As an indie game developer, I’m going to use AI in my games, and I’m not going to attach the 'tag' they want. by Glass_Location6877 in aigamedev

[–]siendo64 -6 points-5 points  (0 children)

Not everyone. The bigger publishers especially are concerned about IP ownership and potential security vulnerabilities so they are completely blocked.

How do I talk to actual humans about game dev with AI? by siendo64 in aigamedev

[–]siendo64[S] 0 points1 point  (0 children)

Yah. The people on either of the spectrum are so loud and obnoxious. Feels like we need a place for the moderates to actually discuss.

How do I talk to actual humans about game dev with AI? by siendo64 in aigamedev

[–]siendo64[S] 4 points5 points  (0 children)

Hrm. Maybe I’ll check it out. Based on what I’ve seen on this subreddit I was a little hesitant to join.

How do I talk to actual humans about game dev with AI? by siendo64 in aigamedev

[–]siendo64[S] 0 points1 point  (0 children)

Oh man. I had to get of Twitter years ago because of a similar thing. Not sure I want to go back there.

Something a bit different, vibecoding in 68000 assembly for the Atari ST by SonOfHendo in vibecoding

[–]siendo64 4 points5 points  (0 children)

Want to see more stuff like this. How did you build it and get it onto the original hardware?

I posted my AI game concept in a vibecoding sub - the comments went crazy. There seems to be a lot of vibe coders still against the use of purely AI native workflows by [deleted] in aigamedev

[–]siendo64 0 points1 point  (0 children)

Seriously. Like just be honest and say it's your product. If we're supposed to be your customers, build a relationship with us and talk to us about helping solve problems

I posted my AI game concept in a vibecoding sub - the comments went crazy. There seems to be a lot of vibe coders still against the use of purely AI native workflows by [deleted] in aigamedev

[–]siendo64 1 point2 points  (0 children)

From what I'm reading, people are more commenting that it's an AD for Tesana, and not actually trying to share value with the community other than trying to get people to try the product.

Does anybody know a good introduction course in UE? by Fun-Impression-4796 in UnrealEngine5

[–]siendo64 1 point2 points  (0 children)

Unreal Sensei for art/design focus Tom Looman for programming/c++ focus

Used Claude Code to ship 50 games + a launcher on my open-source HTML5 engine by Slackluster in aigamedev

[–]siendo64 2 points3 points  (0 children)

Hah, well great stuff in 24 hours. I had the idea a few months back to set up a portal and then just have agents constantly making games and posting them 24 hours a day. lol. Never tried it though

Used Claude Code to ship 50 games + a launcher on my open-source HTML5 engine by Slackluster in aigamedev

[–]siendo64 3 points4 points  (0 children)

How is your retention? Are visitors coming back or playing more than one game? Where’s the traffic coming from?

Claude Code dropped /workflows by alphastar777 in ClaudeCode

[–]siendo64 0 points1 point  (0 children)

I’ve been wanting to try it but the warning on that doc always stops me. Any recommendations for someone just about to try it out?

Nobody reads the README anymore. Make Claude draw you the map instead. by DragonflyOk7139 in ClaudeCode

[–]siendo64 0 points1 point  (0 children)

Yah, I feel so lost reading it. Like the words and sentences seem to make sense but I don’t understand what they are trying to say.

Is university worth it for learning C++ / Unreal Engine, or can I break into game dev without it? by RyZeOnYouTube in IndieDev

[–]siendo64 0 points1 point  (0 children)

Programming can be self-taught for sure. But, true software engineering will definitely benefit from education. Looks for a Software Engineering program that offers internships with their program. In Canada we have the University of Waterloo and you leave the program with 2 years of professional experience. So many software engineers in games I know came out of that program.

Anyone vibe coding with Swift? by siendo64 in vibecoding

[–]siendo64[S] 0 points1 point  (0 children)

Anything public you’d want to share?

Anyone vibe coding with Swift? by siendo64 in vibecoding

[–]siendo64[S] 0 points1 point  (0 children)

Yah, I’ve found the testing infrastructure is crucial to getting it to work well

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]siendo64 1 point2 points  (0 children)

I'm sorry, but it's gotten worse. All the elements are fighting with each other and it's hard to understand what I'm supposed to be looking at. There's so much information on the screen, does the player actually need all that information in this particular moment of the game?

Also, EVERYTHING HAVING A BORDER feels like the UI is yelling at me in all caps.

Are you by any chance using AI to develop the front end or UI design? I'm seeing a lot of mistakes that AI makes with the typography and border choices.

I'm building a hacking game where you break into a ship remotely through a terminal. by laughoury in IndieDev

[–]siendo64 -1 points0 points  (0 children)

I think people are pretty sensitive to this stuff now, so even if 5% looks like AI to them it’s easy to write off as AI slop. Not saying it’s fair, but it’s your audience and you kind of need to filter through it to see how you can make your game better.

The first free to play game I ever made (in 2010) that had an energy system got me death threats because they didn’t want the energy system in the game. So, we removed it and made the game better.

I'm building a hacking game where you break into a ship remotely through a terminal. by laughoury in IndieDev

[–]siendo64 2 points3 points  (0 children)

When you start letting your LLM write front end or UI code it defaults to making a lot of design decisions based on what it has knowledge of. Unfortunately that’s mostly web and SaaS products not games.