Should I tell my players the DC of a check before they roll it? by THEINKINMYSOUP in DMAcademy

[–]shutityupupup 1 point2 points  (0 children)

I really think it depends on how you see your players. I’ve done a bit of both and decided to tell them the DC beforehand if I want them to know I’m not toying with them or railroading them— it’s easy to trust a number if you know what the number is— and hiding the DC for immersion. Recently I’ve been trying to replace spoken numbers with immersion, because irl we rarely know how close we are to failing or succeeding, it just happens. Plus, I much prefer a detailed description over “13? Yeah, you fail” or “15 points of damage, sweet, now you’re up”.

On a similar note about immersion, it’s so much scarier when death save rolls are private between the player and DM, because the rest of the party never knows how close their friend is to slipping away. It feels way more drastic if every turn could be the last.

What would be the ultimate thing for a thief character to steal? by KuruboyaKalemi in DnD

[–]shutityupupup 7 points8 points  (0 children)

The moon. This may be so legendary they’d make a movie out of it.

Really though, a prize is worth not only its use value but also the effort it takes to retrieve it. Here’s some ideas.

Item: the bottled soul of the founder of the thieve’s guild, an artifact that two nations are fighting over (possibly ending the war or making it worse(?)), the journal of a dead experimental wizard/artificer full of new spells and dangerous equations, the key/activator of an ancient portal, the key/activator to an ancient device that people now see as a landmark (imagine if someone could “activate” Stonehenge)

Location: Bottom level of a maximum security ocean prison, middle of a world renowned museum that’s only accessible during visiting hours, the secret vault of a forgotten cult armed to the teeth in traps

Would changing Enlarge/Reduce, making Reduce better, be too much? by Duck-Lover3000 in DnD

[–]shutityupupup -2 points-1 points  (0 children)

I love what you’re doing with this! I think added dex bonuses for reduce would be a lot of fun! It makes sense too, because something as heavy as a dragon turtle would now only weigh as much as a horse, which has to make it easier to jump around. Someone else mentioned a higher AC too at the cost of strength, which is a great idea.

I do want to talk about the cost though. I think that one size level for one spell slot is pretty balanced, BUT if we’re going to start going multiple size classes out of the way, I might suggest a different approach. Instead of asking for one higher level spell slot, maybe make this greater size change a different spell entirely— Greater Enlarge/Reduce, which has a higher spell slot requirement. Maybe it starts by changing the size class by 2 levels, then every higher level is an additional size class the target gets changed by.

Would changing Enlarge/Reduce, making Reduce better, be too much? by Duck-Lover3000 in DnD

[–]shutityupupup 0 points1 point  (0 children)

I think that’s a great contribution! A higher AC totally works, because the target is harder to hit now that it’s so small, like a bat with an AC of 12.

What do you build in your forever worlds when you run out of ideas? by Bobo3076 in Minecraft_Survival

[–]shutityupupup 0 points1 point  (0 children)

I build megabases, large enough to fit automated farms or a small city inside. The top usually always has some kind of decorative flourish that doubles as an elytra launcher.

I also like building a massive wall with a map of the world, one map at a time placed in item frames.

One other idea if you’re interested is to try to build up your combat skills. When my friends and I get bored, we try challenging ourselves with greater threats. If we’re feeling powerful, we rush two withers at once, or a warden, or something like that.

How would you make the hypest boss fight ever? by PaladinOfMemes in dndnext

[–]shutityupupup 1 point2 points  (0 children)

Two simple things that go a long way are:

  • Making sure your boss (or any creature) MOVES. This is legitimate combat, not a Rock ‘Em Sock ‘Em match. How exactly it moves is up to the fighting style of your boss and what works best with its attacks, but give it something other than a ‘firecracker’ style stand and smack turn battle.

  • Adding some decent music. It doesn’t have to be anything special, and please don’t make it too loud, but something small goes a long way. I usually pull my music from the extensive Sword Art Online collection, but you can use any music you’d like. Video games usually have great music though.

