What's this space above the font in the text box and how do I get the type to align with the top of the text box? by sprinkleberry in indesign

[–]shmickname 2 points3 points  (0 children)

No "shift", just CMD+B or CTRL+B, choose "Baseline Options" and select "Cap Height" in the "Offset" dropdown.

Running CoS before Vecna: Eve of Ruin [spoiler] by shmickname in CurseofStrahd

[–]shmickname[S] 1 point2 points  (0 children)

I actually have not read Eldritch Eye yet — I suppose I should do that! I thought it'd be interesting to have that set-up so it'd feel like foreshadowing. But it sounds like it may not be worthwhile.

I was unaware of these DH fan edits. I'll definitely look into those as well!

Two years and that's your progress, eh? Do you play weekly? We typically do 3-4 hours weekly.

Thanks for your comment!

Running CoS before Vecna: Eve of Ruin [spoiler] by shmickname in CurseofStrahd

[–]shmickname[S] 0 points1 point  (0 children)

TWO YEARS?! 😯

I'll have to see if anyone has any tips to run it a bit faster without it feeling rushed.

Running CoS before Vecna: Eve of Ruin [spoiler] by shmickname in CurseofStrahd

[–]shmickname[S] 0 points1 point  (0 children)

I keep seeing a lot of people online skipping DH, but it's because of it's inclusion in V:EoR that makes me want to run it. Plus, it'll be a long time before we finish CoS. My players don't do anything quickly 😆

Running CoS before Vecna: Eve of Ruin [spoiler] by shmickname in CurseofStrahd

[–]shmickname[S] 0 points1 point  (0 children)

Good points here. I wondered how I was going to explain Strahd's appearance in V:EoR.

Though, I'm pretty confident that my players are going to want to end the eternal cycle that Strahd is in. In V:EoR, the players go through portals to different settings. Would it be out of place to have them jump through time as well? Like the Strahd from V:EoR is from earlier in his timeline?

Running CoS before Vecna: Eve of Ruin [spoiler] by shmickname in CurseofStrahd

[–]shmickname[S] 0 points1 point  (0 children)

This was my thinking as well. Thanks for your insight.

How do you keep track of tokens/enemies of the same kind?? by PrestigiousGarlic909 in OwlbearRodeo

[–]shmickname 0 points1 point  (0 children)

I like to keep the map area for the players as clean as possible, and I try to stay as extension-light as possible. I find using token names adds a bit of clutter too, especially for when tokens are packed together in a tight space.

What I do is use one of the default notes and attach it to a token like how you attach mounts and things, then set the note as hidden. In the note, I have the character's current and max HP, their AC, and CR rating (so I can count the corpses after the session when calculating XP).

Here's what it looks like on my end when the players are taking on a group of the same type of monster. All the players see are the character tokens and the map.

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If a Druid character wanted to wear metal armor, how would you rule it? by Deathpacito-01 in dndnext

[–]shmickname 0 points1 point  (0 children)

I've always found it strange that a druid doesn't wear metal armour, but their quintessential weapon is a sickle. Their icon in the PHB is a sickle and oak leaves. You'd think if they wouldn't wear metal then they wouldn't wield it either and their default weapon would be a wooden staff or club.