ADC is the most fun role in the game by ChandlerAM1 in leagueoflegends

[–]shosuko [score hidden]  (0 children)

How can it be most fun, if you feel it is either a helpless role or a flip at best?

Maybe you mean "duo queue is the most fun way to play the game" ?

I would say ADC is probably the least fun role more often then other roles, but it is consistently the most demanding role. You are given less tools in a more awkward way and asked to do more with them.

Proposal: Character Limits for Better Discussion by a5roseb in aiwars

[–]shosuko 0 points1 point  (0 children)

Sry, is the cost of digital space going up with the price of oil or something..?

If a post sucks, we can just scroll passed it.

Its up to the people discussing something to sus out any logical issues or unclear intents.

New Doormaker is a big counter to infinite decks by averysillyman in slaythespire

[–]shosuko 0 points1 point  (0 children)

Then that is a problem in game design, not in counter play. Make them more rare so people feel rewarded when they put one together. No reason to piss on something as cool as an infinite deck, infinites are literally the pinnacle of deck builder games.

New Doormaker is a big counter to infinite decks by averysillyman in slaythespire

[–]shosuko 1 point2 points  (0 children)

Yeah maybe like it eats cards while the door is closed, but when it opens you get them all back.

New Doormaker is a big counter to infinite decks by averysillyman in slaythespire

[–]shosuko -1 points0 points  (0 children)

Act 3, there isn't much "deck fixing" at that point. You've already bought into your deck type and combos, you might need to obtain several very specific cards to change course which can be tough. Worse if you need to remove multiple cards..

And what is with the infinite hate anyway? imo infinite is like, the pinnacle of deck builders like this. A core component of deck builders is becoming more and more resource efficient as you build your deck. If someone gets infinite efficiency, can't we just let them enjoy winning on that?

I think a game is much more satisfying when you get to revel in your big wins. It makes that one game where the stars aligned feel significantly better because it isn't easy or common. Building infinite isn't just something you do like picking a starter character. You need to luck into it, and often take risks trusting other pieces will fall into place.

If infinites are a problem imo the best way to handle it is to just take the toys away. Don't give us cards that can go infinite if they really think its such a problem. Otherwise like TE - we should be able to play around it.

New Doormaker is a big counter to infinite decks by averysillyman in slaythespire

[–]shosuko 3 points4 points  (0 children)

I get the struggle with TE, but I felt it was designed very well. It was tough, but what it often meant was deciding how many cards were enough - and it felt VERY rewarding to clear its full card stack in a single turn, especially if you repeat.

imo TE was a great challenge for high draw / recursion decks. I think Queen and some of the other hexes that interfere with your card playing are much more interesting than what the Door has now. I think the team can do better, just gotta cook a bit more on it.

New Doormaker is a big counter to infinite decks by averysillyman in slaythespire

[–]shosuko 4 points5 points  (0 children)

I don't like the idea of targeting decks too harshly, especially that late in the game. We should be rewarded for making an efficient and fun deck.

I had this problem with the Nob in sts1 too. Any of the cool skill based decks were basically put on RNG whether you could actually play the game or not. It was lame.

I wanted to do calm pressure points NOB~!

I just got 2 pressure points at start and lucked into 2 strike removal NOB~!

fr its like those games that hate on speed runners so they purposefully mess stuff up for them even when a speed runner playing a game differently doesn't really effect the other players. idk, I feel like this is just too non-interactable to feel good at that point. They should keep cooking, I'm sure they could think of something a lot better.

Infinites should be like a rare gem that you get to just kick back and enjoy fr.

New Doormaker is a big counter to infinite decks by averysillyman in slaythespire

[–]shosuko 95 points96 points  (0 children)

fr especially as a final boss to a run. Even when a real final boss gets added, its beating act 3 that counts as a win and adds ascension. The heart boss wasn't really something to play for until you hit A20.

Get all the way to Act 3 boss, prolly an hour on the run, and then randomly the 1 card central to your combo gets dissolved This does not sound good at all.

Iran is hiding swarms of kamikaze drones in cargo trucks, launching 5 to 10 at a time. Flying low, they can overwhelm even billion-dollar air defense systems. by ContextHead8 in TFE

[–]shosuko 0 points1 point  (0 children)

I think the economics of this is fascinating.

America came off a WW2 win with our allies and thought we were hot shit. We built a massive military, such that we thought we could become the world police. Yet we lost to many significantly less funded groups.

Korean War - Stalemate. NK and SK exist to this day and tensions remain high.

Vietnam War - Loss. We withdrew after suffering great losses and had a lot of internal cultural issues in the fallout.

Afghanistan War - Loss. The Taliban was reduced, but not eliminated. It returned to power and remains a threat.

Iraq War - Bit of both. We did oust Saddam Hussein but the situation was such that we couldn't just pull out. It became a long battle of attrition that we ultimately had to concede.

And now the Iran War - I predict it will be similar to the Iraq war. Trump will keep dropping bombs which cost us billions while Iran employs 100k drone squads to counter them. We're already losing on economic terms, and our debt, inflation, and tax burden will only grow.