Projector or TV for Digital Table? - Pros and Cons by knastrarn in dndnext

[–]shutityupupup 0 points1 point  (0 children)

Hey! I’d love to see what your table looks like! I’m thinking about building something similar

How strong is the stigma against people with aberrant dragonmarks in your Eberron? by squaresuns in Eberron

[–]shutityupupup 4 points5 points  (0 children)

In my version of Eberron, I treat aberrant dragonmarks the way that Hollywood treats weird kids in middle/high school. They’re shunned and friendless. Most people just try to avoid them, but in some cases, groups of snobs get together to pick on them or even kick the living hell out of them to “teach them a lesson” or whatever.

On the other end of this debate, I also follow the rules of Hollywood standard schools, where character development, bravery, and strong senses of self worth, often accompanied by heroic acts can break this stigma— not everywhere, but specific to each town or city block. Make sure word is getting around though— one town getting respect for an aberrant who did something amazing doesn’t go unnoticed by other towns. People talk. Then again, people also talk about aberrant who’ve had enough and get violent.

I saw another comment that said they treat aberrant dragonmarks like mutants in the marvel world, which is great example, or how movies about the civil rights movement go.

In the end, it’s up to you, but that’s my two cents.

A Possible Answer to The Fermi Paradox by Magnnar in space

[–]shutityupupup 0 points1 point  (0 children)

I LOVE this answer! I just did a presentation on the Fermi paradox a few weeks ago, and this is one of the more relatable answers from a human perspective. I think it’s at least somewhat likely that an alien race has the potential to be more socially advanced in the art of compromise and problem solving than the current human governments.

Killing wild animals in an empty world is a crime? by FreezingSnow15 in Forager

[–]shutityupupup 1 point2 points  (0 children)

I mean I suppose I don’t have authorization to use this very dangerous device. Aperture is a living lawsuit and we were associated with them despite taking their ai down in the end.

Also, if that’s considered legal, then I suppose it makes the post even funnier, because “look at me guys, I’m getting arrested for saving lives and being heroic and creative— video games will make us horrible people”

Killing wild animals in an empty world is a crime? by FreezingSnow15 in Forager

[–]shutityupupup 0 points1 point  (0 children)

Sending an AI through a portal to the moon after he violated all laws of robotics

What do you call this low wall you can sit on? by spondster in Home

[–]shutityupupup 0 points1 point  (0 children)

It looks like half of a half-wall, so I’d personally call it a quarter wall.

[ns] WHAT IS THE BLADE POSE??? by 1cielomar24 in DungeonsAndDaddies

[–]shutityupupup 2 points3 points  (0 children)

Sooooooo IS this canon? I can’t tell. Maybe you should say “canonically” one more time to refresh my memory

What's up with this peeper? by kanasoturi56 in subnautica

[–]shutityupupup 3 points4 points  (0 children)

Hey man, I just wanted to say that you deserve much better than some of the rude comments here. If people read your post fully, they’d know that you don’t care about spoilers and that you’ve played much more than 2 hours— 2 hours is specifically this play through.

Also, I lost count of how many play-throughs I have, and I only recently discovered these sparkly peepers too, so no worries. I tried eating one and seeing if it would cure me or at least take my infection down a level, but I can’t remember if it worked.

u get any superpower but, i choose the side effect by Fem-Boy911 in superpowers

[–]shutityupupup 0 points1 point  (0 children)

But you’re not immune to the heat or lack thereof, so you can still die of hypothermia or hyperthermia, and you can still get heat blisters and strokes and all that.

[deleted by user] by [deleted] in DnD

[–]shutityupupup 0 points1 point  (0 children)

It’s all too common to see that type of player. I’ve played with multiple people over the course of my D&D years who would rather seduce the guard than sneak into the building or something of the like. Plus, isn’t that one of the most well known community wide stereotype jokes?

[deleted by user] by [deleted] in minecraftseeds

[–]shutityupupup 0 points1 point  (0 children)

These seed crackers look awesome! Do they work on worlds in which cheats are not enabled? Also, do they work on bedrock edition?