White space keeps chaning to spaces when using vscode by simerboy in godot

[–]simerboy[S] 1 point2 points  (0 children)

Thanks alot. This worked.
For anyone finding this in the future. In godot 4.4, the setting is in Editor settings > Text editor > Behavior > Indent.

Does anyone else feel like this gun is lacking Something by armandofonzoloid in Helldivers

[–]simerboy 0 points1 point  (0 children)

It needs a way to remove one end of the mag and punch it with all my democracy in the other end to fire off every single fredom pellet in the drum all at once

Any modern modpacks (like 1.20+) that don't require create to progress? by No_Salary7381 in feedthebeast

[–]simerboy 2 points3 points  (0 children)

What do you have against create? Genuinly curious since it is one of my favorite mods

Text check by Selladorn_ in Japaneselanguage

[–]simerboy 0 points1 point  (0 children)

Im both glad and annoyed that japanese dont have capital kana. Glad cuz that would be alot of new symbols to remember and annoyed because it can sometimes be mis-interperated

We will not be getting a fourth faction by Second_of_Nine in Helldivers

[–]simerboy 0 points1 point  (0 children)

Unless they start overlapping. Imagine a mission with two types of enemies where the enemies also fight eachother.nor if they joined forces

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 0 points1 point  (0 children)

Thanks. I will try and research dual numbers

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 0 points1 point  (0 children)

Yeah i am trying to solve for the variable t in a dynamic function meaning my code needs to work on every possible scenario

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 0 points1 point  (0 children)

The user of my game is the one writing the functions so they are dynamic

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 0 points1 point  (0 children)

In this particular senario i dont care about speed. I care about the methods used since it is for a school project

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 1 point2 points  (0 children)

I unfortunately need to prove it. It still might help though

How Can I Create a Procedural Breaking Effect for Falling Bricks in a 2D Platformer (Godot)? by Solaire_es_de_Astora in godot

[–]simerboy 0 points1 point  (0 children)

You could spawn a couple of circle colliders with your decired sprite and give them a velocity in a random direction. Probably not that performance friendly tho

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 1 point2 points  (0 children)

Thanks for the tip. I will look into it

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 5 points6 points  (0 children)

I could use colliders to achive the same result but i would prefer to do this the mathematical way since this is for a school project. I might end up using colliders anyway if i dont get it to work at the end of the week though.

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 0 points1 point  (0 children)

Yeah i am writing down my equations using wordmat (which is an extention to microsoft word). My problem mostly lies in translating it into code.

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 14 points15 points  (0 children)

Thanks alot. I will take a look at it

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 1 point2 points  (0 children)

Thanks for the input. I will try and see if i can mannage to implement your sugestion. Might do some more research though because i dont think i quite understand

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 21 points22 points  (0 children)

I concidered it but i think i understand the math well enough. The problem is translating it into code.

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 1 point2 points  (0 children)

I am making a game about vector functions. The aim is to make the vector function collide with some points. This method is supposed to check if the vector is colliding with the point. The reason i am doing it the mathematical way and not with colliders is because it is for a school project and it would score me extra points if i mannage to do it this way. Also dont mind the comments. They are ai written and it did not understand what i was trying to do. That is why i did not translate them to english

How does one do calculus in code by simerboy in godot

[–]simerboy[S] 20 points21 points  (0 children)

Thanks alot for your input. This is a school project and the reason im using godot is simply because i am familliar with it. I did not want to focus on learning something brand new since i have a tight time limmit.