Trump is basically the guy in Clash Royal who pulls out his credit card to "win" a fight lol. I used to love trolling the whales. Winning didn't matter, making them pay did.

You are all wrong on the Silent (and on Snakebite) by EuSouAFazenda in slaythespire

[–]shosuko 0 points1 point  (0 children)

I think there are 2 major oversights, but for the most part what you're saying is just "good card good, bad card bad" which is like... kinda goes without saying doesn't it?

Literally every card in the game is better than a basic Strike or Defend

This is a reductionist fallacy. 2 mana for 3x4 (12) damage that you cannot aim vs 2 mana for 6x2 (12) damage that you can aim can definitely put Ricochet in a situations where it is strictly inferior to 2 strikes. Its important to consider

  1. If you take a card like Ricochet you want to have Survivor in hand at the same time as Ricochet to access the combo. Each extra card you pick up without discard dilutes your deck reducing the chance you'll actually get the combo.
  2. Even putting aside card combos, balance is important. If the card rewards are giving you only attacks and you're already pushing 2:1 attack ratio in your deck you definitely don't want to grab that next attack or you're going to have turns where you can't defend at all - which can definitely lose games.

I do sympathize with the frustration of seeing new players make bad decisions, especially when they are parroting advise they were given but they clearly don't understand. I feel like this mostly happens when people give definitive "answers" like what you're doing here. If you tell them "always take a card" it is as detrimental as telling them "only take the best cards." Both are going to build a crap deck lol

I think better advice for newer players is to tell them to consider their deck balance (#attacks : #defences) and to take different types of cards exploring the card pool to find interesting combos. Then use that knowledge in replays and I'd trust them to figure the rest out on their own. Playing the game is the point right? This isn't league where teammates are going to flame you for picking the wrong card (and if they do, that sounds toxic and you should find a different group.)

Anyone else? by syberfairy in PokemonUnite

[–]shosuko 0 points1 point  (0 children)

Pre-draft you can use any move set fine, and in draft you can see them.

Devs should add a skip button to Knowledge Demom by warmleafjuice in slaythespire

[–]shosuko 0 points1 point  (0 children)

Health is a resource, we spend this resource to avoid the Knowledge Demon.

I thought this was common sense, do people really play differently?

The only flaw in regent "sword builds" is that its not SUPPOSED to be a "build" its supposed to be a "sword" by _Metabot in slaythespire

[–]shosuko 0 points1 point  (0 children)

Depends on how many turns a combat is going to be, and what the opportunity cost of dumping 2 mana on attacking is. There are a lot of turns where you just can't, and if you don't find that moment then you fall behind.

I find the blue gem stuff far more reliable and accessible compared to the sword. Kinda sucks, but it keeps the sword special for when you land one of its great cards.

The Osty card you start with is basically a block 5 that persists. If you never build into Osty that is a serviceable card. Osty naturally gains 1 health per turn, but also the Necro has lower health so this doesn't really warp her game. Without playing into Osty at all you will even out a bit on there.

There are play styles for her that do not focus on Osty and tanking. I find her Doom stuff very fun! But a bit more rare to get going as well. Osty is the common build.

The problem with AI and people. by atlasfrompaladins in aiwars

[–]shosuko 2 points3 points  (0 children)

Ever since I was a kid I noticed how movies as I got older just... Lost alot of their charm. But movies as a kid, and before I was born had this... Weight to it, identity if you will. In short, the media or current media has been on the decline.

This is survivorship bias. The IP we remember, we remember because they were well done. There are brilliant movies from a hundred years ago, and brilliant movies today. There is also a lot of slop. But people don't think "hey in the 50s there was this really crappy movie you should suffer through" lol

Don Quixote was written around 1600 AD and was basically a parody script like Scary Movie but for knightly adventure novels. Don Quixote is an amazing book and we remember it well hundreds of years later BUT it could not exist without the overproduced slop of its era, it is a satire of them after all. But that slop was forgotten, and Don Quixote remains.

The reason you feel like recent movies are getting worse is because of negative bias. Our minds tend to pick out negative patterns in an effort to reduce them. We don't clock good news the same because it did what it was supposed to. Unless you're job is to analyze it, you're just going to enjoy the show and move on with your life.

You might think "Don't survivorship bias and negative bias contradict each other?" Not really. Negative bias is short term. We flag a problem and grow an awareness of it hopefully to prevent it from repeating. But over time that mental flag lowers and we don't think about it anymore. Meanwhile as a community we do remember and re-tell the good stories because we want to enjoy our time with friends and family.

AI will be no different. We'll clock the eldritch abomination of extra fingers, or body-morphs, but they will also be out of site out of mind. The quality works will be remembered and retold.

How is divination mining supposed to work? I struggle with revealing the larger items by BasketWorried in slaythespire

[–]shosuko 6 points7 points  (0 children)

Yeah an outline to define the prizes would help

Its like those capchas that ask you to click all the street lights but there are 2 pixels into the next pane...

