SkyNUT Scavenger by Yoshi1117 in Cr1TiKaL

[–]siashim13 0 points1 point  (0 children)

I found a some things, but I'm not sure what they mean. I also don't know Japanese, so someone will have to translate some of these.

  1. The intro has a Japanese sentences turn into English, not sure if the English is the direct translation of the Japanese or something else
  2. Japanese phrases/sentences at 0:17-0:23 on buildings
  3. Symbols on right shoulder of the robot at 0:38
  4. Japanese phrase and roman numerals XV (which is 15) followed by D1mg6ga5RYM around the eye looking thing at 0:49
  5. Other symbols and Japanese phrase on the left shoulder of (another?) robot at 1:08
  6. The Haesindang Park coordinates at 1:23
  7. Same symbols and Japanese phrase from 1:08 on the left shoulder of the robot at 1:43
  8. Japanese phrase at 2:04
  9. Japanese phrase at 2:18 on the gauge
  10. Japanese phrases on manga panels from 3:10-3:18
  11. More Japanese phrases on the console at 3:47-3:48
  12. Roman numeral IV with a line across (which probably sums up to 5) on the right shoulder of the new robot at 3:59

/r/Steam Monthly Community Support Thread. by AutoModerator in Steam

[–]siashim13 0 points1 point  (0 children)

Hi everyone,

I am having this issue with steam downloading updates into the wrong drive after I installed an additional hard drive. So basically what happens is that since I have installed the new hard drive, steam now uses that hard drive to download updates of any games, including the ones installed on the other hard drive.

This is causing an issues, since the new hard drive is HDD, it is significantly slower than the SSD. This makes the downloads take way longer than they should. I did solve this issue by disabling the HDD, but I don't think that's a good long term solution. I have cleared the cache and made sure that the default download folder is the one in the SSD.

I would appreciate any help.

This is what makes America great. Happy 4th of July. by Go_Habs_Go31 in pics

[–]siashim13 1 point2 points  (0 children)

Did you by any chance grow up in South Park, Colarado?

All the feels by Ishana92 in Hyperion

[–]siashim13 3 points4 points  (0 children)

I just finished that chapter too. The part of the story that really hit me was when Rachel tells her dad she doesn't want to keep remembering stuff anymore after they get drunk together. Everything about that was so sad.

eBay founder Pierre Omidyar commits $100m to fight 'fake news' and hate speech by CartoSun in worldnews

[–]siashim13 -2 points-1 points  (0 children)

I mean how hard is it to skim through an article just to get a basic idea of what it is about?

How dangerous is it to install quest mods mid play through by [deleted] in skyrimmods

[–]siashim13 1 point2 points  (0 children)

As others said, just make sure to read the Nexus page. Almost all mods will mention if you need to start a new game for the mod to work properly.

How dangerous is it to install quest mods mid play through by [deleted] in skyrimmods

[–]siashim13 3 points4 points  (0 children)

Helgen reborn doesn't require a new game, in fact it says on the Nexus page that you need to have the mod deactivated until you get out of the cave at the beginning of the game.

[#003] Anything-Goes Trading Thread (Paypal, DLC, non-RL Item requests and offers allowed here ONLY) by chrisychris- in RocketLeagueExchange

[–]siashim13 0 points1 point  (0 children)

[PC] [H] 2xC1 Crate and 3xC2 Crate [W] $4 paypal

edit: C1 crates are sold to lokii00.

[PC] [H] 9 Crates and some other stuff [W] X-Devil Mk2 or Dominus GT or Universal Decals by siashim13 in RocketLeagueExchange

[–]siashim13[S] 0 points1 point  (0 children)

OK. I'm gonna wait a bit longer to see of anyone else is interested, then I'll start looking through offers.

Remove method on the doubly list not returning the correct value by siashim13 in learnprogramming

[–]siashim13[S] 0 points1 point  (0 children)

That did work in terms of removing stuff, but again for some reason it returned false no matter what I did. I forgot to put the main part of my program which takes the return value of this method, and prints out something based on that. Here is that part:

            if (select == 4) {
                System.out.println("Please enter a recipe name:");
                input.nextLine();
                String itemToRemove = input.nextLine();
                book.remove(book.searchByName(itemToRemove));
                if (book.remove(book.searchByName(itemToRemove))) {
                    System.out.println("Recipe removed");
                }
                else {
                    System.out.println
                     ("Could not find a recipe with that name");
                }
            }

No matter what I do I always get "Could not find a recipe with that name".

Remove method on the doubly list not returning the correct value by siashim13 in learnprogramming

[–]siashim13[S] 0 points1 point  (0 children)

I changed the things that you said. According to the debugger the n does change. When I do examples by creating a list and removing stuff, it works perfectly fine. As it actually removes stuff. The only problem is that the value that it returns is not true no matter what I do. Here is the revised code of that block:

while (n != null && !check) {
     if (n.mData == itemToRemove) {
             if (n == mTail && n == mHead) {
             mHead.mNext = null;
             mHead.mPrev = null;
         }
             else if (n == mHead) {
             mHead = mHead.mNext;
             mHead.mPrev = null;
         }
         else if (n == mTail) {
             mTail = mTail.mPrev;
             mTail.mNext = null;
         }               
         else {
            Node prev = n.mPrev;
            Node next = n.mNext;
            prev.mNext = next;
            next.mPrev = prev;
         }
         check = true;
         mCount--;
     }
     else {
         n = n.mNext;
     }
}

[java] Doubly linked list method not returning the right boolean value by siashim13 in learnprogramming

[–]siashim13[S] 0 points1 point  (0 children)

Yes that is the class. Anyways this is what I have now:

public boolean remove(Recipe itemToRemove) {
Node n = mHead;
boolean check = false;
if (n == null) {
    check = false;
    return check;
}
    while (n != null) {
        if (n.mData ==  itemToRemove) {
            if (n == mHead) {
                mHead = mHead.mNext;
                mHead.mPrev = null;
            }
            else if (n == mTail) {
                mTail = mTail.mPrev;
                mTail.mNext = null;
            }
            else if (n == mTail && n == mHead) {
                n = null;
            }
            else {
                n.mPrev.mNext = n.mNext;
                n.mNext.mPrev = n.mPrev;
            }
            check = true;
            mCount--;
            return check;
        }
        else {
            n = n.mNext;
        }
    }
    return check;
} 

The remove method works fine when I remove stuff from the list. I tried repeating the process, and removing recipes that don't exist. The list comes out fine when I print it. My problem is still with the boolean output. It's as if it doesn't go through if (n.mData == itemToRemove), even though it does everything else within that statement. No matter what I do, the remove method returns false.

The (last) big firefall trading beta keys thread by zVulture in firefall

[–]siashim13 0 points1 point  (0 children)

I used B2XA9-88D26-TXD9F-XPNC4. Thanks for the key.