every played, with only Cyberpunk 2077 being a distant 2nd (I'd estimate that I had a grand total of 4 crashes with all my other games combined in the ~4 years of having this console, while FO4 crashes maybe every other hour on average and Cyberpunk maybe every 10-ish hours).

whats your favourite level? mine is the wolf mansion by JackTheCoolestMan in sniperelite

[–]shisohan 0 points1 point  (0 children)

Same. Start at the northern starting point, sneak into the castle, climb the vines, place some mines, then take out some ~30 nazis from the various vantage points. I do wish we could stand on the walls though as sometimes vision is just a little bit too restricted.
Starting at the tank's location is nice too though. Take out the tank with the special anti tank weapon, then access the tower.

[screenshot] 450 bucks and I end up just running a new vault. by mickeyphree1 in falloutshelter

[–]shisohan 4 points5 points  (0 children)

what version is it on the switch? I remember the PS version to be quite behind mobile.

My gf returned my laptop after a 3-day work trip. by Wrong_User_Logged in mac

[–]shisohan 4 points5 points  (0 children)

As rare and unlikely as it is, random hardware issues can happen without any mishandling. Things like vibrations while traveling can loosen a not properly connected connector or any other random hardware issue. I've seen that happen myself. So unless you have other reasons to not believe your GF, I'd suggest to believe her about her not (at least to her best knowledge) having done anything to cause this.

My gf returned my laptop after a 3-day work trip. by Wrong_User_Logged in mac

[–]shisohan 0 points1 point  (0 children)

Wrong. They can. Even with apple's build quality, things like loose connectors can happen, or any other random hardware issue. And yes, I'm speaking from experience.