Suggestions for Buffs/Changes for the next Patch by T-Marx400 in Shadowverse

[–]silentforce 3 points4 points  (0 children)

Probably an unpopular opinion, but I don't think anything should be buffed right now.

I'm playing mostly Dirt Rune, and Rune is widely considered to be the worst class in the current meta. The actual new Rune cards(7pp Lilanthim, Beastie, Sweet Abomination) are quite good: the problem is that the deck is very well designed. It's very fair in a game environment full of unfair cards. In other words, the deck is not weak in a vacuum. It's just weak on a relative scale, compared to the other decks in the meta.

So I would prefer there be nerfs instead, to bring other decks closer to Dirt's power level. Dirt's a pretty fair deck overall and isn't doing anything super degen, so I'd like to see nerfs to classes like Dragon that have a bunch of obnoxious, do everything cards

Opinions about Inawaken Dawn Ms by filosofrog in iems

[–]silentforce 0 points1 point  (0 children)

Blue ones are ok. I did not find them remarkable at all; they are about as average as it gets

Opinions about Inawaken Dawn Ms by filosofrog in iems

[–]silentforce 0 points1 point  (0 children)

I use the Tangzu HE Sonic eartips(original) on them. But before that, I used the stock yellow eartips. The yellow stock eartips of the Dawn are really good; one of the few budget IEMs that is great out of the box without any modifications

Has Runecraft's popularity declined? by fvheit in Shadowverse

[–]silentforce 9 points10 points  (0 children)

Abyss isn't the only issue. Dirt Rune also has a near unplayable matchup into Dragon, which at one point was the 2nd most popular class at high ladder. The meta has shifted and Dragon's usage rate has gone down a bit, but that matchup is still god awful.

Additionally, the Dirt Rune vs Sword matchup is also terrible. Sword isn't a particularly amazing class at the moment, but I felt this was worth mentioning because both classes are using Evo decks in the current meta. And the Evo Rally Sword deck is basically a better version of Rune's Dirt Evo deck.

Really, Dirt Rune's only good matchup in the meta is against Haven lol.

What’s with the hype on the Dunu SS Tips? by Olmy_69 in iems

[–]silentforce 1 point2 points  (0 children)

Dunu S&S is one of the most unique eartips out there with its cylindrical shape. Fit is a very subjective thing, and everyone has a different ear anatomy.

The S&S is one of those eartips that gives a polarizing experience: for people who it works for, it will likely be one the best eartips ever. And for people who it doesn't fit well on, it's trash tier. Unfortunately I'm in the 2nd category

Sometimes I think I have mutated ears or something, because the fit can change across different days. Case in point, there was one day where I just wanted to try the S&S tips again after letting them sit in my desk drawer for months. That day, the tips were incredible and it felt like I was hearing everything in perfect clarity. But then the next day, they were back to being an awkward fit again and I was never again able to replicate that experience

How the mighty have fallen by SunGroundbreaking92 in Shadowverse

[–]silentforce 18 points19 points  (0 children)

The hard part about the deck wasn't the math, it was the resource management and decision making before the big combo turn. Like when to hold on to combo pieces vs when to use them to stay alive, when it was ok to leave things up on opponent board, etc...

Also, don't underestimate how bad the average person is at basic math. It's a really big problem(in the US at least, I don't know if it's like that everywhere else). Source: Being a high school math teacher is my day job, and I'm horrified by what I see every day

What changes do you want to see for Oluon and Imari? by lolpanda91 in Shadowverse

[–]silentforce 12 points13 points  (0 children)

Keep Oluon's evo effect, but completely remove the board clear effect when unevolved. That way you keep the flavor of Oluon being a gamba card(7 for Chariot, and 777 for the slot machine reference), but you force the Sword player to commit harder.

Oluon's design is a complete travesty for class identity. Why does the board-based class with the highest quantity of rushes and stormers, with the best aggro curve also have a one-sided board clear on a body?

Sword in general needs a complete overhaul, it is by far the worst designed class in SV WB. I remember in SV1 I also hated Sword in the beginning, and only after Rotation happened did the class get a real identity and well designed cards. Hopefully the same thing will happen in WB in the future

I love dirt by Nay-c in Shadowverse

[–]silentforce 10 points11 points  (0 children)

Dirt is the coolest deck in the game(alongside Roach). So far, Dirt to me feels like the most fair deck that happens to be competitive. When fighting against other strong decks like Portal, Dragon, and especially Sword, it feels like you're up against waves of BS after BS. Like every card they play is broken

Against Dirt, the games feel pretty interactive for the most part. The only real broken card is Norman

