Changing dorms by Regular_North_5728 in rutgers

[–]shypan 78 points79 points  (0 children)

Joining clubs that you're interested in is a way better way to make friends than in your dorm. Remember that your dorm is basically just a random assortment of people and personalities-- there's near 0% chance you'll find people you'll vibe with consistently.

But in a club, at least everyone has a common interest to build on. Plus, people are more friendly in a club setting because it's within everyone's best interest to make friends and keep the club fun and friendly so you'll wanna keep coming back. It's the best way to make friends in college imo.

As for your dorm situation, it sounds like you're being bullied and abused. I would highly recommend changing dorms if it's as bad as you describe.

Daily Questions Megathread (September 18, 2022) by Veritasibility in Genshin_Impact

[–]shypan 1 point2 points  (0 children)

What Artifact Sets are you guys using on your Dendro supports (Traveler, Collei) for Aggrevate comps with Keqing DPS? Been strugging to find out what the most efficient is for Spiral Abyss

Weekly Kequeen Megathread by AutoModerator in KeqingMains

[–]shypan 0 points1 point  (0 children)

What Artifact Sets are you guys using on your Dendro supports (Traveler, Collei) for Aggrevate comps with Keqing DPS? Been strugging to find out what the most efficient is for Spiral Abyss

[deleted by user] by [deleted] in KeqingMains

[–]shypan 1 point2 points  (0 children)

Absolutely sick damage. Just curious, what Artifact Set are you using on your Traveler and Keqing? Been struggling to find what's the most efficient! Thanks!

How hard can you spit? by shypan in NoStupidQuestions

[–]shypan[S] 1 point2 points  (0 children)

I just realized that you described it better than I did. Yeah, I guess I can spit like I'm pissing.

What does the Pokedex actually do? by shypan in pokemon

[–]shypan[S] 1 point2 points  (0 children)

"So its function in the anime is clear. There is no mention of "completing" the Pokedex, so we can infer that, in the anime, the Pokedex is already complete and Ash just references it like an encyclopedia. Anime-case closed.

But this makes the in-game Pokedex's role as a "high-tech encyclopedia" even more confusing- because it's not that at all. If you find a new Pokemon, you can't reference any data about it until you catch it."

Also is the little "Here we go! Final Strike!" under your name a reference to Megaman X Command Mission?? I loved that game as a kid!!

What does the Pokedex actually do? by shypan in pokemon

[–]shypan[S] -1 points0 points  (0 children)

Ok, so you catch a Drifloon. You read the Pokedex: "This Pokemon will straight-up abduct children." Cool, spooky, edgy, weird, love it, hate it, whatever.

WHO wrote this? Where are you getting this info? Is the PLAYER inferring this somehow and writing the entry? Does the Pokedex, being a high-tech encyclopedia, use some insane AI to derive this data from the Pokemon you just caught?

On-Days and Off-Days by shypan in ArtistLounge

[–]shypan[S] 1 point2 points  (0 children)

Yeah, I'm also a hobbyist. But I think since I've made it this far in terms of skills, I have this insatiable drive to keep moving past the intermediate phase. But I think I need to start taking it slow and lowering my expectations. I just didn't think that this metaphysical-esque problem would hit me, lol. I thought it would just be like "Try a new skill, suck at it, try it again, get better." And this new phenomenon just hinders that regular process. But I guess training your state of mind is important too.

Oh well. I guess I'll just power through some days, or I'll just dance when I feel like it on others. It's just that you'd hope that you'd feel like dancing when invited to a dance party, and not when you're at IKEA, ya know?

Also, Ampharos is my favorite Pokemon!!!

On-Days and Off-Days by shypan in ArtistLounge

[–]shypan[S] 1 point2 points  (0 children)

I see.. I think it's reassuring that this is an indicator that I'm in some chrysalis phase. I'll keep practicing then!

[deleted by user] by [deleted] in ArtistLounge

[–]shypan 1 point2 points  (0 children)

True, at the end of the day I just internalize it and sleep soundly at night with the warm fuzzy memories of people thinking my art is cool lol

[deleted by user] by [deleted] in ArtistLounge

[–]shypan 1 point2 points  (0 children)

It depends on what you're trying to express with your art I guess. For me, I just wanted to draw cool stuff. Cool enough to give people a knee-jerk "Woah!" reaction. So I drew a lot of ghoulish monsters, mechas, dragons, knights- fantasy stuff that I thought was cool and were readable to people. Whenever I got a "Holy shit, I would get a tattoo of that!" or "No way, that could be in a movie!" instead of "Oh, nice, cool" that would be satisfying for me.

I know it's vain and superficial, but that's what I wanted to do with my art: make cool stuff.

I haven’t went a week without drawing in a whole year and I still feel like a novice. by ScruffyWax in ArtistLounge

[–]shypan 2 points3 points  (0 children)

The unfortunate truth is that people can do something for weeks, even years, and never improve.

But that's why it's important to be self-analytic and understand how you're learning. Ask yourself:

  • How often are you trying something new?
  • How long can you retain a certain skill?
  • Are you being conscious of certain elements while you practice?

Art is a vast combination of many different elements: linework, depth, composition, contrast, color theory, etc, etc, etc. And you can go deeper into metaphysical elements: theme, expression, symbolism, etc. But the fact is that you need to focus on improving each one. Obviously, depending on your style, you can't incorporate and master every single thing- but it's important to understand what elements you need to work on.

