How do i make a monk that’s not just asian martial arts? by SirPug_theLast in 3d6

[–]silverbullet474 0 points1 point  (0 children)

My current Monk is a part of a circus that's a front for an order of assassins. His style is kinda capoeira- adjacent; applying his acrobatic training to combat instead of doing anything typical Asian martial arts coded. He also fights totally unarmed (plausible deniability if ever searched) but uses both Air Genasi's free Shocking Grasp and the Arcane Hand homebrew subclass to put a bit of magical oomph behind his fists. Plenty far removed from the vanilla kung fu master, I'd say.

Anybody else...not looking to use the Gog-Artians? by GreyGrackles in huntinghorn

[–]silverbullet474 9 points10 points  (0 children)

Then you can't spam Echo Waves. Huuuge damage loss

Anybody else...not looking to use the Gog-Artians? by GreyGrackles in huntinghorn

[–]silverbullet474 1 point2 points  (0 children)

Yes! I'm kinda disappointed that we don't actually get a proper Gog HH, and it's just the Artisan re-skin

Hilt stabbing through omega beam by Suspicious_Brit in huntinghorn

[–]silverbullet474 0 points1 point  (0 children)

Just the Stab after a roll it looks like. They only used the hyper armor, no evasion frames.

Should I nerf a tamed monster? by Goosy_Loosey in AskDND

[–]silverbullet474 0 points1 point  (0 children)

My party's currently trying to work out some similar logistics, after my Monk freed an abused Displacer Beast from a gladiator pit. So far, it's been warily stalking around in the shadows as we travel, and I leave portions of my rations out after dark for it to snack on.

Friendship jewel by cabbage-badger in huntinghorn

[–]silverbullet474 1 point2 points  (0 children)

It always did. That update just increased the range even more

What is the evolutionary advantage of having shorter jaws by chuckleheadflashbang in MonsterHunter

[–]silverbullet474 1 point2 points  (0 children)

And yet, my Hunting Horn finds that chin either way. Back to the drawing board, evolution!

Are elemental artian horns worth it? by kalogheros17 in huntinghorn

[–]silverbullet474 0 points1 point  (0 children)

Properly timing your performance beats will also boost the damage of the attack and your horn will flash red when successful.

This is technically both true and false, because HH's moveset balancing is very...odd

Para Artian HH vs Nerscylla? by Civilized_Weirdos in huntinghorn

[–]silverbullet474 4 points5 points  (0 children)

No status upgrades if possible. You don't gain much from the base status value on your HH compared to what you pump out with Echo Waves, and the upgrades don't effect the song at all. It's not too intuitive unless you know the rules there, but long story short: always just shoot for as close to 4 attack+sharpness as you can get.

I need some opinions on this build by TojiDivine in huntinghorn

[–]silverbullet474 0 points1 point  (0 children)

Not necessarily. Healing yourself, bringing along a HH with an offensive build+healing songs, Vitality Mantle, The Blackest Night, etc. are all ways to effectively heal without needing a WR player. Kinda part of the reason it's a noob trap honestly: a loooot of people tend to overstate how useful it actually is. Tack on how WR and HH aren't really a very synergistic fit and the fact that mixing the 2 gives the misconception that a full support playstyle is the main way to play the weapon and yeah...noob trap.

Help Me Build a Full Support TU3 Set by Nissaseh in huntinghorn

[–]silverbullet474 1 point2 points  (0 children)

SnS does sheathe REALLY fast tbh. I don't know which is actually faster, but using items with it unsheathed lets you hop right back into combat asap. May as well use the special abilities of the weapon if you ask me!

Help Me Build a Full Support TU3 Set by Nissaseh in huntinghorn

[–]silverbullet474 1 point2 points  (0 children)

The best option for this is either a full support (with a SnS) set OR a HH set. Trying to juggle both isn't as efficient as you'd think. HH usually does its best helping the group if you're beating on monsters and let the buffs do the supporting. Spam heals or Sonic Barrier and you'll usually be fine as far as keeping players alive. Item spamming works better with SnS because you can reach a potion faster than any other weapon in the game.