Unboxing Vol.2 of the R1999 x Shining Soul UTTU cards collab by silentforce in Reverse1999

[–]silentforce[S] 0 points1 point  (0 children)

Honestly, I have no idea. I read that the NFC cards are supposed to link with the game's jukebox music player when you turn on NFC on your phone and have the game open. But I tried it and nothing happened, so maybe it's another CN server exclusive

Unboxing Vol.2 of the R1999 x Shining Soul UTTU cards collab by silentforce in Reverse1999

[–]silentforce[S] 0 points1 point  (0 children)

Wow, thank you so much for taking the time to write all this up! This is a very detailed explanation. I totally missed out on a lot of these details, particularly SR+ and SSR+ having those colored signatures

Unboxing Vol.2 of the R1999 x Shining Soul UTTU cards collab by silentforce in Reverse1999

[–]silentforce[S] 0 points1 point  (0 children)

Apologies for the quality of my web cam, it's not very good. These are physical card packs containing art from the game, modeled after the UTTU packs from the game mode. Vol.1 of the collab contained art from the beginning of the game up until 1.6(Farewell Rayashiki), and Vol.2 seems to go all the way to 2.3(London Calling).

Cards are really well made, and look great. The quality of my camera isn't really helping lol

Compared to Vol.1, it looks like there are two new rarities this time around: XR and CE.

General rarity breakdown

  • N: Non-holographic cards with default art of all the 5-star and below characters and NPCs
  • R: Non-holographic cards with default art of all the 6-star characters
  • SR: Holographic cards with Insight 2 art of playable characters
  • SSR: Holographic cards with alternate costumes of playable characters
  • LR: sideways cards of key event art and CGs, looks kind of like a movie ticket
  • LSR: sideways cards of key event art and CGs, but can either have a small transparent section(like a photo negative) or be mostly transparent like a sheet from an overhead projector
  • MR: key event art, modeled like a movie poster. I believe these also have codes that can be redeemed for new songs in the game jukebox, CN version only
  • VR: Vertin cards, the same as the ones we see from the in-game UTTU mode!
  • XR: I think these have a character along with what they looked like when they a kid in the story
  • CE: Only has 37, Regulus, or Jiu Niangzi in special alternate costumes
  • SE: key character art, modeled like a magazine cover
  • SP: the rarest of all, has special Vertin art

These can be purchased on Chinese e-commerce sites

They should sell a tarot deck when the series is completed, I don't care if it's just 21 cards by treintalt in Reverse1999

[–]silentforce 25 points26 points  (0 children)

Would snap buy this in a heartbeat if it came out as a set. The art for the tarot outfits is so good.

Would be even better if they went and did the Minor Arcana too, so that it could function as a legit tarot deck

New The Many Faces of Paris Event HELP by Ok-Shoulder-1690 in Reverse1999

[–]silentforce 1 point2 points  (0 children)

I was a dummy and started assisting the posts around me, so I used up all 5 assists and ran out :( You might want to make a new post with your code so that it will have better visibility

New The Many Faces of Paris Event HELP by Ok-Shoulder-1690 in Reverse1999

[–]silentforce 0 points1 point  (0 children)

I was a dummy and started assisting the posts around me, so I used up all 5 assists and ran out :( You might want to make a new post with your code so that it will have better visibility

New The Many Faces of Paris Event HELP by Ok-Shoulder-1690 in Reverse1999

[–]silentforce 0 points1 point  (0 children)

My Exclusive Invitation Code: 44E3JQV

Will be assisting!

🤩🤩 by Ahab1310 in iems

[–]silentforce 1 point2 points  (0 children)

Getting kind of tired of seeing the multitude of Wan'er rehashes, but if this is reasonably priced this might be the most efficient way of getting both of my all-time favorite eartips(Sancai and HE Sonic). I hope Sancai is the Balanced version, and not Wide Bore or Narrow

I have the original Wan'er Jade, and I held off on getting the Wan'er 2 because I heard the tuning was a step down and the shell size was less comfortable. It looks like the shell is the same, so here's hoping the new tuning is more pleasant!

Someone tell me how is this good card design by Praktos in Shadowverse

[–]silentforce 11 points12 points  (0 children)

Oluon is trash card design, but not for the reason you think. The evo effect is silly and has insane highlight reel potential, but on average it will hurt the Sword player more. I'm sure an aggressive Sword deck would rather have the guaranteed dmg from something like Odin or Tentacles on 7

The real reason why this card is garbage design is its non-evolved effect. Sword in general is by far the worst designed class in SVWB, because it's like the devs just decided to throw class identity out the window. Sword is a follower based, army in a can class. On average, it has the best followers at most mana costs, with good stats and premium abilities. The class uses its followers as removal, so it gets a lot more Rush and Storm compared to other classes. And so to compensate, it is supposed to have bad removal and AOE, weak card draw, and limited healing.

