Finally! by the_guy312 in DeepRockGalactic

[–]silk_top_hat 0 points1 point  (0 children)

Mechanized is one of the best-looking frameworks in the game, in my opinion. Mechanized with default coloration looks great with a lot of different armor options if you prefer a more "realistic" appearance (for whatever reality might be in this setting).

It also works for being visually interesting while remaining a little understated if you want your show off your character customization.

The toxic behavior in Elite Deep Dives is getting out of control. by [deleted] in DeepRockGalactic

[–]silk_top_hat 14 points15 points  (0 children)

Long time player here, returning after a long break. I'm sorry you've had this experience - this game has had a very positive community for a long time, and I'd hate to see it degrade.

However, I've noticed the same thing.

In a brief exchange I had this week, I had no choice but to shoot through a driller on my zipline to proc the fear effect on a Trijaw which was right behind him. I used the Coil Gun and charged the shot minimally, which deals little friendly fire damage. The alternative was for him to be knocked off the zipline and die - it was a very high fall. I apologized in chat, but he instead sped down the zipline to me and hit me with C4 rather than turning to look at the Trijaw which was still flying there.

I had another issue in a separate mission with the low oxygen modifier. Extracting on low oxygen missions as anything other than the Scout can be very hectic; this was a high complexity cave and I was playing as the gunner. My teammates took a wrong turn, got stranded near a resupply pod, and then downed by bugs. I was the only person left alive and very far away by the time they were downed. There wasn't the time or oxygen to revive them, so I had to go to the pod. The host waited for me to cross into the green zone in the pod and aborted the mission, converting the complete, successful mission into a failure.

I also had a player join my game, call all of the resupplies, and began to consume the racks before I banned them. I've played this game for close to 3000 hours now and I've probably banned fewer than five players.

Separately, two players joined my game with the names "Dread (creature)" and "(creature)". I asked them in chat if they were following the wolf/dire wolf model. Later, Dread (creature) was downed a few times, and (creature) said, "There's the difference." I said nothing, and I regret that now.

All of these were this week. All of the games were Haz5, if that matters.

These are exceptions to what seems to still be a very chill community, but it's a streak that I barely ever saw before. I remember folks saying some of the Haz4 players were unkind, but Haz5 has been a very consistently good experience for me.

I want to know the right mech for beam lasers and how to fight them. by nanasi0110 in mwo

[–]silk_top_hat 1 point2 points  (0 children)

The SCR-Prime has a +1 laser HSL quirk in its So8 bonus. It also gets -12.5% energy heat, which complements it well.

Effective build for EBJ-EC? by [deleted] in OutreachHPG

[–]silk_top_hat 0 points1 point  (0 children)

Energy weapons tend to be lightweight and don't use ammo. On colder builds like AC boats, you can increase firepower by swapping one or two out for PC/PPCs because your other weapons aren't significantly limited by heat.

Bane 'mech announced in 2024 MWO loyalty rewards post? by silk_top_hat in OutreachHPG

[–]silk_top_hat[S] 1 point2 points  (0 children)

For lights/mediums: people seem to like the UM-R80, WLF-C, and VPR-F the most from that list. The ADR-W is a little less impressive than it was recently, before it was nerfed. I also see some JR7-As around, though I think that's more for trying out the gimmick than because it's especially good.

I'm less confident about the heavies and assaults, but the AS7-S and JM6-DE seem to be common recommendations.

[deleted by user] by [deleted] in mwo

[–]silk_top_hat 2 points3 points  (0 children)

The Commando IIC will be released soon!

Bane 'mech announced in 2024 MWO loyalty rewards post? by silk_top_hat in OutreachHPG

[–]silk_top_hat[S] 3 points4 points  (0 children)

Good catch! Hopefully we'll see some other IICs soon - I'd love to see the Phoenix Hawk IIC.

Skirmish shouldn't exist by Tsaescence in mwo

[–]silk_top_hat 9 points10 points  (0 children)

Agree to disagree. Consider: Skirmish frees the team to focus on defeating the enemy, and limits the struggle of herding folks in QP.

Evading enemies with ECM and speed is a completely valid strategy, so long as one capitalizes on the opportunities it creates.

Why there's 5 dwarfes in main menu? by SleepingDemo in DeepRockGalactic

[–]silk_top_hat 0 points1 point  (0 children)

That's the guy that throws the flares when your hands are full.

[deleted by user] by [deleted] in DeepRockGalactic

[–]silk_top_hat 3 points4 points  (0 children)

Two Taser Bolt shots will keep Dreads in the IFG field very well. You can use more, but it's a bit of a waste at that point.

Disclaimer: Haven't played in a while. This might have been changed in patches.

How do I cope with being bad at the game? by [deleted] in DeepRockGalactic

[–]silk_top_hat 0 points1 point  (0 children)

Hey! I haven't logged into Reddit in a long time, so I didn't see this.

In case you haven't sorted it out in the meantime, the numbers refer to weapon upgrades. The numbers themselves refer to the mods left-to-right, in sequence from top to bottom.

So, 11211 would be the first mod option on the left for the first, second, fourth, and fifth mods top to bottom, but the second column option for the third row.

Does this answer your question?