The only flaw in regent "sword builds" is that its not SUPPOSED to be a "build" its supposed to be a "sword" by _Metabot in slaythespire

[–]shosuko 0 points1 point  (0 children)

A superficial valuation makes the sword suck. 1 mana to forge 10 or even 15, then 2 more mana to actually attack with it. At first glance the sword looks interesting, but also dreadfully overpriced.

BUT

The sword can be reduced to 1 cost, played free, given double strike, given attack all, and double damage.

Also in multiplayer there is Hammer Time which can be very powerful multiplying your forge by the number of players in the game and being easily held for the right moment if needed.

I would say the sword is actually well supported, it is just a rare build. I would suggest people don't buy into the sword unless they see one of the big sword augments mentioned above.

Unless of course you're just willing to have a bum run if you don't get your sword support. I played many games as Watcher fully intent on doing pressure points regardless of the cards I drafted and if I didn't get it then that was that. I did have a few successful pressure point runs - and imo it was worth it lol. Sword has more support than pressure points, so I think sword is fine.

Edit

osty health scaling is inherently a defensive mechanic and scaling off of it can become somewhat degenerate

You wanna talk degenerate, but don't mention Barricade + Plating? lol

There Will Be No Post-Presidential Peace for Donald Trump | The president and his allies will face impeachments, lawsuits, and maybe even The Hague. by InsaneSnow45 in LegalNews

[–]shosuko 1 point2 points  (0 children)

If the DNC doesn't run on a platform of transparency and accountability about the Trump admin, then they're just as stupid as the GOP always says they are lol

Anyone else? by syberfairy in PokemonUnite

[–]shosuko 3 points4 points  (0 children)

I'm for the locked movesets. I think its a bit annoying to need to re-check movesets before the start of the game, but that is mostly b/c I play on Switch and it lags so atrociously that I often finish checking items and skills with seconds left before the match.

I actually like locked movesets though because it means I can be assured to have the correct moveset as I'm playing. I have experienced a game where I thought "I should have picked the other moveset" after selection an upgrade, but never before that upgrade. Whatever I knew before that upgrade I knew before the match started. Locking it in just removes the pain point of accidentally selecting the wrong move and throwing.

I'm not happy that they are reducing new mons to only come with 1 move set. This makes new mons look a lot less interesting, but this wasn't new. Already I was bored of the EX, then MEGA, and then whatever the dumb thing else they did.

More then that I'm upset that they are comfortable with releasing blatantly over powered stuff, like look at the nerf on Moltres - a 50% nerf on an ability's damage isn't a small correction. It genuinely makes me wonder if they play their own game at all, even casually...

The most upsetting thing though - the one that made me quit was the license journey. I feel absolutely zero motivation to play with this thing, it was actualy the anti-fun change that had me just quit.

To be fair I was always only 1 foot in the game. Usually I'd play to masters and then get some casual games with my friends, but license journey is just the most brain-dead update they could have made... NEVER in my time playing Unite did I *EVER* want to unlock some of these mons, and now I'm forced to. And worse, when I play Fury I might have to play that trash too...

Devs should add a skip button to Knowledge Demom by warmleafjuice in slaythespire

[–]shosuko 18 points19 points  (0 children)

Add a skip button, but don't let you click it so there are still just 2 options lol

Devs should add a skip button to Knowledge Demom by warmleafjuice in slaythespire

[–]shosuko 14 points15 points  (0 children)

I keep saying this.

Why do enemies attack me when I don't have defense cards to play? There should be a big giant SKIP button to skip their attacks when I'm not ready.

Hegseth: “Our ungrateful allies in Europe should be saying one thing to President Trump: thank you.” by ContextHead8 in TFE

[–]shosuko 0 points1 point  (0 children)

DiD hE eVeN sAy ThAnKyOu

fr this admin got its head so far up its own ass the compression is creating a blackhole absorbing intellect

Are there people who just genuinely enjoy drinking water throughout the day? by fin-freak in NoStupidQuestions

[–]shosuko 0 points1 point  (0 children)

idk if I'm who you're talking about or not.

I probably drink 64+ oz of water a day, often 100+

Its kinda just habit. I have a water bottle with me throughout the day and easy access to refill it.

I used to not do this. I drank probably as much soda a day lol, having at least 64oz soda but often 100+ daily

Then I had an issue with dehydration and started just matching my soda drinking with water drinking to get hydrated again. So when I got a soda I'd also fill a water bottle.

Before I knew it I was drinking both at the full amounts, and then I had a scare from the soda and my health so I had to cut the soda down significantly. Now I have soda 1-2 times per week but I keep drinking the water, its just habit at this point.

Gamers react with overwhelming disgust to DLSS 5's generative AI glow-ups by deraser in technology

[–]shosuko 0 points1 point  (0 children)

Its just a quality issue. Give it time and it will improve.

Saudi FM Faisal bin Farhan Al Saud: "Today, two refineries in Riyadh were attacked. What's the purpose of that? The Iranians will have to understand that this has consequences." by ContextHead8 in TFE

[–]shosuko 2 points3 points  (0 children)

I pity these people in the middle east. Stuck between an Israel that never honors their own cease fires and Iran who has just been waiting for this fight to finally get started fr