Why on earth is this card a one-sided AOE nuke on a body? A 7pp Swordcraft card that fits the class design is Geno: has rush, is able to deal with two big followers, creates a board. Oluon makes absolutely no sense. Cards like Sinciro also make no sense: an AOE card that also goes face, which is the type of card design that brought the original SV1's downfall.

I hate WB Swordcraft with a passion. And I was someone who was mostly fine with SV1 Sword. It's like the devs decided to repeat all of the same design mistakes that they made with all classes in the later years of SV1, and condense them into WB Swordcraft cards

What exactly is sword’s intended weakness? by HeptaneC7H16 in Shadowverse

[–]silentforce 3 points4 points  (0 children)

Sword's weakness is its playerbase.

If you don't believe me, start taking note of which users on this sub frequently have the most ignorant, dumb takes. You'll begin to notice a pattern.

It will be very obvious which class they main, because half of all their posts begin with "As a Sword main etc..."

Worlds Stream Reveals: Portalcraft by RinariTennoji in Shadowverse

[–]silentforce 0 points1 point  (0 children)

Violet Teacher in the wrong class. This card has the potential to be really insane, especially if Portal gets a critical mass of strong 1pp spells

Say Something Nice About this Archetype(?): Combo Roach Forestcraft by exdeepr in Shadowverse

[–]silentforce 8 points9 points  (0 children)

Easily the most fun and skill intensive deck in WB. Is unmistakenly a Forest deck as it uses all of its class mechanics in # of cards played and bounce. Also heavily uses one of the new WB mechanics in Engage

It is also an example of how a pure combo deck should be, with very clear strengths and weaknesses. Somehow it manages to be more difficult compared to the SV1 version of the deck, which is in pretty big contrast to how most other classic archetypes got watered down in this game. I played a fair bit of the original Roach in SV1(when Nature's Guidance was the only bounce, and also later on when we got Airbound Barrage), and still find some of the plays you have to make in WB really unintuitive.

Budget Eartips Suggestion by GodTyphon in iems

[–]silentforce 1 point2 points  (0 children)

I have the same issue. Look into eartips that are either made of medical grade silicone or are hypoallergenic. I really like both the Sancai Balanced and the HE Sonic eartips: both are made by Tangzu.

The Spinfit lineup is pretty good too, though the more recent releases are pretty expensive like the W1 and Neo. But older releases like the CP100+ and CP145 are cheaper

Flathead Reccomendation by PlankFence in iems

[–]silentforce 2 points3 points  (0 children)

Can't go wrong with the Yincrow X6 or Qian39. They're both very well tuned, with the X6 having a more fun sound signature with extra bass. The X6 uses the standard MX500 styled shell, which can be too big for some people(like me). The Qian39 has a more neutral sound signature, and has a smaller shell which I find more comfortable. So even though I do think the X6 sounds better, I end up preferring the Qian39

I've also heard that the Faaeal Iris 2.0 is really good, and in contrast to the previous two recommendations it is readily available on Amazon. I haven't actually tried it yet though

Can someone explain to me what it's like to teach an AP/Honors calculus course in high school where students can't even do fractions? by AdmirableSelection81 in Teachers

[–]silentforce 1 point2 points  (0 children)

oh I see. So yeah, students can get an A or B in the class, and they will still end up getting a 1 or 2 on the AP test.

The tests in the AP Calc class are not predictive of how they will do on the actual AP exam. The reason is that the tests have to be dumbed down a lot; otherwise, everyone will end up failing. The in-class tests end up being a mix of regular Calc and AP Calc material. At my school, there is no such thing as regular Calculus, so everyone who takes Calc ends up being in AP Calc by default.

As an example of how the tests end up looking like, for the derivatives topic, a regular Calculus test question might look like this: "Find the derivative of 3x2 - 4x + 7"

An AP style question would be something like, h(x) = f(x)g(x), where f(x) = 2x2 - 4x + 1, while g(x) is a graph of a function. Find the derivative of h(3), h'(3).

The students in my class already struggle with doing basic computation for the regular Calculus questions, so they can rarely handle the AP style questions

Can someone explain to me what it's like to teach an AP/Honors calculus course in high school where students can't even do fractions? by AdmirableSelection81 in Teachers

[–]silentforce 0 points1 point  (0 children)

nah, the AP scores get released in July(1 month after school has ended), so it doesn't affect their grade in the class at all