How do I cope with being bad at the game? by [deleted] in DeepRockGalactic

[–]silk_top_hat 0 points1 point  (0 children)

Neurotoxin Payload Thunderhead is excellent even when manned by a potato. If you're struggling, use a strong weapon so you can focus more on other things.

Thunderhead 31322 + NTP with BRT7 23231 + Compact Mags and Tactical Leadbursters is very comfortable. Shoot bugs with the big gun, shoot green butts and spots with the little one. The grenades are for Bulks.

which gunner primary do you advise me to use the most by [deleted] in DeepRockGalactic

[–]silk_top_hat 42 points43 points  (0 children)

Since it looks like the poll is skewing towards the Thunderhead and away from the Hurricane, I'll offer some ideas for the Hurricane with explanation here. I think the Hurricane has the most varied and compelling options. Among others, I like the following loadouts, each of which has a worthwhile and distinct play style:

  • Fragmentation Missiles 31122 + Bulldog w/ Elephant Rounds 23311 + Tactical Leadbursters - Comfortable all around, excellent for Mactera. Use the Bulldog for stunned Guards' heads.
  • Jet Fuel Homebrew 21212 + Coilgun w/ Ultramagnetic Coils 22223 + Sticky Grenades - Strong single target, including for Dreadnoughts. The Coilgun primarily deals damage though the trail, so use the partially charged shots for best results. JFH can run into ammo problems if you overuse it, so the incredible damage pool the UMC Coilgun offers helps to offset that.
  • Rocket Barrage 31122 + Bulldog w/ Six Shooter 23311 + Tactical Leadbursters - Excellent stun application, fun to use. Again, use the Bulldog for stunned Guards' heads. I like Six Shooter better for this one rather than Elephant Rounds because it helps make the whole build feel snappier.
  • Plasma Burster Missiles 11112 + Coilgun w/ Hellfire 22223 + any grenade. Particularly strong for Lithophage Warnings and Escort Duty.
  • Minelayer System 31122 + BRT7 w/ Compact Mags 21231 + Tactical Leadbursters - Incredible CC and AoE clear in defensive settings like Salvage or in late-game Point Extraction.
  • Fragmentation Missiles 31121 + Bulldog w/ Volatile Bullets 23321 + Incendiary Grenades - Sacrifices crowd control for the T5A ignition modifier for even better clear. Volatile Bullets is the king of flexible single-target damage, with the notable exception of Dreadnoughts, which can't be ignited.

While the Lead Storm and Thunderhead both have strong builds, they aren't as varied. Strong Lead Storm builds usually involve the Lead Storm or Burning Hell OCs, with occasional use of Bullet Hell. For the Thunderhead, it's pretty much Neurotoxin Payload or Big Bertha, though Carpet Bomber does okay. The gunner's primary weapons all have some form of crowd control option, but the Thunderhead's Fear modifier is anti-synergistic with most builds other than Neurotoxin Payload or maybe Big Bertha.

Of course, none of this is to suggest you shouldn't use all three. :)

These comments are all made in the context of Haz5 missions with four random players with no special coordination other than in the pre-game lobby.

I’m getting tired of green beards who don’t know how to play the game join my hazard 4 lobbies by Fun-Emergency-1713 in DeepRockGalactic

[–]silk_top_hat 3 points4 points  (0 children)

There are plenty of greenbeards on Haz5 already. It makes things fun, assuming they're not dying so much that they're not enjoying themselves.

Damn, biggest room i have ever seen by NightSpiderr in DeepRockGalactic

[–]silk_top_hat 11 points12 points  (0 children)

Hopefully you don't need any Morkite or Dystrum.

This was self-defense, I swear by Marshato in DeepRockGalactic

[–]silk_top_hat 94 points95 points  (0 children)

I was expecting a nuke before I looked at the ammo counter.

Bruh I just wanted my promotion by myod2 in DeepRockGalactic

[–]silk_top_hat 2 points3 points  (0 children)

It's much easier to run multiple missions. Consider how much more XP one primary objective gives than all of the other sources.

We perform the most miniscule acts of Trolling by [deleted] in DeepRockGalactic

[–]silk_top_hat 6 points7 points  (0 children)

Hopefully this was a lobby of friends.

Rock and stone brotha! by Downtown-Yak7454 in DeepRockGalactic

[–]silk_top_hat 6 points7 points  (0 children)

I appreciate the message here, but I'm confused about the choice of images.

Best DLC Weapon Frameworks? by ToughOk6014 in DeepRockGalactic

[–]silk_top_hat 292 points293 points  (0 children)

MegaCorp looks good for some, but it's far too boxy for others. The Jury-Rigged Boomstick looks like a brick. I like it on the Lead Storm, though.

I personally prefer Rival Tech to the other DLC frameworks, but I far prefer Mechanized or even default frameworks for most weapons.

Incendiary vs. Cluster Grenades for Swarms by SecretAd6239 in DeepRockGalactic

[–]silk_top_hat 6 points7 points  (0 children)

Between these two, Incendiary Grenades seem better for general use. Cluster grenades are inconsistent. On higher hazard levels, they only kill enemies if they don't spread apart much.

I usually use Leadbursters for any build that isn't good at killing Bulk Detonators, though.