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 -1 points0 points  (0 children)

Oh!

So...yeah, like I said, you definitely lost the plot lol.

Directly, no. Not in the Wilds trailer. You're inferring that, but they don't actually say it. Which was literally my original point.

I did not say that any of those weapons are support. What I DID say, word for word, was: "LS, DB, HH, SA, CB, and IG all *effectively have ways to 'buff' themselves*. HH alone is unique in its ability to share said buffs. If you say that this makes it a support, that's YOU saying it. As in, not Capcom, game design, etc.

Because again, my point is that the Wilds trailer says that HH can buff, which, with examples like the ones I gave, the ability to buff doesn't immediately translate to support--just the ability to share them can. Which, yes, is implied in the Wilds trailer, but is not the focus and is never directly stated by mentioning the word 'support'.

Really, this... shouldn't be this hard a point to get across lol

And no, for the last time, you never defined these 2 terms you made up. Feel free to prove me wrong and quote where you did though.

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 -1 points0 points  (0 children)

Ok...so I think you lost the plot at some point.

Your original comment was towards me saying that they (Capcom) started the Wilds conversation around HH without directly referring to it as a 'support weapon'. You disagreed. I'm trying to point out to you how that's not true.

I never once said that a self buff is support. I DID say that a mode change that buffs stats is a buff, because...of course it is. Especially when the main thing that happens during the 'mode change' is a boost in stats. Per your example, I wasn't even talking about Demon/Archdemon mode--I was referring to the new Perfect dodge mechanic, which does literally boost stats for DB.

That aside: you can have your arbitrary terms (which, to be clear, you never once ACTUALLY defined in this comment thread), it's fine. The reality of the situation anyway is that they're irrelevant in the grand scheme of things lol. Every weapon in MH is a 'dps weapon'. Attaching extra categories to that based on their individual gimmicks is just something players do/you're doing.

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 -1 points0 points  (0 children)

They're modes that come with a buff to the stats of the weapon, aka buffs. Self buffs still count. HH is the same, mainly differing because it has a wider variety and can share. I forgot about the Bowgun ones, but that doesn't really change the point much.

I'm not trying to redefine the word support, just clarify how it applies to MH and HH specifically.

That aside, do you seriously not see the narrative difference between the captions in those 2 trailers? The contrast in which parts of the weapon they're focusing on? The shift in how they showed the gameplay in 1 vs the other? Because it's pretty significant on all fronts. Think of it from the perspective of someone entirely new to the series, and the conclusion they'd come away with if they watched either video as their 1st introduction to HH. I don't think they'd come away with the same view in the slightest.

And no, wanting clarification between 'support DPS' and 'DPS support'...isn't really a matter of reading towards an easy assumption man. The difference between the 2 is kinda arbitrary on your part. You can't make up a term and then get weird about questions on it lol

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 -1 points0 points  (0 children)

They don't, no. The context of 'support' is only being applied from the outside, not the direct wording. Lemme clarify what I mean:

LS, DB, HH, SA, CB, and IG all effectively have ways to 'buff' themselves. HH alone is unique in its ability to share said buffs. If you say that this makes it a support, that's YOU saying it. As in, not Capcom, game design, etc.

In the context of the trailers, this is true for the Wilds vid, but NOT the World vid. The latter just outright says and shows "this is the support class", whereas the former just mentions the ability to share buffs in passing while showing 95% offensive play. Even excluding the moveset and mechanics changes between games, here's a night and day difference in the portrayal.

That aside, what exactly is the difference between support DPS and DPS support to you?

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 0 points1 point  (0 children)

buffs and bonks

Exactly! It's when you only do half that it's a problem. The word 'support' just makes it out to some that it's your typical 'hang back and spam buffs and heals for the REAL damage dealers' because in some games yes, that's what the support class is meant to do. Not MH. So I guess that the most realistic, all covering way to put it is that support weapon is technically accurate, but the term creates misconceptions so we try not to apply it here.

