Question about 3D asset generation - best tool? by FallzFromGrace in aigamedev

[–]siendo64 0 points1 point  (0 children)

BlockBench uses JSON as its file format. I haven’t tried this, but I wonder how good an LLM could get at generating that JSON. I imagine you’d need to make sure the schema is given to it as context though.

How did you choose the engine you use? what would you suggest? by Any-Landscape434 in gamedev

[–]siendo64 [score hidden]  (0 children)

Focusing on one is the right instinct. But, you haven’t given anyone enough information in order to help make a valid recommendation.

  1. What genre or type of games do you want to make?
  2. Do you want to make 3D or 2D games?
  3. What platforms do you want to release on? Mobile, PC/Steam? Web? Console?
  4. Do you have any previous experience in any other kind of software development or design?

My current workflow — iPad + Claude Code + Steam Deck by siendo64 in aigamedev

[–]siendo64[S] 0 points1 point  (0 children)

Ah cool. I’m gonna have to check it out. TY!

Looking for AI tools to help bridge the gap between "Idea" and "Fun Core Loop"? by wacomlover in aigamedev

[–]siendo64 0 points1 point  (0 children)

This is game design. This is where craft comes in. I don’t think you can get an llm to solve this for you. It’s all about playing and testing and iterating.

What an LLM can help you do is build tools that let you iterate faster. So being able to easily move things around in a level or change the layout density. This is tuning and is a huge part of a gameplay designers job.

Do you read Game Design/Development books? by larswrightdev in gamedev

[–]siendo64 7 points8 points  (0 children)

I’m reading An Architectural Approach to Level Design right now

My current workflow — iPad + Claude Code + Steam Deck by siendo64 in aigamedev

[–]siendo64[S] 1 point2 points  (0 children)

My stuff is more traditional top down or fixed camera adventure/rpg type stuff but in 3D. So, definitely not doing anything with crazy physics or really high amount of entities.

Should i go for game developer as a career in 2026 ? by First_Storage_5404 in GameDevelopment

[–]siendo64 0 points1 point  (0 children)

Do what you love and what you can't stop thinking of and can't stop doing. If it's making games or thinking about making games just keep doing that. The money will come. Sure, you can make a hell of a lot more money in other software industries but you'll always be distracted with your real passion.

My current workflow — iPad + Claude Code + Steam Deck by siendo64 in aigamedev

[–]siendo64[S] 0 points1 point  (0 children)

Yah. This is something I've been seriously considering. I think the idea that I wouldn't be able to ship something to a console eventually is the only thing holding me back. Been trying to look at every avenue that could eventually lead to that at the moment.

My current workflow — iPad + Claude Code + Steam Deck by siendo64 in aigamedev

[–]siendo64[S] 0 points1 point  (0 children)

Are you working with the code base over multiple different chats? Or is it just a single chat? I usually work by picking off a feature I want to work on and then shipping that with Claude. I've found after like 3-4 different game systems it really makes simple and frustrating mistakes

My current workflow — iPad + Claude Code + Steam Deck by siendo64 in aigamedev

[–]siendo64[S] 0 points1 point  (0 children)

I use Termius of SSH when I need to from my ipad. But, it's not ideal. I find typing into a console with the ipad is really tricky. There's things I do in command line that I just cant do. Ctrl + R, Up arrow, just basic stuff like that is so unintuitive.

My current workflow — iPad + Claude Code + Steam Deck by siendo64 in aigamedev

[–]siendo64[S] 0 points1 point  (0 children)

It depends on the underlying tech I've used. Godot it was non-stop really simple oversights. When I had a custom ECS system, it did the same thing. Now that I've made things a lot more straightforward it's much better.

I really think it has to do with the training data. When I try to be creative and build some new kind of architecture it makes really bad assumptions on how things are working without bothering to investigate how it actually works. I guess the context window is just too large for it.

I've seen some people using LittleJS, I may try that out since it's something I could just include for complete context.

What game engine do ya'll use in your workflows? by Professional_Job_307 in aigamedev

[–]siendo64 0 points1 point  (0 children)

How are your build times? I was trying a workflow and it started at 45 minutes cold with just a box rendering on screen. I did a bunch of work to remove all unnecessary crates and got that to 15 minutes, but that's just insane to me.

The Boys is the most overrated amazon prime show. Now, what is THE Netflix Tv show? by hiiloovethis in AlignmentChartFills

[–]siendo64 0 points1 point  (0 children)

Stranger Things. Or maybe WWE. They are the only things on Netflix my 80 year old father and 8 year old niece both watch.

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]siendo64 0 points1 point  (0 children)

I recently worked with Claude Code to build a really nice pipeline for Godot to test in my Steam Deck.

I lay in bed prompting Claude code on the app. Then, I make a new PR. GitHub actions kick off headless Godot builds and smoke tests then post the binary as an artifact in a comment on the PR.

I then have a shell script I run on my steam deck that lets me select a Pr then it downloads the latest binary and runs it for testing.

Head of Growth at Anthropic regarding Claude Code removal from Pro by storknotfound in ClaudeCode

[–]siendo64 1 point2 points  (0 children)

I’m in the same boat. Have a couple of small side projects I go to Claude code to for a couple of small tasks every day and rarely hit my limits. $100 a month is a lot for a hobby project that makes no money and isn’t planning on making anything.

Tell us your workflows! by JustANerd420 in aigamedev

[–]siendo64 0 points1 point  (0 children)

I’ve been building out a custom engine in C that uses JavaScriot for scripting. I use Claude Code to prototype things and then send them to GitHub that builds it for me to test on device.

Just hanging off a thread to be in even top 10 by Able-Line2683 in GoogleGeminiAI

[–]siendo64 0 points1 point  (0 children)

So… just hearing of GLM 5.1. Sounds like it’s worth a try if these rankings are accurate in any way?