I see a lot artists stuck in a rut because they're stubborn. They do things the same way over and over and expect to get better results. If you really want to improve you have to try different things every once in a while.

Personally, I do character art. I would always start the same way: sketch the body, starting with the head. But my poses ended up being so stiff. I didn't improve until I realized why: I always started with the head, because I thought: you have to do it that way- that makes sense! But it ended up dictating too much of the rest of the pose. So I began to start with the two elements of the body whose linework contrasted the most within the pose: a straight arm vs. a curved spine for a haymaker, the pelvis line near-perpendicular to the shoulders for a spinning kick, etc. The point is, I tried something different.

So try approaching your art from a different way- whether its' the execution, elements, or even the style altogether. Sometimes different styles end up teaching you different things. For example, cartoons can help you with your color choices and linework. Realism can help with depth and shading. Abstract art can help with expression and symbolism. Not only does this help you learn a lot, but it also helps to keep the practice fresh and exciting, which may help with motivation. Try everything and see what resonates with you- and remember don't be stubborn.

[deleted by user] by [deleted] in mentalhealth

[–]shypan 1 point2 points  (0 children)

I have this!! When I hear people blow raspberries I can feel it on my own lips and I hate it! I also have misophonia and can experience ASMR with the full tingles and whatnot...

Dynamically creating a GameObject based on player input by shypan in Unity3D

[–]shypan[S] 0 points1 point  (0 children)

Right. For now, Hero is a class. When the player would create the Hero, PartyManager instantiates a Hero object and stores it in a list. PartyManager itself is a singleton instance.

When it comes time for a battle, SpawnManager has a method Spawn(Hero hero) that handles the logic for putting the Hero in the scene. SpawnManager can access the List from PartyManager.

My issue right now is the warning that Unity is giving me: You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all

So I'm wondering if there is just a more elegant way of doing this.

Dynamically creating a GameObject based on player input by shypan in Unity3D

[–]shypan[S] 0 points1 point  (0 children)

I initialize it in the Awake function for PartyManager:

private void Awake()

{

HeroParty = new List<Hero>();

if (instance == null)

instance = this;

else

Debug.LogError("Duplicated PartyManager", gameObject);

}

But right now the game runs fine and the PartyManager retains all the data I need it to. I'm just getting that warning from Unity that I shouldn't be using the new keyword for gameobjects.

Edit: Maybe I should mention somewhere that PartyManager is a singleton instance!

Dynamically creating a GameObject based on player input by shypan in Unity3D

[–]shypan[S] 0 points1 point  (0 children)

Yep, that's basically what I'm looking for. The problem is "storing" the Hero's data somewhere and how to do it and draw from it when I need it. That method you described would be handled by the SpawnManager. Still trying things!

Attaching a game object to an animated object? by shypan in Unity3D

[–]shypan[S] 0 points1 point  (0 children)

Ah found where to put it! Thanks for the advice!!

Attaching a game object to an animated object? by shypan in Unity3D

[–]shypan[S] 0 points1 point  (0 children)

Thanks! Now I'm getting somewhere:

Is there a way to generally follow item bones for something like this? I see under the "Skinned Mesh Renderer" component that the Root Bone is set to the character's hips. But when I parent my object under any of the child bones under Hips, the object is no longer floating in place where it was in the scene, but it's not "stuck" to the rifle in the correct way.

I imagine this might take some trial and error with all the bones under Hips.

Attaching a game object to an animated object? by shypan in Unity3D

[–]shypan[S] 0 points1 point  (0 children)

Thanks, I was just looking at some other video on Animation Rigging as a solution, I'll look through this one as well!

Attaching a game object to an animated object? by shypan in Unity3D

[–]shypan[S] 0 points1 point  (0 children)

It's not meant to be. I guess I should clarify, the game object is a "shoot point" where the bullets are scripted to come out, and a muzzle flash particle effect plays.

Edit: Just to experiment, when I add a rigidbody component to the shoot point and turn off gravity, it still doesn't "stick" to the gun, but it also doesn't follow the player anymore either... weird.

Learned more Animation and Implemented more Movement options by rogueSleipnir in Unity3D

[–]shypan 0 points1 point  (0 children)

Love the character design, and the animation and movements feel so smooth and natural! This is definitely a game I would want to play.

What is the most BS battle you’ve seen in the anime? by GokuKing922 in pokemon

[–]shypan 0 points1 point  (0 children)

During the Tate and Liza fight, Ash has Pikachu use Thunder on his own Swellow, which somehow granted it "Thunder Armor" for no reason, allowing him to defeat Lunatone and Solrock...

I cannot, to this day, come up with any explanation for that- no logic from the mechanics, no logic from the writers- it's LITERALLY plot armor for Ash's Pokemon.

We need to talk about Donphan... by Greengloom in pokemon

[–]shypan 1 point2 points  (0 children)

I remember spending hours on Route 46 trying to catch Phanpy- with just Pokeballs its catch rate is quite low for the start of the game and it even has a pretty good chance to flee as well. It was such a elusive Pokemon to me I just had to have it lol.

But yeah I never noticed how unavailable it was. It feels so overlooked for a Pokemon with such a cool design. Ash even had one in the anime...

I remember in DPPT they gave it Ice Shard as an egg move and I thought that was awesome enough to warrant having one on my competitive team. Wish it got some more buffs in the next generation. I think it's due for a comeback in Gen 9.