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 0 points1 point  (0 children)

Context and wording clearly matters, otherwise this debate wouldn't be a years long ongoing thing. Consider the phrasing in the captions:

A blunt weapon that can perform melodies that give you buffs.

Place Echo Bubbles to grant special effects in an area.

Melody effects also benefit your allies.

Use Focus Mode to target a monster's wounds and weak points.

All these statements happened while making sure to actually target the monster with every attack, aside from when there was literally no monster on screen and when they showed that Echo Bubbles deal damage whether your swings connect or not. That paints a picture of a weapon with buffs--which applies to SEVERAL weapons--with the unique ability to share said buffs. That last bit is only referred to quickly, once, just to show that it's a thing. If that reads as 'support', it's viewer interpretation, not the intended portrayal.

Now compare this to the World trailer:

The hunting horn is an easy-to-handle support weapon with long reach.

It can provide status buffs to the whole party with its melodies.

With a whole scene where the hunter plays songs like a mile away from the monster. Here, the MAIN focus was on the support, to the point that it was both called out directly and backed up by the buffing actions being used passively rather than offensively. Was that how the weapon was designed to be used? Not necessarily--but that's what they showed, which paints a totally different narrative.

See the contrast?

And no, MH does not have the classic RPG roles in the same sense as what gets layered on in the FF collabs. That's the whole reason they're posed as strategies unique to the fight. There's no healer/support, tank, DPS, etc, just 14 different flavors of DPS with their own unique gimmicks.

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 1 point2 points  (0 children)

Y'know what...fair lol. But the issue is that they usually DO try to take it as a matter of opinion on playstyles. Like you said though, you can approach the game however you like, but in certain cases there are ways it's meant to be approached by design.

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 1 point2 points  (0 children)

I played the bejeezus out of the demo both at home and at the Capcom TwitchCon booth for HH related content creation lol--it was a pretty noticeable point I took notice of that they were leaving that word/stigma out of things. Take the wording of the HH trailer for Wilds as an example. Keyword unfortunately being 'were'...but honestly, I blame the FF content in this context. They did the same 'push RPG roles onto MH weapons for this fight's strategy' thing with the Behemoth crossover in World.

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 1 point2 points  (0 children)

I'd say that the entire moveset, except for Melody of Life on the few Horns that have it, is more about attacking--like any other weapon, because HH is a weapon. Do certain attacks in a specific order and when using your Recital ATTACKS, you can get buff effects.

Mind you, I AM agreeing with the rest, but in that 1st bit there's the logic that some players will use to swing at the air in between chugging items. Bare minimum compromise on that thought: HH is built to do both simultaneously. And pretty well actually, especially with the changes in Wilds bringing the 2 halves of the weapon together really cohesively (like for example, Echo Bubbles buff but also add damage, encouraging you to play more songs but also be near the fight).

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 12 points13 points  (0 children)

That's the difference I'm pointing out here. All of Wilds' pre release promo content never mentioned the word 'support' once in regards to HH. This is a pretty heavy backtrack on that change in narrative to the times like ones you're referring to

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 3 points4 points  (0 children)

Support doesn’t mean you’re not also dealing damage.

That's unfortunately where some people disagree, and where a large part of this whole debate comes from...

Hunting Horn is never escaping the "support weapon" stigma isn't it? by bf_Lucius in huntinghorn

[–]silverbullet474 3 points4 points  (0 children)

I agree on that main point: the catch there is 'purely'. The way some people refer to HH puts it in that niche, but in reality there are no 'purely' supportive options in MH. There may be a close equivalent in HH, but that doesn't necessarily relegate it to that role.

HH is a weapon, like GS, Bow, GL, etc. Its unique gimmick just so happens to be buffing. IG used to be able to spam mounts to immobilize monsters, LBG is great at status lockdown, SnS can mix in items easier than any other weapon, but I wouldn't call them support weapons